author | alfadur |
Tue, 06 Nov 2018 23:45:54 +0300 | |
changeset 14170 | 8e2e98760003 |
parent 14164 | 745c73e0e644 |
permissions | -rw-r--r-- |
#ifndef RUNQUEUE_H #define RUNQUEUE_H #include <QObject> #include "gameconfig.h" class RunQueue : public QObject { Q_OBJECT public: explicit RunQueue(QObject* parent = nullptr); void queue(const GameConfig& config); signals: void previewIsRendering(); public slots: void onGameFinished(); private: QList<GameConfig> m_runQueue; void nextRun(); }; #endif // RUNQUEUE_H