Implement OutlinePoints for land generators, some ground work for template based landgen
use itertools::Itertools;
use integral_geometry::Point;
use integral_geometry::Rect;
use land2d::Land2D;
use LandGenerationParameters;
use LandGenerator;
struct OutlinePoints {
islands: Vec<Vec<Point>>,
fill_points: Vec<Point>,
width: usize,
height: usize,
}
impl OutlinePoints {
fn from_outline_template<I: Iterator<Item = u32>>(
outline_template: &OutlineTemplate,
random_numbers: &mut I,
) -> Self {
Self {
islands: outline_template
.islands
.iter()
.map(|i| {
i.iter()
.zip(random_numbers.tuples())
.map(|(rect, (rnd_a, rnd_b))| {
Point::new(
rect.x + (rnd_a % rect.width) as i32,
rect.y + (rnd_b % rect.height) as i32,
)
}).collect()
}).collect(),
fill_points: outline_template.fill_points.clone(),
width: outline_template.width,
height: outline_template.height,
}
}
fn for_each<F: Fn(&mut Point)>(&mut self, f: F) {
self.islands
.iter_mut()
.flat_map(|i| i.iter_mut())
.chain(self.fill_points.iter_mut())
.into_iter()
.for_each(f);
}
fn distort<I: Iterator<Item = u32>>(&mut self, random_numbers: &mut I) {
unimplemented!()
}
}
struct OutlineTemplate {
islands: Vec<Vec<Rect>>,
fill_points: Vec<Point>,
width: usize,
height: usize,
can_flip: bool,
can_invert: bool,
can_mirror: bool,
is_negative: bool,
}
struct TemplatedLandGenerator {
outline_template: OutlineTemplate,
}
impl TemplatedLandGenerator {
pub fn new(outline_template: OutlineTemplate) -> Self {
Self { outline_template }
}
}
impl LandGenerator for TemplatedLandGenerator {
fn generate_land<T: Copy + PartialEq, I: Iterator<Item = u32>>(
&self,
parameters: LandGenerationParameters<T>,
random_numbers: &mut I,
) -> Land2D<T> {
let mut points =
OutlinePoints::from_outline_template(&self.outline_template, random_numbers);
let mut land = Land2D::new(points.width, points.height, parameters.basic);
let top_left = Point::new(
(land.width() - land.play_width() / 2) as i32,
(land.height() - land.play_height()) as i32,
);
points.width = land.width();
points.height = land.height();
points.for_each(|p| *p += top_left);
// mirror
if self.outline_template.can_mirror {
if let Some(b) = random_numbers.next() {
if b & 1 != 0 {
points.for_each(|p| p.x = land.width() as i32 - 1 - p.x);
}
}
}
// flip
if self.outline_template.can_flip {
if let Some(b) = random_numbers.next() {
if b & 1 != 0 {
points.for_each(|p| p.y = land.height() as i32 - 1 - p.y);
}
}
}
points.distort(random_numbers);
// draw_edge(points, land, parameters.zero)
for p in points.fill_points {
land.fill(p, parameters.zero, parameters.zero)
}
// draw_edge(points, land, parameters.basic)
land
}
}
#[test()]
fn points_test() {
let mut points = OutlinePoints {
islands: vec![vec![]],
fill_points: vec![Point::new(1, 1)],
width: 100,
height: 100,
};
points.for_each(|p| p.x = 2);
assert_eq!(points.fill_points[0].x, 2);
}