Fix team getting inf. ammo when stockpiling >= 100 ammo
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <QDebug>
#include <QInputDialog>
#include <QCryptographicHash>
#include <QSortFilterProxyModel>
#include <QUuid>
#include "hwconsts.h"
#include "newnetclient.h"
#include "proto.h"
#include "game.h"
#include "roomslistmodel.h"
#include "playerslistmodel.h"
#include "servermessages.h"
#include "HWApplication.h"
char delimiter='\n';
HWNewNet::HWNewNet() :
isChief(false),
m_game_connected(false),
netClientState(Disconnected)
{
m_private_game = false;
m_nick_registered = false;
m_roomsListModel = new RoomsListModel(this);
m_playersModel = new PlayersListModel(this);
m_lobbyPlayersModel = new QSortFilterProxyModel(this);
m_lobbyPlayersModel->setSourceModel(m_playersModel);
m_lobbyPlayersModel->setSortRole(PlayersListModel::SortRole);
m_lobbyPlayersModel->setDynamicSortFilter(true);
m_lobbyPlayersModel->sort(0);
m_roomPlayersModel = new QSortFilterProxyModel(this);
m_roomPlayersModel->setSourceModel(m_playersModel);
m_roomPlayersModel->setSortRole(PlayersListModel::SortRole);
m_roomPlayersModel->setDynamicSortFilter(true);
m_roomPlayersModel->sort(0);
m_roomPlayersModel->setFilterRole(PlayersListModel::RoomFilterRole);
m_roomPlayersModel->setFilterFixedString("true");
// socket stuff
connect(&NetSocket, SIGNAL(readyRead()), this, SLOT(ClientRead()));
connect(&NetSocket, SIGNAL(connected()), this, SLOT(OnConnect()));
connect(&NetSocket, SIGNAL(disconnected()), this, SLOT(OnDisconnect()));
connect(&NetSocket, SIGNAL(error(QAbstractSocket::SocketError)), this,
SLOT(displayError(QAbstractSocket::SocketError)));
connect(this, SIGNAL(messageProcessed()), this, SLOT(ClientRead()), Qt::QueuedConnection);
}
HWNewNet::~HWNewNet()
{
if (m_game_connected)
{
RawSendNet(QString("QUIT%1%2").arg(delimiter).arg("User quit"));
emit disconnected(tr("User quit"));
}
NetSocket.flush();
}
void HWNewNet::Connect(const QString & hostName, quint16 port, const QString & nick)
{
netClientState = Connecting;
mynick = nick;
myhost = hostName + QString(":%1").arg(port);
NetSocket.connectToHost(hostName, port);
}
void HWNewNet::Disconnect()
{
if (m_game_connected)
RawSendNet(QString("QUIT%1%2").arg(delimiter).arg("User quit"));
m_game_connected = false;
NetSocket.disconnectFromHost();
}
void HWNewNet::CreateRoom(const QString & room, const QString & password)
{
if(netClientState != InLobby)
{
qWarning("Illegal try to create room!");
return;
}
myroom = room;
if(password.isEmpty())
RawSendNet(QString("CREATE_ROOM%1%2").arg(delimiter).arg(room));
else
RawSendNet(QString("CREATE_ROOM%1%2%1%3").arg(delimiter).arg(room).arg(password));
isChief = true;
}
void HWNewNet::JoinRoom(const QString & room, const QString &password)
{
if(netClientState != InLobby)
{
qWarning("Illegal try to join room!");
return;
}
myroom = room;
if(password.isEmpty())
RawSendNet(QString("JOIN_ROOM%1%2").arg(delimiter).arg(room));
else
RawSendNet(QString("JOIN_ROOM%1%2%1%3").arg(delimiter).arg(room).arg(password));
isChief = false;
}
void HWNewNet::AddTeam(const HWTeam & team)
{
QString cmd = QString("ADD_TEAM") + delimiter +
team.name() + delimiter +
QString::number(team.color()) + delimiter +
team.grave() + delimiter +
team.fort() + delimiter +
team.voicepack() + delimiter +
team.flag() + delimiter +
QString::number(team.difficulty());
for(int i = 0; i < HEDGEHOGS_PER_TEAM; ++i)
{
cmd.append(delimiter);
cmd.append(team.hedgehog(i).Name);
cmd.append(delimiter);
cmd.append(team.hedgehog(i).Hat);
}
RawSendNet(cmd);
}
void HWNewNet::RemoveTeam(const HWTeam & team)
{
RawSendNet(QString("REMOVE_TEAM") + delimiter + team.name());
}
void HWNewNet::NewNick(const QString & nick)
{
RawSendNet(QString("NICK%1%2").arg(delimiter).arg(nick));
}
void HWNewNet::ToggleReady()
{
RawSendNet(QString("TOGGLE_READY"));
}
void HWNewNet::SendNet(const QByteArray & buf)
{
QString msg = QString(buf.toBase64());
RawSendNet(QString("EM%1%2").arg(delimiter).arg(msg));
}
void HWNewNet::RawSendNet(const QString & str)
{
RawSendNet(str.toUtf8());
}
void HWNewNet::RawSendNet(const QByteArray & buf)
{
qDebug() << "Client: " << QString(QString::fromUtf8(buf)).split("\n");
NetSocket.write(buf);
NetSocket.write("\n\n", 2);
}
void HWNewNet::ClientRead()
{
while (NetSocket.canReadLine())
{
QString s = QString::fromUtf8(NetSocket.readLine());
if (s.endsWith('\n')) s.chop(1);
if (s.size() == 0)
{
ParseCmd(cmdbuf);
cmdbuf.clear();
emit messageProcessed();
return ;
}
else
cmdbuf << s;
}
}
void HWNewNet::OnConnect()
{
netClientState = Connected;
}
void HWNewNet::OnDisconnect()
{
netClientState = Disconnected;
if(m_game_connected) emit disconnected("");
m_game_connected = false;
}
void HWNewNet::displayError(QAbstractSocket::SocketError socketError)
{
m_game_connected = false;
switch (socketError)
{
case QAbstractSocket::RemoteHostClosedError:
emit disconnected(tr("Remote host has closed connection"));
break;
case QAbstractSocket::HostNotFoundError:
emit disconnected(tr("The host was not found. Please check the host name and port settings."));
break;
case QAbstractSocket::ConnectionRefusedError:
emit disconnected(tr("Connection refused"));
break;
default:
emit disconnected(NetSocket.errorString());
}
}
void HWNewNet::SendPasswordHash(const QString & hash)
{
// don't send it immediately, only store and check if server asked us for a password
m_passwordHash = hash.toAscii();
maybeSendPassword();
}
void HWNewNet::ParseCmd(const QStringList & lst)
{
qDebug() << "Server: " << lst;
if(!lst.size())
{
qWarning("Net client: Bad message");
return;
}
if (lst[0] == "NICK")
{
mynick = lst[1];
m_playersModel->setNickname(mynick);
m_nick_registered = false;
return ;
}
if (lst[0] == "PROTO")
return ;
if (lst[0] == "ERROR")
{
if (lst.size() == 2)
emit Error(HWApplication::translate("server", lst[1].toAscii().constData()));
else
emit Error("Unknown error");
return;
}
if (lst[0] == "WARNING")
{
if (lst.size() == 2)
emit Warning(HWApplication::translate("server", lst[1].toAscii().constData()));
else
emit Warning("Unknown warning");
return;
}
if (lst[0] == "CONNECTED")
{
if(lst.size() < 3 || lst[2].toInt() < cMinServerVersion)
{
// TODO: Warn user, disconnect
qWarning() << "Server too old";
RawSendNet(QString("QUIT%1%2").arg(delimiter).arg("Server too old"));
Disconnect();
emit disconnected(tr("The server is too old. Disconnecting now."));
return;
}
RawSendNet(QString("NICK%1%2").arg(delimiter).arg(mynick));
RawSendNet(QString("PROTO%1%2").arg(delimiter).arg(*cProtoVer));
netClientState = Connected;
m_game_connected = true;
emit adminAccess(false);
return;
}
if (lst[0] == "SERVER_AUTH")
{
if(lst.size() < 2)
{
qWarning("Net: Malformed SERVER_AUTH message");
return;
}
if(lst[1] != m_serverHash)
{
Error("Server authentication error");
Disconnect();
} else
{
// empty m_serverHash variable means no authentication was performed
// or server passed authentication
m_serverHash.clear();
}
return;
}
if (lst[0] == "PING")
{
if (lst.size() > 1)
RawSendNet(QString("PONG%1%2").arg(delimiter).arg(lst[1]));
else
RawSendNet(QString("PONG"));
return;
}
if (lst[0] == "ROOMS")
{
if(lst.size() % 9 != 1)
{
qWarning("Net: Malformed ROOMS message");
return;
}
m_roomsListModel->setRoomsList(lst.mid(1));
if (m_private_game == false && m_nick_registered == false)
{
emit NickNotRegistered(mynick);
}
return;
}
if (lst[0] == "SERVER_MESSAGE")
{
if(lst.size() < 2)
{
qWarning("Net: Empty SERVERMESSAGE message");
return;
}
emit serverMessage(lst[1]);
return;
}
if (lst[0] == "CHAT")
{
if(lst.size() < 3)
{
qWarning("Net: Empty CHAT message");
return;
}
QString action = HWProto::chatStringToAction(lst[2]);
if (netClientState == InLobby)
{
if (action != NULL)
emit lobbyChatAction(lst[1], action);
else
emit lobbyChatMessage(lst[1], lst[2]);
}
else
{
emit chatStringFromNet(HWProto::formatChatMsg(lst[1], lst[2]));
if (action != NULL)
emit roomChatAction(lst[1], action);
else
emit roomChatMessage(lst[1], lst[2]);
}
return;
}
if (lst[0] == "INFO")
{
if(lst.size() < 5)
{
qWarning("Net: Malformed INFO message");
return;
}
emit playerInfo(lst[1], lst[2], lst[3], lst[4]);
if (netClientState != InLobby)
{
QStringList tmp = lst;
tmp.removeFirst();
emit chatStringFromNet(tmp.join(" ").prepend('\x01'));
}
return;
}
if (lst[0] == "SERVER_VARS")
{
QStringList tmp = lst;
tmp.removeFirst();
while (tmp.size() >= 2)
{
if(tmp[0] == "MOTD_NEW") emit serverMessageNew(tmp[1]);
else if(tmp[0] == "MOTD_OLD") emit serverMessageOld(tmp[1]);
else if(tmp[0] == "LATEST_PROTO") emit latestProtocolVar(tmp[1].toInt());
tmp.removeFirst();
tmp.removeFirst();
}
return;
}
if (lst[0] == "BANLIST")
{
QStringList tmp = lst;
tmp.removeFirst();
emit bansList(tmp);
return;
}
if (lst[0] == "CLIENT_FLAGS" || lst[0] == "CF")
{
if(lst.size() < 3 || lst[1].size() < 2)
{
qWarning("Net: Malformed CLIENT_FLAGS message");
return;
}
QString flags = lst[1];
bool setFlag = flags[0] == '+';
const QStringList nicks = lst.mid(2);
while(flags.size() > 1)
{
flags.remove(0, 1);
char c = flags[0].toAscii();
bool inRoom = (netClientState == InRoom || netClientState == InGame);
switch(c)
{
// flag indicating if a player is ready to start a game
case 'r':
if(inRoom)
foreach (const QString & nick, nicks)
{
if (nick == mynick)
{
emit setMyReadyStatus(setFlag);
}
m_playersModel->setFlag(nick, PlayersListModel::Ready, setFlag);
}
break;
// flag indicating if a player is a registered user
case 'u':
foreach(const QString & nick, nicks)
m_playersModel->setFlag(nick, PlayersListModel::Registered, setFlag);
break;
// flag indicating if a player is in room
case 'i':
foreach(const QString & nick, nicks)
m_playersModel->setFlag(nick, PlayersListModel::InRoom, setFlag);
break;
// flag indicating if a player is contributor
case 'c':
foreach(const QString & nick, nicks)
m_playersModel->setFlag(nick, PlayersListModel::Contributor, setFlag);
break;
// flag indicating if a player has engine running
case 'g':
if(inRoom)
foreach(const QString & nick, nicks)
m_playersModel->setFlag(nick, PlayersListModel::InGame, setFlag);
break;
// flag indicating if a player is the host/master of the room
case 'h':
if(inRoom)
foreach (const QString & nick, nicks)
{
if (nick == mynick)
{
isChief = setFlag;
emit roomMaster(isChief);
}
m_playersModel->setFlag(nick, PlayersListModel::RoomAdmin, setFlag);
}
break;
// flag indicating if a player is admin (if so -> worship them!)
case 'a':
foreach (const QString & nick, nicks)
{
if (nick == mynick)
emit adminAccess(setFlag);
m_playersModel->setFlag(nick, PlayersListModel::ServerAdmin, setFlag);
}
break;
default:
qWarning() << "Net: Unknown client-flag: " << c;
}
}
return;
}
if(lst[0] == "KICKED")
{
netClientState = InLobby;
askRoomsList();
emit LeftRoom(tr("You got kicked"));
m_playersModel->resetRoomFlags();
return;
}
if(lst[0] == "LOBBY:JOINED")
{
if(lst.size() < 2)
{
qWarning("Net: Bad JOINED message");
return;
}
for(int i = 1; i < lst.size(); ++i)
{
if (lst[i] == mynick)
{
// check if server is authenticated or no authentication was performed at all
if(!m_serverHash.isEmpty())
{
Error(tr("Server authentication error"));
Disconnect();
}
netClientState = InLobby;
//RawSendNet(QString("LIST")); //deprecated
emit connected();
}
m_playersModel->addPlayer(lst[i], false);
}
return;
}
if(lst[0] == "ROOM" && lst.size() == 11 && lst[1] == "ADD")
{
QStringList tmp = lst;
tmp.removeFirst();
tmp.removeFirst();
m_roomsListModel->addRoom(tmp);
return;
}
if(lst[0] == "ROOM" && lst.size() == 12 && lst[1] == "UPD")
{
QStringList tmp = lst;
tmp.removeFirst();
tmp.removeFirst();
QString roomName = tmp.takeFirst();
m_roomsListModel->updateRoom(roomName, tmp);
// keep track of room name so correct name is displayed
if(myroom == roomName && myroom != tmp[1])
{
myroom = tmp[1];
emit roomNameUpdated(myroom);
}
return;
}
if(lst[0] == "ROOM" && lst.size() == 3 && lst[1] == "DEL")
{
m_roomsListModel->removeRoom(lst[2]);
return;
}
if(lst[0] == "LOBBY:LEFT")
{
if(lst.size() < 2)
{
qWarning("Net: Bad LOBBY:LEFT message");
return;
}
if (lst.size() < 3)
m_playersModel->removePlayer(lst[1]);
else
m_playersModel->removePlayer(lst[1], lst[2]);
return;
}
if (lst[0] == "ASKPASSWORD")
{
// server should send us salt of at least 16 characters
if(lst.size() < 2 || lst[1].size() < 16)
{
qWarning("Net: Bad ASKPASSWORD message");
return;
}
emit NickRegistered(mynick);
m_nick_registered = true;
// store server salt
// when this variable is set, it is assumed that server asked us for a password
m_serverSalt = lst[1];
m_clientSalt = QUuid::createUuid().toString();
maybeSendPassword();
return;
}
if (lst[0] == "NOTICE")
{
if(lst.size() < 2)
{
qWarning("Net: Bad NOTICE message");
return;
}
bool ok;
int n = lst[1].toInt(&ok);
if(!ok)
{
qWarning("Net: Bad NOTICE message");
return;
}
handleNotice(n);
return;
}
if (lst[0] == "BYE")
{
if (lst.size() < 2)
{
qWarning("Net: Bad BYE message");
return;
}
if (lst[1] == "Authentication failed")
{
emit AuthFailed();
m_game_connected = false;
Disconnect();
//omitted 'emit disconnected()', we don't want the error message
return;
}
m_game_connected = false;
Disconnect();
emit disconnected(HWApplication::translate("server", lst[1].toAscii().constData()));
return;
}
if(lst[0] == "JOINING")
{
if(lst.size() != 2)
{
qWarning("Net: Bad JOINING message");
return;
}
myroom = lst[1];
emit roomNameUpdated(myroom);
return;
}
if(netClientState == InLobby && lst[0] == "JOINED")
{
if(lst.size() < 2 || lst[1] != mynick)
{
qWarning("Net: Bad JOINED message");
return;
}
for(int i = 1; i < lst.size(); ++i)
{
if (lst[i] == mynick)
{
netClientState = InRoom;
emit EnteredGame();
emit roomMaster(isChief);
if (isChief)
emit configAsked();
}
m_playersModel->playerJoinedRoom(lst[i], isChief && (lst[i] != mynick));
emit chatStringFromNet(tr("%1 *** %2 has joined the room").arg('\x03').arg(lst[i]));
}
return;
}
if(netClientState == InRoom || netClientState == InGame)
{
if (lst[0] == "EM")
{
if(lst.size() < 2)
{
qWarning("Net: Bad EM message");
return;
}
for(int i = 1; i < lst.size(); ++i)
{
QByteArray em = QByteArray::fromBase64(lst[i].toAscii());
emit FromNet(em);
}
return;
}
if (lst[0] == "ROUND_FINISHED")
{
emit FromNet(QByteArray("\x01o"));
return;
}
if (lst[0] == "ADD_TEAM")
{
if(lst.size() != 24)
{
qWarning("Net: Bad ADDTEAM message");
return;
}
QStringList tmp = lst;
tmp.removeFirst();
HWTeam team(tmp);
emit AddNetTeam(team);
return;
}
if (lst[0] == "REMOVE_TEAM")
{
if(lst.size() != 2)
{
qWarning("Net: Bad REMOVETEAM message");
return;
}
emit RemoveNetTeam(HWTeam(lst[1]));
return;
}
if(lst[0] == "ROOMABANDONED")
{
netClientState = InLobby;
m_playersModel->resetRoomFlags();
emit LeftRoom(tr("Room destroyed"));
return;
}
if (lst[0] == "RUN_GAME")
{
netClientState = InGame;
emit AskForRunGame();
return;
}
if (lst[0] == "TEAM_ACCEPTED")
{
if (lst.size() != 2)
{
qWarning("Net: Bad TEAM_ACCEPTED message");
return;
}
emit TeamAccepted(lst[1]);
return;
}
if (lst[0] == "CFG")
{
if(lst.size() < 3)
{
qWarning("Net: Bad CFG message");
return;
}
QStringList tmp = lst;
tmp.removeFirst();
tmp.removeFirst();
if (lst[1] == "SCHEME")
emit netSchemeConfig(tmp);
else
emit paramChanged(lst[1], tmp);
return;
}
if (lst[0] == "HH_NUM")
{
if (lst.size() != 3)
{
qWarning("Net: Bad TEAM_ACCEPTED message");
return;
}
HWTeam tmptm(lst[1]);
tmptm.setNumHedgehogs(lst[2].toUInt());
emit hhnumChanged(tmptm);
return;
}
if (lst[0] == "TEAM_COLOR")
{
if (lst.size() != 3)
{
qWarning("Net: Bad TEAM_COLOR message");
return;
}
HWTeam tmptm(lst[1]);
tmptm.setColor(lst[2].toInt());
emit teamColorChanged(tmptm);
return;
}
if(lst[0] == "JOINED")
{
if(lst.size() < 2)
{
qWarning("Net: Bad JOINED message");
return;
}
for(int i = 1; i < lst.size(); ++i)
{
emit chatStringFromNet(tr("%1 *** %2 has joined the room").arg('\x03').arg(lst[i]));
m_playersModel->playerJoinedRoom(lst[i], isChief && (lst[i] != mynick));
}
return;
}
if(lst[0] == "LEFT")
{
if(lst.size() < 2)
{
qWarning("Net: Bad LEFT message");
return;
}
if (lst.size() < 3)
emit chatStringFromNet(tr("%1 *** %2 has left").arg('\x03').arg(lst[1]));
else
emit chatStringFromNet(tr("%1 *** %2 has left (%3)").arg('\x03').arg(lst[1], lst[2]));
m_playersModel->playerLeftRoom(lst[1]);
return;
}
}
qWarning() << "Net: Unknown message or wrong state:" << lst;
}
void HWNewNet::onHedgehogsNumChanged(const HWTeam& team)
{
if (isChief)
RawSendNet(QString("HH_NUM%1%2%1%3")
.arg(delimiter)
.arg(team.name())
.arg(team.numHedgehogs()));
}
void HWNewNet::onTeamColorChanged(const HWTeam& team)
{
if (isChief)
RawSendNet(QString("TEAM_COLOR%1%2%1%3")
.arg(delimiter)
.arg(team.name())
.arg(team.color()));
}
void HWNewNet::onParamChanged(const QString & param, const QStringList & value)
{
if (isChief)
RawSendNet(
QString("CFG%1%2%1%3")
.arg(delimiter)
.arg(param)
.arg(value.join(QString(delimiter)))
);
}
void HWNewNet::chatLineToNetWithEcho(const QString& str)
{
if(str != "")
{
emit chatStringFromNet(HWProto::formatChatMsg(mynick, str));
chatLineToNet(str);
}
}
void HWNewNet::chatLineToNet(const QString& str)
{
if(str != "")
{
RawSendNet(QString("CHAT") + delimiter + str);
QString action = HWProto::chatStringToAction(str);
if (action != NULL)
emit(roomChatAction(mynick, action));
else
emit(roomChatMessage(mynick, str));
}
}
void HWNewNet::chatLineToLobby(const QString& str)
{
if(str != "")
{
RawSendNet(QString("CHAT") + delimiter + str);
QString action = HWProto::chatStringToAction(str);
if (action != NULL)
emit(lobbyChatAction(mynick, action));
else
emit(lobbyChatMessage(mynick, str));
}
}
void HWNewNet::SendTeamMessage(const QString& str)
{
RawSendNet(QString("TEAMCHAT") + delimiter + str);
}
void HWNewNet::askRoomsList()
{
if(netClientState != InLobby)
{
qWarning("Illegal try to get rooms list!");
return;
}
//RawSendNet(QString("LIST")); //deprecated
}
HWNewNet::ClientState HWNewNet::clientState()
{
return netClientState;
}
QString HWNewNet::getNick()
{
return mynick;
}
QString HWNewNet::getRoom()
{
return myroom;
}
QString HWNewNet::getHost()
{
return myhost;
}
bool HWNewNet::isRoomChief()
{
return isChief;
}
void HWNewNet::gameFinished(bool correctly)
{
if (netClientState == InGame)
{
netClientState = InRoom;
RawSendNet(QString("ROUNDFINISHED%1%2").arg(delimiter).arg(correctly ? "1" : "0"));
}
}
void HWNewNet::banPlayer(const QString & nick)
{
RawSendNet(QString("BAN%1%2").arg(delimiter).arg(nick));
}
void HWNewNet::banIP(const QString & ip, const QString & reason, int seconds)
{
RawSendNet(QString("BANIP%1%2%1%3%1%4").arg(delimiter).arg(ip).arg(reason).arg(seconds));
}
void HWNewNet::banNick(const QString & nick, const QString & reason, int seconds)
{
RawSendNet(QString("BANNICK%1%2%1%3%1%4").arg(delimiter).arg(nick).arg(reason).arg(seconds));
}
void HWNewNet::getBanList()
{
RawSendNet(QByteArray("BANLIST"));
}
void HWNewNet::removeBan(const QString & b)
{
RawSendNet(QString("UNBAN%1%2").arg(delimiter).arg(b));
}
void HWNewNet::kickPlayer(const QString & nick)
{
RawSendNet(QString("KICK%1%2").arg(delimiter).arg(nick));
}
void HWNewNet::delegateToPlayer(const QString & nick)
{
RawSendNet(QString("DELEGATE%1%2").arg(delimiter).arg(nick));
}
void HWNewNet::infoPlayer(const QString & nick)
{
RawSendNet(QString("INFO%1%2").arg(delimiter).arg(nick));
}
void HWNewNet::followPlayer(const QString & nick)
{
if (!isInRoom())
{
RawSendNet(QString("FOLLOW%1%2").arg(delimiter).arg(nick));
isChief = false;
}
}
void HWNewNet::consoleCommand(const QString & cmd)
{
RawSendNet(QString("CMD%1%2").arg(delimiter).arg(cmd));
}
bool HWNewNet::allPlayersReady()
{
int ready = 0;
for (int i = 0; i < m_roomPlayersModel->rowCount(); i++)
if (m_roomPlayersModel->index(i, 0).data(PlayersListModel::Ready).toBool()) ready++;
return (ready == m_roomPlayersModel->rowCount());
}
void HWNewNet::startGame()
{
RawSendNet(QString("START_GAME"));
}
void HWNewNet::updateRoomName(const QString & name)
{
RawSendNet(QString("ROOM_NAME%1%2").arg(delimiter).arg(name));
}
void HWNewNet::toggleRestrictJoins()
{
RawSendNet(QString("TOGGLE_RESTRICT_JOINS"));
}
void HWNewNet::toggleRestrictTeamAdds()
{
RawSendNet(QString("TOGGLE_RESTRICT_TEAMS"));
}
void HWNewNet::toggleRegisteredOnly()
{
RawSendNet(QString("TOGGLE_REGISTERED_ONLY"));
}
void HWNewNet::clearAccountsCache()
{
RawSendNet(QString("CLEAR_ACCOUNTS_CACHE"));
}
void HWNewNet::partRoom()
{
netClientState = InLobby;
m_playersModel->resetRoomFlags();
RawSendNet(QString("PART"));
}
bool HWNewNet::isInRoom()
{
return netClientState >= InRoom;
}
void HWNewNet::setServerMessageNew(const QString & msg)
{
RawSendNet(QString("SET_SERVER_VAR%1MOTD_NEW%1%2").arg(delimiter).arg(msg));
}
void HWNewNet::setServerMessageOld(const QString & msg)
{
RawSendNet(QString("SET_SERVER_VAR%1MOTD_OLD%1%2").arg(delimiter).arg(msg));
}
void HWNewNet::setLatestProtocolVar(int proto)
{
RawSendNet(QString("SET_SERVER_VAR%1LATEST_PROTO%1%2").arg(delimiter).arg(proto));
}
void HWNewNet::askServerVars()
{
RawSendNet(QString("GET_SERVER_VAR"));
}
void HWNewNet::handleNotice(int n)
{
switch(n)
{
case 0:
emit NickTaken(mynick);
break;
case 2:
emit askForRoomPassword();
break;
}
}
RoomsListModel * HWNewNet::roomsListModel()
{
return m_roomsListModel;
}
QAbstractItemModel *HWNewNet::lobbyPlayersModel()
{
return m_lobbyPlayersModel;
}
QAbstractItemModel *HWNewNet::roomPlayersModel()
{
return m_roomPlayersModel;
}
void HWNewNet::roomPasswordEntered(const QString &password)
{
if(!myroom.isEmpty())
JoinRoom(myroom, password);
}
void HWNewNet::maybeSendPassword()
{
/* When we got password hash, and server asked us for a password, perform mutual authentication:
* at this point we have salt chosen by server
* client sends client salt and hash of secret (password hash) salted with client salt, server salt,
* and static salt (predefined string + protocol number)
* server should respond with hash of the same set in different order.
*/
if(m_passwordHash.isEmpty() || m_serverSalt.isEmpty())
return;
QString hash = QCryptographicHash::hash(
m_clientSalt.toAscii()
.append(m_serverSalt.toAscii())
.append(m_passwordHash)
.append(cProtoVer->toAscii())
.append("!hedgewars")
, QCryptographicHash::Sha1).toHex();
m_serverHash = QCryptographicHash::hash(
m_serverSalt.toAscii()
.append(m_clientSalt.toAscii())
.append(m_passwordHash)
.append(cProtoVer->toAscii())
.append("!hedgewars")
, QCryptographicHash::Sha1).toHex();
RawSendNet(QString("PASSWORD%1%2%1%3").arg(delimiter).arg(hash).arg(m_clientSalt));
}