use mio;
use protocol::messages::{
HWProtocolMessage,
HWServerMessage::*
};
use server::{
server::HWServer,
client::ClientId,
room::HWRoom,
actions::{Action, Action::*}
};
use utils::is_name_illegal;
use std::mem::swap;
use base64::{encode, decode};
#[derive(Clone)]
struct ByMsg<'a> {
messages: &'a[u8]
}
impl <'a> Iterator for ByMsg<'a> {
type Item = &'a[u8];
fn next(&mut self) -> Option<<Self as Iterator>::Item> {
if let Some(size) = self.messages.get(0) {
let (msg, next) = self.messages.split_at(*size as usize + 1);
self.messages = next;
Some(msg)
} else {
None
}
}
}
fn by_msg(source: &Vec<u8>) -> ByMsg {
ByMsg {messages: &source[..]}
}
const VALID_MESSAGES: &[u8] =
b"M#+LlRrUuDdZzAaSjJ,NpPwtgfhbc12345\x80\x81\x82\x83\x84\x85\x86\x87\x88\x89\x8A";
const NON_TIMED_MESSAGES: &[u8] = b"M#hb";
fn is_msg_valid(msg: &[u8], team_indices: &[u8]) -> bool {
if let [size, typ, body..] = msg {
VALID_MESSAGES.contains(typ) &&
match body {
[1...8, team, ..] if *typ == b'h' => team_indices.contains(team),
_ => *typ != b'h'
}
} else {
false
}
}
fn is_msg_empty(msg: &[u8]) -> bool {
match msg {
[_, b'+', ..] => true,
_ => false
}
}
pub fn handle(server: &mut HWServer, client_id: ClientId, message: HWProtocolMessage) {
use protocol::messages::HWProtocolMessage::*;
match message {
Part(None) => server.react(client_id, vec![
MoveToLobby("part".to_string())]),
Part(Some(msg)) => server.react(client_id, vec![
MoveToLobby(format!("part: {}", msg))]),
Chat(msg) => {
let actions = {
let c = &mut server.clients[client_id];
let chat_msg = ChatMsg(c.nick.clone(), msg);
if let Some(room_id) = c.room_id {
vec![chat_msg.send_all().in_room(room_id).but_self().action()]
} else {
Vec::new()
}
};
server.react(client_id, actions);
},
RoomName(new_name) => {
let actions =
if is_name_illegal(&new_name) {
vec![Warn("Illegal room name! A room name must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}".to_string())]
} else if server.has_room(&new_name) {
vec![Warn("A room with the same name already exists.".to_string())]
} else {
let mut old_name = new_name.clone();
if let (_, Some(r)) = server.client_and_room(client_id) {
swap(&mut r.name, &mut old_name);
vec![SendRoomUpdate(Some(old_name))]
} else {
Vec::new()
}
};
server.react(client_id, actions);
},
ToggleReady => {
let actions = if let (c, Some(r)) = server.client_and_room(client_id) {
let flags = if c.is_ready {
r.ready_players_number -= 1;
"-r"
} else {
r.ready_players_number += 1;
"+r"
};
c.is_ready = !c.is_ready;
vec![ClientFlags(flags.to_string(), vec![c.nick.clone()])
.send_all().in_room(r.id).action()]
} else {
Vec::new()
};
server.react(client_id, actions);
}
AddTeam(info) => {
let mut actions = Vec::new();
if let (c, Some(r)) = server.client_and_room(client_id) {
let room_id = r.id;
if r.teams.len() >= r.team_limit as usize {
actions.push(Warn("Too many teams!".to_string()))
} else if r.addable_hedgehogs() == 0 {
actions.push(Warn("Too many hedgehogs!".to_string()))
} else if r.find_team(|t| t.name == info.name) != None {
actions.push(Warn("There's already a team with same name in the list.".to_string()))
} else if r.game_info.is_some() {
actions.push(Warn("Joining not possible: Round is in progress.".to_string()))
} else {
let team = r.add_team(c.id, info);
c.teams_in_game += 1;
c.clan = Some(team.color);
actions.push(TeamAccepted(team.name.clone())
.send_self().action());
actions.push(TeamAdd(HWRoom::team_info(&c, team))
.send_all().in_room(room_id).but_self().action());
actions.push(TeamColor(team.name.clone(), team.color)
.send_all().in_room(room_id).action());
actions.push(HedgehogsNumber(team.name.clone(), team.hedgehogs_number)
.send_all().in_room(room_id).action());
actions.push(SendRoomUpdate(None));
}
}
server.react(client_id, actions);
},
RemoveTeam(name) => {
let mut actions = Vec::new();
if let (c, Some(r)) = server.client_and_room(client_id) {
match r.find_team_owner(&name) {
None =>
actions.push(Warn("Error: The team you tried to remove does not exist.".to_string())),
Some((id, _)) if id != client_id =>
actions.push(Warn("You can't remove a team you don't own.".to_string())),
Some((_, name)) => {
c.teams_in_game -= 1;
c.clan = r.find_team_color(c.id);
actions.push(Action::RemoveTeam(name.to_string()));
}
}
};
server.react(client_id, actions);
},
SetHedgehogsNumber(team_name, number) => {
let actions = if let (c, Some(r)) = server.client_and_room(client_id) {
let room_id = r.id;
let addable_hedgehogs = r.addable_hedgehogs();
if let Some((_, mut team)) = r.find_team_and_owner_mut(|t| t.name == team_name) {
if !c.is_master {
vec![ProtocolError("You're not the room master!".to_string())]
} else if number < 1 || number > 8
|| number > addable_hedgehogs + team.hedgehogs_number {
vec![HedgehogsNumber(team.name.clone(), team.hedgehogs_number)
.send_self().action()]
} else {
team.hedgehogs_number = number;
vec![HedgehogsNumber(team.name.clone(), number)
.send_all().in_room(room_id).but_self().action()]
}
} else {
vec![(Warn("No such team.".to_string()))]
}
} else {
Vec::new()
};
server.react(client_id, actions);
},
SetTeamColor(team_name, color) => {
let mut owner_id = None;
let actions = if let (c, Some(r)) = server.client_and_room(client_id) {
let room_id = r.id;
if let Some((owner, mut team)) = r.find_team_and_owner_mut(|t| t.name == team_name) {
if !c.is_master {
vec![ProtocolError("You're not the room master!".to_string())]
} else if false {
Vec::new()
} else {
owner_id = Some(owner);
team.color = color;
vec![TeamColor(team.name.clone(), color)
.send_all().in_room(room_id).but_self().action()]
}
} else {
vec![(Warn("No such team.".to_string()))]
}
} else {
Vec::new()
};
if let Some(id) = owner_id {
server.clients[id].clan = Some(color);
}
server.react(client_id, actions);
},
Cfg(cfg) => {
let actions = if let (c, Some(r)) = server.client_and_room(client_id) {
if !c.is_master {
vec![ProtocolError("You're not the room master!".to_string())]
} else {
r.set_config(cfg.clone());
vec![cfg.into_server_msg()
.send_all().in_room(r.id).but_self().action()]
}
} else {
Vec::new()
};
server.react(client_id, actions);
}
StartGame => {
let actions = if let (_, Some(r)) = server.client_and_room(client_id) {
vec![StartRoomGame(r.id)]
} else {
Vec::new()
};
server.react(client_id, actions);
}
EngineMessage(em) => {
let mut actions = Vec::new();
if let (c, Some(r)) = server.client_and_room(client_id) {
if c.teams_in_game > 0 {
let decoding = decode(&em[..]).unwrap();
let messages = by_msg(&decoding);
let valid = messages.clone().filter(|m| is_msg_valid(m, &c.team_indices));
let _non_empty = messages.filter(|m| !is_msg_empty(m));
let _last_valid_timed_msg = valid.clone().scan(None, |res, msg| match msg {
[_, b'+', ..] => Some(msg),
[_, typ, ..] if NON_TIMED_MESSAGES.contains(typ) => *res,
_ => None
}).next();
let em_response = encode(&valid.flat_map(|msg| msg).cloned().collect::<Vec<_>>());
if !em_response.is_empty() {
actions.push(ForwardEngineMessage(em_response)
.send_all().in_room(r.id).but_self().action());
}
}
}
server.react(client_id, actions)
}
RoundFinished => {
let mut actions = Vec::new();
if let (c, Some(r)) = server.client_and_room(client_id) {
if c.is_in_game {
c.is_in_game = false;
actions.push(ClientFlags("-g".to_string(), vec![c.nick.clone()]).
send_all().in_room(r.id).action());
for team in r.client_teams(c.id) {
actions.push(SendTeamRemovalMessage(team.name.clone()));
}
}
}
server.react(client_id, actions)
}
_ => warn!("Unimplemented!")
}
}