share/hedgewars/Data/Locale/de.txt
author smxx
Wed, 10 Feb 2010 00:55:40 +0000
changeset 2786 85f6425a4d74
parent 2531 c7f841eb91fb
child 2864 bb0726eb85ba
permissions -rw-r--r--
Engine: * Added LUA scripting support for trainings (and maybe soon) scenarios/missions * Converted Shotgun and Bazooka Training to LUA * New dependency: LUA 5.1 * New Mission Objectives window * Extended default keybinds for non-iPhone builds * NOTE: Script function names etc. might change soon so don't work too hard on your own missions (for now)! This is experimental! Frontend: * Added support for new training maps/LUA scripts

; German locale

00:00=Granate
00:01=Splittergranate
00:02=Bazooka
00:03=UFO
00:04=Schrotflinte
00:05=Presslufthammer
00:06=Runde überspringen
00:07=Seil
00:08=Mine
00:09=Desert Eagle
00:10=Dynamit
00:11=Baseballschläger
00:12=Feuerfaust
00:13=s
00:14=Fallschirm
00:15=Luftangriff
00:16=Minen-Luftangriff
00:17=Schweißbrenner
00:18=Bauträger
00:19=Teleporter
00:20=Igel wechseln
00:21=Mörser
00:22=Peitsche
00:23=Kamikaze
00:24=Torte
00:25=Verführung
00:26=Wassermelonenbombe
00:27=Höllische Handgranate
00:28=Bohrkopfrakete
00:29=Ballpistole
00:30=Napalm-Luftangriff
00:31=RC-Flugzeug
00:32=Schwerkraft verringern
00:33=Zusatzschaden
00:34=Unverwundbarkeit
00:35=Zusatzzeit
00:36=Laservisier
00:37=Vampirismus
00:38=Scharfschützengewehr
00:39=Fliegende Untertasse
00:40=Molotov-Cocktail

01:00=Auf in die Schlacht!
01:01=Unentschieden
01:02=%1 gewinnt!
01:03=Lautstärke: %1 %
01:04=Pause
01:05=Wirklich beenden (Z/Esc)?
01:06=Sudden Death!
01:07=%1 verbleibend
01:08=Treibstoff
01:09=Synchronisiere ...
01:10=Benutzung beendet nicht die eigene Runde!
01:11=Waffe oder Werkzeug noch nicht verfügbar!
01:10=Benutzung beendet nicht die eigene Runde!
01:11=Waffe oder Werkzeug noch nicht verfügbar!

; Event messages
; Hog (%1) died
02:00=%1 hat den Löffel abgegeben!
02:00=%1 steht wohl nicht mehr auf!
02:00=%1 hat's nicht geschafft!
02:00=%1 stellt sich tot!
02:00=%1 hat schon bessere Tage gesehen!
02:00=%1 sieht tote Igel!
02:00=%1 hat ins Gras gebissen!
02:00=%1 ist Futter für die Würmer!
02:00=Das war's wohl, %1!
02:00=%1 hat's hinter sich!
02:00=%1 kann schon das Licht sehen!
02:00=Für %1 gehen alle Lichter aus!
02:00=%1 kommt wieder!
02:00=%1 ist urlaubsreif!
02:00=%1 trifft seine Ahnen.
02:00=%1 war nicht hartnäckig genug!
02:00=%1 war einmal.
02:00=%1 hat wohl versagt.
02:00=Mach's gut, %1!

; Hog (%1) drowned
02:01=%1 geht auf Tauchstation!
02:01=%1 sucht nach der Titanic!
02:01=%1 hat ein nasses Grab gefunden!
02:01=%1 schwimmt wie ein Stein!
02:01=%1 hat sich nass gemacht!
02:01=%1 versagt beim Seepferdchen!
02:01=%1 ist ein Opfer der Gezeiten!
02:01=%1 findet Nemo!
02:01=%1 taucht unter ...
02:01=Atlantis wartet, %1!
02:01=%1 nimmt ein entspannendes Bad.
02:01=%1 hat nie das Seepferdchen gemacht!
02:01=%1 ist Fischfutter!
02:01=%1 im Rausch der Tiefe!
02:01=Was für ein feuchtes Erlebnis!
02:01=%1 geht unter die Perlentaucher!
02:01=%1 über Bord!
02:01=%1 verlässt das sinkende Schiff.
02:01=%1 überschätzt seinen Auftrieb!
02:01=%1 erliegt dem Sog der Tiefe!
02:01=%1 geht der Sache auf den Grund!
02:01=%1 wäre fast verdurstet!

; Round starts
02:02=Auf in die Schlacht!
02:02=Geladen und entsichert!
02:02=Jetzt geht's rund!
02:02=Los geht's!
02:02=Alles angetreten!
02:02=Los, los, los!

; Round ends (win; unused atm)
02:03=...

; Round ends (draw; unused atm)
02:04=...

; New health crate
02:05=Alles Gute kommt von oben!
02:05=Linderung in Sicht!
02:05=Das kommt gelegen!
02:05=Jemand denkt an euch!
02:05=Mit Liebe verpackt?

; New ammo crate
02:06=Nachschub!
02:06=Zeit zum Nachladen!
02:06=Was wohl darin ist?
02:06=Bringt das die Wende?
02:06=Tod aus der Luft!

; New utility crate
02:07=Nützliches?
02:07=Tooltime!
02:07=Was wohl darin ist?
02:07=Lieferung frei Haus!
02:07=Mehr als nur eine Kiste!

; Hog (%1) skips his turn
02:08=%1 ist so ein Langeweiler ...
02:08=%1 denkt weiter nach ...
02:08=Das war öde, %1!
02:08=%1 führt etwas im Schilde!
02:08=%1 setzt aus.
02:08=%1 ist ein Drückeberger.
02:08=%1 überdenkt die Situation.
02:08=%1 kann sich nicht entscheiden.

; Hog (%1) hurts himself only
02:09=%1 sollte besser Zielen üben!
02:09=%1 scheint sich zu hassen.
02:09=%1 steht auf der falschen Seite!
02:09=%1 lebt gefährlich!

; Hog (%1) shot an home run (using the bat and another hog)
02:10=Home Run!
02:10=Ein Vogel, ein Flugzeug, ...
02:10=Der verleiht Flügel!

; Weapon Categories
03:00=Zeitzünder-Granate
03:01=Zeitzünder-Granate
03:02=Ballistische Waffe
03:03=Zielsuchende Waffe
03:04=Gewehr (mehrere Schüsse)
03:05=Grabwerkzeug
03:06=Aktion
03:07=Fortbewegungsmittel
03:08=Annäherungsbombe
03:09=Pistole (mehrere Schüsse)
03:10=BOOM!
03:11=Bonk!
03:12=Kampfkunst
03:13=UNUSED
03:14=Fortbewegungsmittel
03:15=Luftschlag
03:16=Luftschlag
03:17=Grabwerkzeug
03:18=Werkzeug
03:19=Fortbewegungsmittel
03:20=Aktion
03:21=Ballistische Waffe
03:22=Nenn' mich Indiana!
03:23=Kampfkunst
03:24=Der Kuchen ist keine Lüge!
03:25=Verkleidung
03:26=Saftige Granate
03:27=Feurige Granate
03:28=Ballistische Waffe
03:29=Ballistische Waffe
03:30=Luftschlag
03:31=Ferngesteuerte Bombe
03:32=Temporärer Effekt
03:33=Temporärer Effekt
03:34=Temporärer Effekt
03:35=Temporärer Effekt
03:36=Temporärer Effekt
03:37=Temporärer Effekt
03:38=Gewehr (ein Schuss)
03:39=Fortbewegungsmittel
03:40=Brandbombe

; Weapon Descriptions (use | as line breaks)
04:00=Attack your enemies using a simple grenade.|It will explode once its timer reaches zero.|1-5: Set grenade's timer|Attack: Hold to throw with more power
04:01=Attack your enemies using a cluster bomb.|It will split into smaller bombs once its timer|reaches zero.|1-5: Set grenade's timer|Attack: Hold to throw with more power
04:02=Attack your enemies using a ballistic projectile|that might be influenced by wind.|Attack: Hold to shoot with more power
04:03=Launch a guided bomb that while home into|the selected target. Don't shoot with full power|to improve its precision.|Cursor: Pick target|Attack: Hold to shoot with more power
04:04=Attack your enemy using a shotgun with two shots.|Thanks to its spread you don't need direct hits|to harm your opponents.|Attack: Shoot (multiple times)
04:05=Move underground! Use the pickhammer to drill|a hole into the ground and reach other areas.|Attack: Start or stop digging
04:06=Bored? No way to attack? Save your ammo?|No problem! Just skip your turn, coward!|Attack: Skip your turn without fighting
04:07=Bridge huge distances using timed shots with the|rope. Use your momentum to slide into other hogs|or drop grenades and other weapons on them.|Attack: Shoot or release the rope|Long Jump: Drop grenades or similar weapons
04:08=Keep your enemies away by dropping a mine in|narrow passages or right below their feet. Be|sure to retreat before you trigger it yourself!|Attack: Drop mine next to your feet
04:09=Not sure about your aiming? Use the Desert|Eagle to attack using up to five shots.|Attack: Shoot (multiple times)
04:10=Brute force is always an option. Drop this classic|explosive next to your enemies and retreat.|Attack: Drop dynamite next to your feet
04:11=Get rid of enemy hogs by batting them over|the map borders or into water. Or how about|knocking some mines to your friends?|Attack: Bat everything in front of you
04:12=Get close and personal to unleash the power of|this almost deadly martial arts technique.|Attack: Perform the Fire Punch
04:13=UNUSED
04:14=Fear of heights? Better grab a parachute.|It will unfold once|you fall too far and|save your hog from taking fall damage.|Attack: Unfold the parachute
04:15=Call in an airplane to attack your enemies|using a bombing run.|Left/Right: Determine attack direction|Cursor: Select target region
04:16=Call in an airplane to drop several mines|in the target area.|Left/Right: Determine attack direction|Cursor: Select target region
04:17=Need shelter? Use the blow torch to dig|a tunnel into solid ground granting you|cover.|Attack: Start or stop digging
04:18=Need additional protection or want to pass|unpassable ground? Place some girders as you|like.|Left/Right: Select girder to place|Cursor: Place girder in a valid position
04:19=Used at the right moment teleportation can|be more powerful than almost all weapons as|it allows you to save hogs from dangerous|situations within seconds.|Cursor: Select target region
04:20=Allows you to play the current turn with|a different hog.|Attack: Enable switching hogs
04:21=Shoot a grenade-like projectile that will|release multiple bombs upon impact.|Attack: Shoot at full power
04:22=Not just for Indiana Jones! The whip is an|useful weapon in many situations. Especially|when you'd like to shove someone off a cliff.|Attack: Strike everything in front of you
04:23=If you have nothing to lose, this might be|quite handy. Sacrifice your hog by launching|it into a specific direction hurting everything|on his way and exploding at the end.|Attack: Launch the devastating and deadly attack
04:24=Happy Birthday! Launch this cake, let it walk right|next to your enemies and let them have an explosive|party. The cake is able to pass almost all terrain|but he might detonate earlier this way.|Attack: Start the cake or let it stop and explode
04:25=Use this disguise kit to get your enemies to jump|towards your hog (and into some gap or hole).|Attack: Use the kit and try to seduce another hog
04:26=Throw this juicy water melon at your enemies. Once|the timer expires, it will split into several|explosive pieces.|Attack: Hold to shoot with more power
04:27=Let hellfire rain onto your opponents by using|this fiendish explosive. Don't get too close to|the explosion as smaller fires might last longer.|Attack: Hold to shoot with more power
04:28=Short time after launching this rocket, it will|start drilling through solid ground and explode|once its fuse is triggered or it resurfaces again.|Attack: Hold to shoot with more power
04:29=This is nothing for small kids! The ball gun fires|tons of small colored balls filled with explosives.|Attack: Shoot at full power|Up/Down: Continue aiming
04:30=Call in an airplane to launch a powerful napalm|strike. With proper aiming this attack can eradicate|huge parts of landscape including unlucky hogs|sitting there.|Left/Right: Determine attack direction|Cursor: Select target region
04:31=The RC plane is the ideal weapon to collect crates or|attack far away hogs. Either steer it into enemies or|drop some bombs first.|Attack: Launch the plane or drop bombs|Long Jump: Let the valkyries ride into battle|Up/Down: Steer the plane
04:32=Low gravity is more effective than any diet! Jump|higher and over greater distances or let your enemies|fly even further.|Attack: Activate
04:33=Sometimes you just need that little extra boost to|deal some more damage.|Attack: Activate
04:34=Can't touch me!|Attack: Activate
04:35=Sometimes time's running too fast. Grab some extra|seconds to finish your attack.|Attack: Activate
04:36=Well, sometimes you're just too bad in aiming. Get|some assistance using modern day technology.|Attack: Activate
04:37=Don't fear the daylight. It will just last one turn|but will enable you to absorb the damage you do to|other hogs.|Attack: Activate
04:38=The sniper rifle can be the most devastating weapon|in your whole arsenal, however it's very ineffective|at close quarters. The damage dealt increases with|the distance to its target.|Attack: Shoot (once)
04:39=Fly to other parts of the map using the flying|saucer. This hard to master utility is able to|bring you to almost any position on the battlefield.|Attack: Activate|Up/Left/Right: Apply force into one direction
04:40=Set some ground on fire using this bottle filled|with (soon to be) burning liquid.|Attack: Hold to shoot with more power