tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
//
// GameConfigViewController.m
// HedgewarsMobile
//
// Created by Vittorio on 18/04/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import "GameConfigViewController.h"
#import "SDL_uikitappdelegate.h"
#import "CommodityFunctions.h"
#import "MapConfigViewController.h"
#import "TeamConfigViewController.h"
#import "SchemeWeaponConfigViewController.h"
@implementation GameConfigViewController
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return rotationManager(interfaceOrientation);
}
-(IBAction) buttonPressed:(id) sender {
// works even if it's not actually a button
UIButton *theButton = (UIButton *)sender;
switch (theButton.tag) {
case 0:
[[self parentViewController] dismissModalViewControllerAnimated:YES];
break;
case 1:
theButton.enabled = NO;
[self performSelector:@selector(startGame:)
withObject:theButton
afterDelay:0.25];
break;
default:
break;
}
}
-(IBAction) segmentPressed:(id) sender {
UISegmentedControl *theSegment = (UISegmentedControl *)sender;
switch (theSegment.selectedSegmentIndex) {
case 0:
// this init here is just aestetic as this controller was already set up in viewDidLoad
if (mapConfigViewController == nil) {
mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPhone" bundle:nil];
}
activeController = mapConfigViewController;
break;
case 1:
if (teamConfigViewController == nil) {
teamConfigViewController = [[TeamConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
// this message is compulsory otherwise the table won't be loaded at all
}
activeController = teamConfigViewController;
break;
case 2:
if (schemeWeaponConfigViewController == nil) {
schemeWeaponConfigViewController = [[SchemeWeaponConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
}
activeController = schemeWeaponConfigViewController;
break;
}
// this message is compulsory otherwise the table won't be loaded at all
[activeController viewWillAppear:NO];
[self.view addSubview:activeController.view];
}
-(void) startGame:(UIButton *)button {
button.enabled = YES;
// don't start playing if the preview is in progress
if ([mapConfigViewController busy]) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
message:NSLocalizedString(@"Before playing the preview needs to be generated",@"")
delegate:nil
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
otherButtonTitles:nil];
[alert show];
[alert release];
return;
}
// play only if there is more than one team
if ([teamConfigViewController.listOfSelectedTeams count] < 2) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too few teams playing",@"")
message:NSLocalizedString(@"Select at least two teams to play a game",@"")
delegate:nil
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
otherButtonTitles:nil];
[alert show];
[alert release];
return;
}
// play if there's room for enough hogs in the selected map
int hogs = 0;
for (NSDictionary *teamData in teamConfigViewController.listOfSelectedTeams)
hogs += [[teamData objectForKey:@"number"] intValue];
if (hogs > mapConfigViewController.maxHogs) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many hogs",@"")
message:NSLocalizedString(@"The map is too small for that many hogs",@"")
delegate:nil
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
otherButtonTitles:nil];
[alert show];
[alert release];
return;
}
if ([schemeWeaponConfigViewController.selectedScheme length] == 0 || [schemeWeaponConfigViewController.selectedWeapon length] == 0 ) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Missing detail",@"")
message:NSLocalizedString(@"Select one Scheme and one Weapon for this game",@"")
delegate:nil
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
otherButtonTitles:nil];
[alert show];
[alert release];
return;
}
// create the configuration file that is going to be sent to engine
NSDictionary *gameDictionary = [[NSDictionary alloc] initWithObjectsAndKeys:mapConfigViewController.seedCommand,@"seed_command",
mapConfigViewController.templateFilterCommand,@"templatefilter_command",
mapConfigViewController.mapGenCommand,@"mapgen_command",
mapConfigViewController.mazeSizeCommand,@"mazesize_command",
mapConfigViewController.themeCommand,@"theme_command",
teamConfigViewController.listOfSelectedTeams,@"teams_list",
schemeWeaponConfigViewController.selectedScheme,@"scheme",
schemeWeaponConfigViewController.selectedWeapon,@"weapon",
nil];
// finally launch game and remove this controller
[[self parentViewController] dismissModalViewControllerAnimated:YES];
[[SDLUIKitDelegate sharedAppDelegate] startSDLgame:gameDictionary];
[gameDictionary release];
}
-(void) viewDidLoad {
CGRect screen = [[UIScreen mainScreen] bounds];
self.view.frame = CGRectMake(0, 0, screen.size.height, screen.size.width);
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
if (mapConfigViewController == nil)
mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPad" bundle:nil];
if (teamConfigViewController == nil)
teamConfigViewController = [[TeamConfigViewController alloc] initWithStyle:UITableViewStylePlain];
teamConfigViewController.view.frame = CGRectMake(0, 224, 300, 500);
teamConfigViewController.view.backgroundColor = [UIColor clearColor];
[mapConfigViewController.view addSubview:teamConfigViewController.view];
if (schemeWeaponConfigViewController == nil)
schemeWeaponConfigViewController = [[SchemeWeaponConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
schemeWeaponConfigViewController.view.frame = CGRectMake(362, 224, 300, 500);
schemeWeaponConfigViewController.view.backgroundColor = [UIColor clearColor];
[mapConfigViewController.view addSubview:schemeWeaponConfigViewController.view];
for (UIView *oneView in self.view.subviews) {
if ([oneView isMemberOfClass:[UIToolbar class]]) {
[[oneView viewWithTag:12345] setHidden:YES];
break;
}
}
} else {
// this is the visible controller
mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPhone" bundle:nil];
// this must be loaded to auto set default scheme and ammo
schemeWeaponConfigViewController = [[SchemeWeaponConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
}
activeController = mapConfigViewController;
[self.view addSubview:mapConfigViewController.view];
[super viewDidLoad];
}
-(void) viewWillAppear:(BOOL)animated {
[mapConfigViewController viewWillAppear:animated];
[teamConfigViewController viewWillAppear:animated];
[schemeWeaponConfigViewController viewWillAppear:animated];
// ADD other controllers here
[super viewWillAppear:animated];
}
-(void) viewDidAppear:(BOOL)animated {
[mapConfigViewController viewDidAppear:animated];
[teamConfigViewController viewDidAppear:animated];
[schemeWeaponConfigViewController viewDidAppear:animated];
[super viewDidAppear:animated];
}
-(void) didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
if (mapConfigViewController.view.superview == nil)
mapConfigViewController = nil;
if (teamConfigViewController.view.superview == nil)
teamConfigViewController = nil;
if (schemeWeaponConfigViewController.view.superview == nil)
schemeWeaponConfigViewController = nil;
activeController = nil;
MSG_MEMCLEAN();
}
-(void) viewDidUnload {
activeController = nil;
mapConfigViewController = nil;
teamConfigViewController = nil;
schemeWeaponConfigViewController = nil;
[super viewDidUnload];
MSG_DIDUNLOAD();
}
-(void) dealloc {
[activeController release];
[mapConfigViewController release];
[teamConfigViewController release];
[schemeWeaponConfigViewController release];
[super dealloc];
}
@end