initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
/* * Hedgewars-iOS, a Hedgewars port for iOS devices * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * File created on 18/04/2011. */#import <Foundation/Foundation.h>typedef enum {gtNone, gtLocal, gtSave, gtNet} TGameType;@class OverlayViewController;@class EngineProtocolNetwork;@interface GameInterfaceBridge : NSObject { UIViewController *parentController; OverlayViewController *overlayController; NSDictionary *systemSettings; NSString *savePath; EngineProtocolNetwork *engineProtocol; NSInteger ipcPort; // Port on which engine will listen TGameType gameType;}@property (nonatomic,retain) UIViewController *parentController;@property (nonatomic,retain) NSDictionary *systemSettings;@property (nonatomic,retain) NSString *savePath;@property (nonatomic,retain) OverlayViewController *overlayController;@property (nonatomic,retain) EngineProtocolNetwork *engineProtocol;@property (assign) NSInteger ipcPort;@property (assign) TGameType gameType;-(id) initWithController:(id) viewController;-(void) startLocalGame:(NSDictionary *)withDictionary;-(void) startSaveGame:(NSString *)atPath;-(const char **)gatherGameSettings;-(void) startGameEngine;/*@property (nonatomic, retain) NSDictionary *systemSettings;@property (nonatomic, retain) NSMutableArray *statsArray;@property (assign) BOOL menuStyle;-(id) initWithDictionary:(NSDictionary *)gameDictionary;-(void) engineProtocol;-(int) sendToEngine:(NSString *)string;-(int) sendToEngineNoSave:(NSString *)string;-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor;-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams;-(NSInteger) provideScheme:(NSString *)schemeName;-(const char **)getGameSettings:(NSString *)recordFile;*/@end