initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 12/11/2010.
*/
#import "CreationChamber.h"
void createTeamNamed (NSString *nameWithoutExt) {
NSString *teamsDirectory = TEAMS_DIRECTORY();
if (![[NSFileManager defaultManager] fileExistsAtPath: teamsDirectory]) {
[[NSFileManager defaultManager] createDirectoryAtPath:teamsDirectory
withIntermediateDirectories:NO
attributes:nil
error:NULL];
}
NSMutableArray *hedgehogs = [[NSMutableArray alloc] initWithCapacity: HW_getMaxNumberOfHogs()];
for (int i = 0; i < HW_getMaxNumberOfHogs(); i++) {
NSString *hogName = [[NSString alloc] initWithFormat:@"hedgehog %d",i];
NSDictionary *hog = [[NSDictionary alloc] initWithObjectsAndKeys:
[NSNumber numberWithInt:0],@"level",
hogName,@"hogname",
@"NoHat",@"hat",
nil];
[hogName release];
[hedgehogs addObject:hog];
[hog release];
}
NSDictionary *theTeam = [[NSDictionary alloc] initWithObjectsAndKeys:
@"0",@"hash",
@"Statue",@"grave",
@"Plane",@"fort",
@"Default",@"voicepack",
@"hedgewars",@"flag",
hedgehogs,@"hedgehogs",
nil];
[hedgehogs release];
NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", teamsDirectory, nameWithoutExt];
[theTeam writeToFile:teamFile atomically:YES];
[teamFile release];
[theTeam release];
}
void createWeaponNamed (NSString *nameWithoutExt, int type) {
NSString *weaponsDirectory = WEAPONS_DIRECTORY();
if (![[NSFileManager defaultManager] fileExistsAtPath: weaponsDirectory]) {
[[NSFileManager defaultManager] createDirectoryAtPath:weaponsDirectory
withIntermediateDirectories:NO
attributes:nil
error:NULL];
}
NSDictionary *theWeapon = nil;
switch (type) {
default: //default
theWeapon = [[NSDictionary alloc] initWithObjects:
[NSArray arrayWithObjects:
@"93919294221991210322351110012010000002111101010111200",
@"04050405416006555465544647765766666661555101011154100",
@"00000000000002055000000400070040000000002000000006000",
@"13111103121111111231141111111111111112111111011111200",
nil]
forKeys: [NSArray arrayWithObjects:
@"ammostore_initialqt",
@"ammostore_probability",
@"ammostore_delay",
@"ammostore_crate", nil]];
break;
case 1: //crazy
theWeapon = [[NSDictionary alloc] initWithObjects:
[NSArray arrayWithObjects:
@"99999999999999999929999999999999992999999999099999900",
@"11111101111111111111111111111111111111111111011111100",
@"00000000000000000000000000000000000000000000000000000",
@"13111103121111111231141111111111111112111101011111100",
nil]
forKeys: [NSArray arrayWithObjects:
@"ammostore_initialqt",
@"ammostore_probability",
@"ammostore_delay",
@"ammostore_crate", nil]];
break;
case 2: //pro mode
theWeapon = [[NSDictionary alloc] initWithObjects:
[NSArray arrayWithObjects:
@"90900090000000000000090000000000000000000000000000000",
@"00000000000000000000000000000000000000000000000000000",
@"00000000000002055000000400070040000000002000000000000",
@"11111111111111111111111111111111111111111001011111100",
nil]
forKeys: [NSArray arrayWithObjects:
@"ammostore_initialqt",
@"ammostore_probability",
@"ammostore_delay",
@"ammostore_crate", nil]];
break;
case 3: //shoppa
theWeapon = [[NSDictionary alloc] initWithObjects:
[NSArray arrayWithObjects:
@"00000099000000000000000000000000000000000000000000000",
@"44444100442444022101121212224220000000020004000100100",
@"00000000000000000000000000000000000000000000000000000",
@"11111111111111111111111111111111111111111011011111100",
nil]
forKeys: [NSArray arrayWithObjects:
@"ammostore_initialqt",
@"ammostore_probability",
@"ammostore_delay",
@"ammostore_crate", nil]];
break;
case 4: //clean slate
theWeapon = [[NSDictionary alloc] initWithObjects:
[NSArray arrayWithObjects:
@"10100090000100000110000000000000000000000000000010000",
@"04050405416006555465544647765766666661555101011154100",
@"00000000000000000000000000000000000000000000000000000",
@"13111103121111111231141111111111111112111111011111100",
nil]
forKeys: [NSArray arrayWithObjects:
@"ammostore_initialqt",
@"ammostore_probability",
@"ammostore_delay",
@"ammostore_crate", nil]];
break;
case 5: //minefield
theWeapon = [[NSDictionary alloc] initWithObjects:
[NSArray arrayWithObjects:
@"00000099000900000003000000000000000000000000000000000",
@"00000000000000000000000000000000000000000000000000000",
@"00000000000002055000000400070040000000002000000006000",
@"11111111111111111111111111111111111111111111011111100",
nil]
forKeys: [NSArray arrayWithObjects:
@"ammostore_initialqt",
@"ammostore_probability",
@"ammostore_delay",
@"ammostore_crate", nil]];
break;
case 6: //thinking with portals
theWeapon = [[NSDictionary alloc] initWithObjects:
[NSArray arrayWithObjects:
@"90000090020000000021000000000000001100000900000000000",
@"04050405416006555465544647765766666661555101011154100",
@"00000000000002055000000400070040000000002000000006000",
@"13111103121111111231141111111111111112111111011111100",
nil]
forKeys: [NSArray arrayWithObjects:
@"ammostore_initialqt",
@"ammostore_probability",
@"ammostore_delay",
@"ammostore_crate", nil]];
break;
}
NSString *weaponFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", weaponsDirectory, nameWithoutExt];
[theWeapon writeToFile:weaponFile atomically:YES];
[weaponFile release];
[theWeapon release];
}
void createSchemeNamed (NSString *nameWithoutExt) {
NSString *schemesDirectory = SCHEMES_DIRECTORY();
if (![[NSFileManager defaultManager] fileExistsAtPath: schemesDirectory]) {
[[NSFileManager defaultManager] createDirectoryAtPath:schemesDirectory
withIntermediateDirectories:NO
attributes:nil
error:NULL];
}
int basicFlags[] = {100, 100, 45, 15, 47, 5, 100, 5, 35, 25, 3, 4, 0, 2};
BOOL gameFlags[] = {NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, YES, NO, NO, NO, NO,
NO, NO, NO, NO, NO, NO, NO};
NSMutableArray *basicArray = [[NSMutableArray alloc] initWithObjects:
[NSNumber numberWithInt:basicFlags[0]], //initialhealth
[NSNumber numberWithInt:basicFlags[1]], //damagemodifier
[NSNumber numberWithInt:basicFlags[2]], //turntime
[NSNumber numberWithInt:basicFlags[3]], //suddendeathtimeout
[NSNumber numberWithInt:basicFlags[4]], //waterrise
[NSNumber numberWithInt:basicFlags[5]], //healthdecrease
[NSNumber numberWithInt:basicFlags[6]], //ropelength
[NSNumber numberWithInt:basicFlags[7]], //cratedrops
[NSNumber numberWithInt:basicFlags[8]], //healthprob
[NSNumber numberWithInt:basicFlags[9]], //healthamount
[NSNumber numberWithInt:basicFlags[10]], //minestime
[NSNumber numberWithInt:basicFlags[11]], //minesnumber
[NSNumber numberWithInt:basicFlags[12]], //dudmines
[NSNumber numberWithInt:basicFlags[13]], //explosives
nil];
NSMutableArray *gamemodArray= [[NSMutableArray alloc] initWithObjects:
[NSNumber numberWithBool:gameFlags[0]], //fortmode
[NSNumber numberWithBool:gameFlags[1]], //divideteam
[NSNumber numberWithBool:gameFlags[2]], //solidland
[NSNumber numberWithBool:gameFlags[3]], //addborder
[NSNumber numberWithBool:gameFlags[4]], //lowgravity
[NSNumber numberWithBool:gameFlags[5]], //lasersight
[NSNumber numberWithBool:gameFlags[6]], //invulnerable
[NSNumber numberWithBool:gameFlags[7]], //resethealth
[NSNumber numberWithBool:gameFlags[8]], //vampirism
[NSNumber numberWithBool:gameFlags[9]], //karma
[NSNumber numberWithBool:gameFlags[10]], //artillery
[NSNumber numberWithBool:gameFlags[11]], //randomorder
[NSNumber numberWithBool:gameFlags[12]], //king
[NSNumber numberWithBool:gameFlags[13]], //placehedgehogs
[NSNumber numberWithBool:gameFlags[14]], //clansharesammo
[NSNumber numberWithBool:gameFlags[15]], //disablegirders
[NSNumber numberWithBool:gameFlags[16]], //disablelandobjects
[NSNumber numberWithBool:gameFlags[17]], //aisurvival
[NSNumber numberWithBool:gameFlags[18]], //infattack
[NSNumber numberWithBool:gameFlags[19]], //resetweaps
[NSNumber numberWithBool:gameFlags[20]], //perhogammo
[NSNumber numberWithBool:gameFlags[21]], //nowind
[NSNumber numberWithBool:gameFlags[22]], //morewind
nil];
NSMutableDictionary *theScheme = [[NSMutableDictionary alloc] initWithObjectsAndKeys:
basicArray,@"basic",
gamemodArray,@"gamemod",
nil];
[gamemodArray release];
[basicArray release];
NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", schemesDirectory, nameWithoutExt];
[theScheme writeToFile:schemeFile atomically:YES];
[schemeFile release];
[theScheme release];
}