Racer: Fix weird water splashes after waypoint placement
Does not affect official racer, as only waypoint placement is touched.
The reason was that the air attack gear sometimes was not deleted fast enough so it might occassionally drop some air bombs (these are deleted now). Also, the airplane position was set to water level, which caused another water splash.
#ifndef FILEIO_H_
#define FILEIO_H_
#include <stdio.h>
#include "Types.h"
#include "misc.h"
extern int FileMode;
typedef enum{
IO_NO_ERROR = 0,
IO_ERROR_DUMMY = 1
}io_result_t;
extern io_result_t IOResult;
typedef struct{
FILE *fp;
const char* mode;
char file_name[256];
int eof;
int record_len;
}file_wrapper_t;
typedef file_wrapper_t* File;
typedef File Text;
typedef Text TextFile;
void __attribute__((overloadable)) fpcrtl_readLn(File f);
#define fpcrtl_readLn1(f) fpcrtl_readLn(f)
void __attribute__((overloadable)) fpcrtl_readLn__vars(File f, Integer *i);
void __attribute__((overloadable)) fpcrtl_readLn__vars(File f, LongWord *i);
void __attribute__((overloadable)) fpcrtl_readLn__vars(File f, string255 *s);
#define fpcrtl_readLn2(f, t) fpcrtl_readLn__vars(f, &(t))
#define fpcrtl_readLn(...) macro_dispatcher(fpcrtl_readLn, __VA_ARGS__)(__VA_ARGS__)
void fpcrtl_blockRead__vars(File f, void *buf, Integer count, Integer *result);
#define fpcrtl_blockRead(f, buf, count, result) fpcrtl_blockRead__vars(f, &(buf), count, &(result))
#define fpcrtl_BlockRead fpcrtl_blockRead
#define fpcrtl_assign(f, name) fpcrtl_assign__vars(&f, name)
void fpcrtl_assign__vars(File *f, string255 name);
boolean fpcrtl_eof(File f);
void fpcrtl_reset1(File f);
void fpcrtl_reset2(File f, Integer l);
#define fpcrtl_reset1(f) fpcrtl_reset1(f)
#define fpcrtl_reset2(f, l) fpcrtl_reset2(f, l)
#define fpcrtl_reset(...) macro_dispatcher(fpcrtl_reset, __VA_ARGS__)(__VA_ARGS__)
void fpcrtl_close(File f);
void __attribute__((overloadable)) fpcrtl_rewrite(File f);
void __attribute__((overloadable)) fpcrtl_rewrite(File f, Integer l);
void __attribute__((overloadable)) fpcrtl_flush(Text f);
void __attribute__((overloadable)) fpcrtl_flush(FILE *f);
void __attribute__((overloadable)) fpcrtl_write(File f, string255 s);
void __attribute__((overloadable)) fpcrtl_write(FILE *f, string255 s);
void __attribute__((overloadable)) fpcrtl_writeLn(File f, string255 s);
void __attribute__((overloadable)) fpcrtl_writeLn(FILE *f, string255 s);
void fpcrtl_blockWrite__vars(File f, const void *buf, Integer count, Integer *result);
#define fpcrtl_blockWrite(f, buf, count, result) fpcrtl_blockWrite__vars(f, &(buf), count, &(result))
#define fpcrtl_BlockWrite fpcrtl_blockWrite
bool fpcrtl_directoryExists(string255 dir);
#define fpcrtl_DirectoryExists fpcrtl_directoryExists
bool fpcrtl_fileExists(string255 filename);
#define fpcrtl_FileExists fpcrtl_fileExists
char * fpcrtl_getCurrentDir(void);
#define fpcrtl_GetCurrentDir fpcrtl_getCurrentDir
Int64 fpcrtl_fileSize(File f);
#define fpcrtl_FileSize fpcrtl_fileSize
bool fpcrtl_deleteFile(string255 filename);
#define fpcrtl_DeleteFile fpcrtl_deleteFile
#endif /* FILEIO_H_ */