QTfrontend/ui/widget/seedprompt.cpp
author Wuzzy <Wuzzy2@mail.ru>
Mon, 16 Sep 2019 17:33:49 +0200
changeset 15431 8504fee3b601
parent 13676 05fde8e30041
permissions -rw-r--r--
Racer: Fix weird water splashes after waypoint placement Does not affect official racer, as only waypoint placement is touched. The reason was that the air attack gear sometimes was not deleted fast enough so it might occassionally drop some air bombs (these are deleted now). Also, the airplane position was set to water level, which caused another water splash.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include <QDialog>
#include <QVBoxLayout>
#include <QHBoxLayout>
#include <QPushButton>
#include <QLineEdit>
#include <QLabel>
#include <QDebug>

#include "seedprompt.h"

SeedPrompt::SeedPrompt(QWidget* parent, const QString & seed, bool editable) : QDialog(parent)
{
    setModal(true);
    setWindowFlags(Qt::Sheet);
    setWindowModality(Qt::WindowModal);
    //: Refers to the "random seed"; the source of randomness in the game
    setWindowTitle(tr("Seed"));
    setMinimumSize(360, 160);
    resize(360, 160);
    setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);

    // Layout
    QVBoxLayout * dialogLayout = new QVBoxLayout(this);

    // Label
    QLabel * label = new QLabel(tr("The map seed is the basis for all random values generated by the game."));
    label->setWordWrap(true);
    dialogLayout->addWidget(label, 0);

    // Input box
    editBox = new QLineEdit();
    editBox->setText(seed);
    editBox->setReadOnly(!editable);
    editBox->setStyleSheet("QLineEdit { padding: 3px; }");
    dialogLayout->addWidget(editBox, 1);

    dialogLayout->addStretch(1);

    // Buttons
    QHBoxLayout * buttonLayout = new QHBoxLayout();
    buttonLayout->addStretch(1);
    dialogLayout->addLayout(buttonLayout);
    if (editable)
    {
        QPushButton * btnCancel = new QPushButton(tr("Cancel"));
        QPushButton * btnOkay = new QPushButton(tr("Set seed"));
        connect(btnCancel, SIGNAL(clicked()), this, SLOT(reject()));
        connect(btnOkay, SIGNAL(clicked()), this, SLOT(accept()));
#ifdef Q_OS_MAC
        buttonLayout->addWidget(btnCancel);
        buttonLayout->addWidget(btnOkay);
#else
        buttonLayout->addWidget(btnOkay);
        buttonLayout->addWidget(btnCancel);
#endif
        btnOkay->setDefault(true);
    }
    else
    {
        QPushButton * btnClose = new QPushButton(tr("Close"));
        connect(btnClose, SIGNAL(clicked()), this, SLOT(reject()));
        buttonLayout->addWidget(btnClose);
        btnClose->setDefault(true);
    }

    setStyleSheet("QPushButton { padding: 5px; }");

    connect(this, SIGNAL(accepted()), this, SLOT(setSeed()));
}

void SeedPrompt::setSeed()
{
    emit seedSelected(editBox->text());
}