QTfrontend/ui/widget/itemNum.h
author Wuzzy <Wuzzy2@mail.ru>
Mon, 16 Sep 2019 17:33:49 +0200
changeset 15431 8504fee3b601
parent 10108 c68cf030eded
permissions -rw-r--r--
Racer: Fix weird water splashes after waypoint placement Does not affect official racer, as only waypoint placement is touched. The reason was that the air attack gear sometimes was not deleted fast enough so it might occassionally drop some air bombs (these are deleted now). Also, the airplane position was set to water level, which caused another water splash.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2012 Igor Ulyanov <iulyanov@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include <QFrame>
#include <QImage>

#ifndef _ITEM_NUM_INCLUDED
#define _ITEM_NUM_INCLUDED

class ItemNum : public QFrame
{
        Q_OBJECT

    public:
        void setInfinityState(bool value);
        void setEnabled(bool value);
        unsigned char getItemsNum() const;
        void setItemsNum(const unsigned char num);

    protected:
        QImage m_im;
        QImage m_img;
        bool infinityState;
        bool enabled;

        ItemNum(const QImage& im, const QImage& img, QWidget * parent, unsigned char min=2, unsigned char max=8);
        virtual QSize sizeHint () const;
        virtual ~ItemNum()=0;

        bool nonInteractive;
        unsigned char minItems;
        unsigned char maxItems;
        unsigned char numItems;

        // from QWidget
        virtual void mousePressEvent ( QMouseEvent * event );
        virtual void wheelEvent ( QWheelEvent * event );
        virtual void paintEvent(QPaintEvent* event);

        // to be implemented in child
        virtual void incItems()=0;
        virtual void decItems()=0;
};

#endif // _ITEM_NUM_INCLUDED