Rewrite INSTALL file: Markdown format, add troubleshooting section, more detailed build instructions, etc.
// LzmaBench.h
#ifndef __LZMABENCH_H
#define __LZMABENCH_H
#include <stdio.h>
#include "../../../Common/Types.h"
#ifdef EXTERNAL_LZMA
#include "../../UI/Common/LoadCodecs.h"
#endif
struct CBenchInfo
{
UInt64 GlobalTime;
UInt64 GlobalFreq;
UInt64 UserTime;
UInt64 UserFreq;
UInt64 UnpackSize;
UInt64 PackSize;
UInt32 NumIterations;
CBenchInfo(): NumIterations(0) {}
};
struct IBenchCallback
{
virtual HRESULT SetEncodeResult(const CBenchInfo &info, bool final) = 0;
virtual HRESULT SetDecodeResult(const CBenchInfo &info, bool final) = 0;
};
UInt64 GetUsage(const CBenchInfo &benchOnfo);
UInt64 GetRatingPerUsage(const CBenchInfo &info, UInt64 rating);
UInt64 GetCompressRating(UInt32 dictionarySize, UInt64 elapsedTime, UInt64 freq, UInt64 size);
UInt64 GetDecompressRating(UInt64 elapsedTime, UInt64 freq, UInt64 outSize, UInt64 inSize, UInt32 numIterations);
HRESULT LzmaBench(
#ifdef EXTERNAL_LZMA
CCodecs *codecs,
#endif
UInt32 numThreads, UInt32 dictionarySize, IBenchCallback *callback);
const int kBenchMinDicLogSize = 18;
UInt64 GetBenchMemoryUsage(UInt32 numThreads, UInt32 dictionary);
bool CrcInternalTest();
HRESULT CrcBench(UInt32 numThreads, UInt32 bufferSize, UInt64 &speed);
#endif