suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
Hedgewars - a turn based strategy game.
Distributed under the terms of the GNU GPL licence.
Images and sounds are distributed under the terms of the GNU FDL licence.
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Copyright 2004-2010 Andrey Korotaev <unC0Rr@gmail.com>
Portions copyright 2006-2008 Igor Ulyanov aka Displacer <iulyanov@gmail.com>