- Fix some CMakeFiles.txt files (by TheXception)
- Optimize sprites with optipng
module HWProtoInRoomState where
import qualified Data.Foldable as Foldable
import qualified Data.IntMap as IntMap
import qualified Data.Map as Map
import Data.Sequence(Seq, (|>), (><), fromList, empty)
import Data.List
import Maybe
--------------------------------------
import CoreTypes
import Actions
import Utils
handleCmd_inRoom :: CmdHandler
handleCmd_inRoom clID clients _ ["CHAT", msg] =
[AnswerOthersInRoom ["CHAT", clientNick, msg]]
where
clientNick = nick $ clients IntMap.! clID
handleCmd_inRoom clID clients rooms ["PART"] =
if isMaster client then
[RemoveRoom]
else
removeClientTeams ++
[RoomRemoveThisClient]
where
client = clients IntMap.! clID
room = rooms IntMap.! (roomID client)
clientTeams = filter (\t -> teamowner t == nick client) $ teams room
removeClientTeams = map (RemoveTeam . teamname) clientTeams
handleCmd_inRoom clID clients rooms ("CFG" : paramName : paramStrs) =
if isMaster client then
[ModifyRoom (\r -> r{params = Map.insert paramName paramStrs (params r)})
, AnswerOthersInRoom ("CFG" : paramName : paramStrs)]
else
[ProtocolError "Not room master"]
where
client = clients IntMap.! clID
handleCmd_inRoom clID clients rooms ("ADD_TEAM" : name : color : grave : fort : voicepack : difStr : hhsInfo)
| length hhsInfo == 16 =
if length (teams room) == 6 then
[Warning "too many teams"]
else if canAddNumber <= 0 then
[Warning "too many hedgehogs"]
else if isJust findTeam then
[Warning "already have a team with same name"]
else if gameinprogress room then
[Warning "round in progress"]
else if isRestrictedTeams room then
[Warning "restricted"]
else
[ModifyRoom (\r -> r{teams = teams r ++ [newTeam]}),
AnswerThisClient ["TEAM_ACCEPTED", name],
AnswerOthersInRoom $ teamToNet newTeam,
AnswerOthersInRoom ["TEAM_COLOR", name, color]
]
where
client = clients IntMap.! clID
room = rooms IntMap.! (roomID client)
canAddNumber = 48 - (sum . map hhnum $ teams room)
findTeam = find (\t -> name == teamname t) $ teams room
newTeam = (TeamInfo (nick client) name color grave fort voicepack difficulty newTeamHHNum (hhsList hhsInfo))
difficulty = fromMaybe 0 (maybeRead difStr :: Maybe Int)
hhsList [] = []
hhsList (n:h:hhs) = HedgehogInfo n h : hhsList hhs
newTeamHHNum = min 4 canAddNumber
handleCmd_inRoom clID clients rooms ["REMOVE_TEAM", teamName] =
if noSuchTeam then
[Warning "REMOVE_TEAM: no such team"]
else
if not $ nick client == teamowner team then
[ProtocolError "Not team owner!"]
else
[RemoveTeam teamName]
where
client = clients IntMap.! clID
room = rooms IntMap.! (roomID client)
noSuchTeam = isNothing findTeam
team = fromJust findTeam
findTeam = find (\t -> teamName == teamname t) $ teams room
handleCmd_inRoom clID clients rooms ["HH_NUM", teamName, numberStr] =
if not $ isMaster client then
[ProtocolError "Not room master"]
else
if hhNumber < 1 || hhNumber > 8 || noSuchTeam || hhNumber > (canAddNumber + (hhnum team)) then
[]
else
[ModifyRoom $ modifyTeam team{hhnum = hhNumber},
AnswerOthersInRoom ["HH_NUM", teamName, show hhNumber]]
where
client = clients IntMap.! clID
room = rooms IntMap.! (roomID client)
hhNumber = fromMaybe 0 (maybeRead numberStr :: Maybe Int)
noSuchTeam = isNothing findTeam
team = fromJust findTeam
findTeam = find (\t -> teamName == teamname t) $ teams room
canAddNumber = 48 - (sum . map hhnum $ teams room)
handleCmd_inRoom clID clients rooms ["TEAM_COLOR", teamName, newColor] =
if not $ isMaster client then
[ProtocolError "Not room master"]
else
if noSuchTeam then
[]
else
[ModifyRoom $ modifyTeam team{teamcolor = newColor},
AnswerOthersInRoom ["TEAM_COLOR", teamName, newColor]]
where
noSuchTeam = isNothing findTeam
team = fromJust findTeam
findTeam = find (\t -> teamName == teamname t) $ teams room
client = clients IntMap.! clID
room = rooms IntMap.! (roomID client)
handleCmd_inRoom clID clients rooms ["TOGGLE_READY"] =
[ModifyClient (\c -> c{isReady = not $ isReady client}),
ModifyRoom (\r -> r{readyPlayers = readyPlayers r + (if isReady client then -1 else 1)}),
AnswerThisRoom $ [if isReady client then "NOT_READY" else "READY", nick client]]
where
client = clients IntMap.! clID
handleCmd_inRoom clID clients rooms ["START_GAME"] =
if isMaster client && (playersIn room == readyPlayers room) && (not $ gameinprogress room) then
if enoughClans then
[ModifyRoom
(\r -> r{
gameinprogress = True,
roundMsgs = empty,
leftTeams = [],
teamsAtStart = teams r}
),
AnswerThisRoom ["RUN_GAME"]]
else
[Warning "Less than two clans!"]
else
[]
where
client = clients IntMap.! clID
room = rooms IntMap.! (roomID client)
enoughClans = not $ null $ drop 1 $ group $ map teamcolor $ teams room
handleCmd_inRoom _ _ rooms ["EM", msg] =
[ModifyRoom (\r -> r{roundMsgs = roundMsgs r |> msg}),
AnswerOthersInRoom ["EM", msg]]
handleCmd_inRoom clID clients rooms ["ROUNDFINISHED"] =
if isMaster client then
[ModifyRoom
(\r -> r{
gameinprogress = False,
readyPlayers = 0,
roundMsgs = empty,
leftTeams = [],
teamsAtStart = []}
),
UnreadyRoomClients
] ++ answerRemovedTeams
else
[]
where
client = clients IntMap.! clID
room = rooms IntMap.! (roomID client)
answerRemovedTeams = map (\t -> AnswerThisRoom ["REMOVE_TEAM", t]) $ leftTeams room
handleCmd_inRoom clID clients _ ["TOGGLE_RESTRICT_JOINS"] =
if isMaster client then
[ModifyRoom (\r -> r{isRestrictedJoins = not $ isRestrictedJoins r})]
else
[ProtocolError "Not room master"]
where
client = clients IntMap.! clID
handleCmd_inRoom clID clients _ ["TOGGLE_RESTRICT_TEAMS"] =
if isMaster client then
[ModifyRoom (\r -> r{isRestrictedTeams = not $ isRestrictedTeams r})]
else
[ProtocolError "Not room master"]
where
client = clients IntMap.! clID
handleCmd_inRoom clID clients rooms ["KICK", kickNick] =
if not $ isMaster client then
[]
else
if noSuchClient then
[]
else
if (kickID == clID) || (roomID client /= roomID kickClient) then
[]
else
[KickRoomClient kickID]
where
client = clients IntMap.! clID
maybeClient = Foldable.find (\cl -> kickNick == nick cl) clients
noSuchClient = isNothing maybeClient
kickClient = fromJust maybeClient
kickID = clientUID kickClient
handleCmd_inRoom clID _ _ _ = [ProtocolError "Incorrect command (state: in room)"]