rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
NOTE: although not necessary for this fix to work rope behavior got also changed:
I removed the direction-bias. if you press left and right at the same time the result is now neutral rather than left.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef PLAYRECORDPAGE_H
#define PLAYRECORDPAGE_H
#include <QDir>
#include "AbstractPage.h"
class QPushButton;
class QListWidget;
class PagePlayDemo : public AbstractPage
{
Q_OBJECT
public:
enum RecordType {
RT_Demo,
RT_Save
};
PagePlayDemo(QWidget* parent = 0);
void FillFromDir(RecordType rectype);
bool isSave();
QPushButton *BtnBack;
QPushButton *BtnPlayDemo;
QPushButton *BtnRenameRecord;
QPushButton *BtnRemoveRecord;
QListWidget *DemosList;
private:
RecordType recType;
private slots:
void renameRecord();
void removeRecord();
};
#endif // PLAYRECORDPAGE_H