fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
also removed usage of Gear^.Damage after "if Gear^.Damage > 0 then Gear^.Damage:= 0;"
+ − LOCAL_PATH := $(call my-dir)
+ −
+ − include $(CLEAR_VARS)
+ −
+ − LOCAL_MODULE := frontlib
+ −
+ − LOCAL_CFLAGS := -I$(LOCAL_PATH)/../Android-build/SDL-android-project/jni/SDL_net -std=c99 -I$(LOCAL_PATH)/../Android-build/SDL-android-project/jni/SDL/include
+ −
+ − LOCAL_SRC_FILES := base64/base64.c iniparser/iniparser.c \
+ − iniparser/dictionary.c ipc/gameconn.c ipc/ipcbase.c \
+ − ipc/ipcprotocol.c ipc/mapconn.c md5/md5.c model/scheme.c \
+ − model/gamesetup.c model/map.c model/mapcfg.c model/room.c \
+ − model/schemelist.c model/team.c model/teamlist.c model/weapon.c \
+ − net/netbase.c net/netconn_callbacks.c net/netconn_send.c \
+ − net/netconn.c net/netprotocol.c util/buffer.c util/inihelper.c \
+ − util/logging.c util/util.c frontlib.c hwconsts.c socket.c \
+ − extra/jnacontrol.c
+ −
+ − LOCAL_SHARED_LIBRARIES += SDL SDL_net
+ − LOCAL_LDLIBS += -lz
+ −
+ − include $(BUILD_SHARED_LIBRARY)