fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
//
// Prefix header for all source files of the 'OpenGL ES app' target in the 'OpenGL ES app' project
//
#ifdef __OBJC__
#import <Foundation/Foundation.h>
#import <CoreGraphics/CoreGraphics.h>
#import <UIKit/UIKit.h>
#import "PascalImports.h"
#import "UIImageExtra.h"
#import "CommodityFunctions.h"
#import "SDL.h"
#import "SDL_video.h"
#import "SDL_net.h"
#import "SDL_mixer.h"
#endif
// by http://www.cimgf.com/2010/05/02/my-current-prefix-pch-file/
#ifdef DEBUG
#define DLog(...) NSLog(@"%s %@", __PRETTY_FUNCTION__, [NSString stringWithFormat:__VA_ARGS__])
#define ALog(...) [[NSAssertionHandler currentHandler] handleFailureInFunction:[NSString stringWithCString:__PRETTY_FUNCTION__ encoding:NSUTF8StringEncoding] file:[NSString stringWithCString:__FILE__ encoding:NSUTF8StringEncoding] lineNumber:__LINE__ description:__VA_ARGS__]
#else
#define DLog(...) do { } while (0)
#ifndef NS_BLOCK_ASSERTIONS
#define NS_BLOCK_ASSERTIONS
#endif
#define ALog(...) NSLog(@"%s %@", __PRETTY_FUNCTION__, [NSString stringWithFormat:__VA_ARGS__])
#endif
#define ZAssert(condition, ...) do { if (!(condition)) { ALog(__VA_ARGS__); }} while(0)
// by http://blog.coriolis.ch/2009/01/05/macros-for-xcode/
#define START_TIMER NSTimeInterval start = [NSDate timeIntervalSinceReferenceDate];
#define END_TIMER(msg) NSTimeInterval stop = [NSDate timeIntervalSinceReferenceDate]; CMLog([NSString stringWithFormat:@"%@ Time = %f", msg, stop-start]);
#define releaseAndNil(x) [x release], x = nil;
#if !__IPHONE_3_2
typedef enum {
UIUserInterfaceIdiomPhone, // iPhone and iPod touch style UI
UIUserInterfaceIdiomPad, // iPad style UI
} UIUserInterfaceIdiom;
#define UI_USER_INTERFACE_IDIOM() UIUserInterfaceIdiomPhone
#define UIPopoverController id
#endif // ifndef __IPHONE_3_2