/* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */#include <QGridLayout>#include <QHBoxLayout>#include <QPushButton>#include <QGroupBox>#include <QComboBox>#include <QLabel>#include <QLineEdit>#include <QMessageBox>#include <QDataWidgetMapper>#include <QSpinBox>#include "gameSchemeModel.h"#include "pagescheme.h"#include "FreqSpinBox.h"#include "MinesTimeSpinBox.h"QLayout * PageScheme::bodyLayoutDefinition(){ QGridLayout * pageLayout = new QGridLayout(); QGroupBox * gb = new QGroupBox(this); QGridLayout * gl = new QGridLayout(); gb->setLayout(gl); QSizePolicy sp; sp.setVerticalPolicy(QSizePolicy::MinimumExpanding); sp.setHorizontalPolicy(QSizePolicy::Expanding); pageLayout->addWidget(gb, 1,0,13,5); gbGameModes = new QGroupBox(QGroupBox::tr("Game Modifiers"), gb); gbBasicSettings = new QGroupBox(QGroupBox::tr("Basic Settings"), gb); // TODO name stuff and put CSS into main style sheet gbGameModes->setStyleSheet(".QGroupBox {" "background-color: #130f2c; background-image:url();" "}"); gbBasicSettings->setStyleSheet(".QGroupBox {" "background-color: #130f2c; background-image:url();" "}"); gbGameModes->setSizePolicy(sp); gbBasicSettings->setSizePolicy(sp); gl->addWidget(gbGameModes,0,0,1,3,Qt::AlignTop); gl->addWidget(gbBasicSettings,0,3,1,3,Qt::AlignTop); QGridLayout * glGMLayout = new QGridLayout(gbGameModes); QGridLayout * glBSLayout = new QGridLayout(gbBasicSettings); gbGameModes->setLayout(glGMLayout); gbBasicSettings->setLayout(glBSLayout); // Left TBW_disablegirders = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableGirders@2x.png"); TBW_disablegirders->setWhatsThis(tr("Disable girders when generating random maps.")); glGMLayout->addWidget(TBW_disablegirders,0,0,1,1); TBW_disablelandobjects = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableLandObjects@2x.png"); TBW_disablelandobjects->setWhatsThis(tr("Disable land objects when generating random maps.")); glGMLayout->addWidget(TBW_disablelandobjects,0,1,1,1); TBW_border = new ToggleButtonWidget(gbGameModes, ":/res/btnBorder@2x.png"); TBW_border->setWhatsThis(tr("Add an indestructible border around the terrain")); glGMLayout->addWidget(TBW_border,0,2,1,1); TBW_bottomborder = new ToggleButtonWidget(gbGameModes, ":/res/btnBottomBorder@2x.png"); TBW_bottomborder->setWhatsThis(tr("Add an indestructible border along the bottom")); glGMLayout->addWidget(TBW_bottomborder,0,3,1,1); TBW_switchhog = new ToggleButtonWidget(gbGameModes, ":/res/btnSwitchHog@2x.png"); TBW_switchhog->setWhatsThis(tr("Select a hedgehog at the beginning of a turn")); glGMLayout->addWidget(TBW_switchhog,0,4,1,1); TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid@2x.png"); TBW_solid->setWhatsThis(tr("Land can not be destroyed by most weapons.")); glGMLayout->addWidget(TBW_solid,1,0,1,1); TBW_lowGravity = new ToggleButtonWidget(gbGameModes, ":/res/btnLowGravity@2x.png"); TBW_lowGravity->setWhatsThis(tr("Lower gravity")); glGMLayout->addWidget(TBW_lowGravity,1,1,1,1); TBW_nowind = new ToggleButtonWidget(gbGameModes, ":/res/btnNoWind@2x.png"); TBW_nowind->setWhatsThis(tr("You will not have to worry about wind anymore.")); glGMLayout->addWidget(TBW_nowind,1,2,1,1); TBW_morewind = new ToggleButtonWidget(gbGameModes, ":/res/btnMoreWind@2x.png"); TBW_morewind->setWhatsThis(tr("Wind will affect almost everything.")); glGMLayout->addWidget(TBW_morewind,1,3,1,1); TBW_artillery = new ToggleButtonWidget(gbGameModes, ":/res/btnArtillery@2x.png"); TBW_artillery->setWhatsThis(tr("Your hogs are unable to move, put your artillery skills to the test")); glGMLayout->addWidget(TBW_artillery,1,4,1,1); TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric@2x.png"); TBW_vampiric->setWhatsThis(tr("Gain 80% of the damage you do back in health")); glGMLayout->addWidget(TBW_vampiric,2,0,1,1); TBW_karma = new ToggleButtonWidget(gbGameModes, ":/res/btnKarma@2x.png"); TBW_karma->setWhatsThis(tr("Share your opponents pain, share their damage")); glGMLayout->addWidget(TBW_karma,2,1,1,1); TBW_resethealth = new ToggleButtonWidget(gbGameModes, ":/res/btnResetHealth@2x.png"); TBW_resethealth->setWhatsThis(tr("All (living) hedgehogs are fully restored at the end of turn")); glGMLayout->addWidget(TBW_resethealth,2,2,1,1); TBW_aisurvival = new ToggleButtonWidget(gbGameModes, ":/res/btnAISurvival@2x.png"); TBW_aisurvival->setWhatsThis(tr("AI respawns on death.")); glGMLayout->addWidget(TBW_aisurvival,2,3,1,1); TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable@2x.png"); TBW_invulnerable->setWhatsThis(tr("All hogs have a personal forcefield")); glGMLayout->addWidget(TBW_invulnerable,2,4,1,1); TBW_perhogammo = new ToggleButtonWidget(gbGameModes, ":/res/btnPerHogAmmo@2x.png"); TBW_perhogammo->setWhatsThis(tr("Each hedgehog has its own ammo. It does not share with the team.")); glGMLayout->addWidget(TBW_perhogammo,3,0,1,1); TBW_sharedammo = new ToggleButtonWidget(gbGameModes, ":/res/btnSharedAmmo@2x.png"); TBW_sharedammo->setWhatsThis(tr("Ammo is shared between all teams that share a colour.")); glGMLayout->addWidget(TBW_sharedammo,3,1,1,1); TBW_resetweps = new ToggleButtonWidget(gbGameModes, ":/res/btnResetWeps@2x.png"); TBW_resetweps->setWhatsThis(tr("Weapons are reset to starting values each turn.")); glGMLayout->addWidget(TBW_resetweps,3,2,1,1); TBW_infattack = new ToggleButtonWidget(gbGameModes, ":/res/btnInfAttack@2x.png"); TBW_infattack->setWhatsThis(tr("Attacking does not end your turn.")); glGMLayout->addWidget(TBW_infattack,3,3,1,1); TBW_laserSight = new ToggleButtonWidget(gbGameModes, ":/res/btnLaserSight@2x.png"); TBW_laserSight->setWhatsThis(tr("Assisted aiming with laser sight")); glGMLayout->addWidget(TBW_laserSight,3,4,1,1); TBW_randomorder = new ToggleButtonWidget(gbGameModes, ":/res/btnRandomOrder@2x.png"); TBW_randomorder->setWhatsThis(tr("Order of play is random instead of in room order.")); glGMLayout->addWidget(TBW_randomorder,4,0,1,1); TBW_placehog = new ToggleButtonWidget(gbGameModes, ":/res/btnPlaceHog@2x.png"); TBW_placehog->setWhatsThis(tr("Take turns placing your hedgehogs before the start of play.")); glGMLayout->addWidget(TBW_placehog,4,1,1,1); TBW_teamsDivide = new ToggleButtonWidget(gbGameModes, ":/res/btnTeamsDivide@2x.png"); TBW_teamsDivide->setWhatsThis(tr("Each clan starts in its own part of the terrain.")); glGMLayout->addWidget(TBW_teamsDivide,4,2,1,1); TBW_tagteam = new ToggleButtonWidget(gbGameModes, ":/res/btnTagTeam@2x.png"); TBW_tagteam->setWhatsThis(tr("Teams in each clan take successive turns sharing their turn time.")); glGMLayout->addWidget(TBW_tagteam,4,3,1,1); TBW_king = new ToggleButtonWidget(gbGameModes, ":/res/btnKing@2x.png"); TBW_king->setWhatsThis(tr("Play with a King. If he dies, your side dies.")); glGMLayout->addWidget(TBW_king,4,4,1,1); // Right QLabel * l; QString wtDamageModifier = tr("Overall damage and knockback in percent"); QString wtTurnTime = tr("Turn time in seconds"); QString wtInitHealth = tr("Initial health of hedgehogs"); QString wtSuddenDeath = tr("How many rounds have to be played before Sudden Death begins"); QString wtWaterRise = tr("How much the water rises per turn while in Sudden Death. Set to 0 along with Sudden Death Health Decrease to disable Sudden Death."); QString wtHealthDecrease = tr("How much health hedgehogs lose per turn while in Sudden Death, down to 1 health. Set to 0 along with Sudden Death Water Rise to disable Sudden Death."); QString wtRopeModifier = tr("Maximum rope length in percent"); QString wtHealthCrates = tr("Likelihood of a dropped crate being a health crate. All other crates will be weapon or utility crates."); QString wtCaseProb = tr("Likelihood of a crate dropping before a turn"); QString wtCrateHealth= tr("Health bonus for collecting a health crate"); QString wtMinesTime = tr("Detonation timer of mines. The random timer lies between 0 and 5 seconds. The timer of air mines will be a quarter of the mines timer."); QString wtMines = tr("Average number of mines to be placed a medium-sized island map. This number will be scaled for other maps."); QString wtMineDuds = tr("Likelihood of a mine being a dud. Does not affect mines placed by hedgehogs."); QString wtExplosives = tr("Average number of barrels to be placed a medium-sized island map. This number will be scaled for other maps."); QString wtAirMines = tr("Average number of air mines to be placed a medium-sized island map. This number will be scaled for other maps."); QString wtWorldEdge = tr("Affects the left and right boundaries of the map"); QString wtGetAwayTime = tr("Time you get after an attack"); QString wtScriptParam = tr("Additional parameter to configure game styles. The meaning depends on the used style, refer to the documentation. When in doubt, leave it empty."); l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("Damage Modifier")); l->setWhatsThis(wtDamageModifier); l->setWordWrap(true); glBSLayout->addWidget(l,0,0,1,1); l = new QLabel(gbBasicSettings); l->setWhatsThis(wtDamageModifier); l->setFixedSize(32,32); l->setPixmap(QPixmap(":/res/iconDamage.png")); glBSLayout->addWidget(l,0,1,1,1); SB_DamageModifier = new QSpinBox(gbBasicSettings); SB_DamageModifier->setWhatsThis(wtDamageModifier); SB_DamageModifier->setRange(10, 300); SB_DamageModifier->setValue(100); SB_DamageModifier->setSingleStep(25); glBSLayout->addWidget(SB_DamageModifier,0,2,1,1); l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("Turn Time")); l->setWhatsThis(wtTurnTime); l->setWordWrap(true); glBSLayout->addWidget(l,1,0,1,1); l = new QLabel(gbBasicSettings); l->setWhatsThis(wtTurnTime); l->setFixedSize(32,32); l->setPixmap(QPixmap(":/res/iconTime.png")); glBSLayout->addWidget(l,1,1,1,1); SB_TurnTime = new QSpinBox(gbBasicSettings); SB_TurnTime->setWhatsThis(wtTurnTime); SB_TurnTime->setRange(1, 9999); SB_TurnTime->setValue(45); SB_TurnTime->setSingleStep(15); glBSLayout->addWidget(SB_TurnTime,1,2,1,1); l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("Initial Health")); l->setWhatsThis(wtInitHealth); l->setWordWrap(true); glBSLayout->addWidget(l,2,0,1,1); l = new QLabel(gbBasicSettings); l->setWhatsThis(wtInitHealth); l->setFixedSize(32,32); l->setPixmap(QPixmap(":/res/iconInitHealth.png")); glBSLayout->addWidget(l,2,1,1,1); SB_InitHealth = new QSpinBox(gbBasicSettings); SB_InitHealth->setWhatsThis(wtInitHealth); SB_InitHealth->setRange(1, 1000); SB_InitHealth->setValue(100); SB_InitHealth->setSingleStep(25); glBSLayout->addWidget(SB_InitHealth,2,2,1,1); l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("Sudden Death Timeout")); l->setWhatsThis(wtSuddenDeath); l->setWordWrap(true); glBSLayout->addWidget(l,3,0,1,1); l = new QLabel(gbBasicSettings); l->setFixedSize(32,32); l->setWhatsThis(wtSuddenDeath); l->setPixmap(QPixmap(":/res/iconSuddenDeathTime.png")); glBSLayout->addWidget(l,3,1,1,1); SB_SuddenDeath = new QSpinBox(gbBasicSettings); SB_SuddenDeath->setWhatsThis(wtSuddenDeath); SB_SuddenDeath->setRange(0, 50); SB_SuddenDeath->setValue(15); SB_SuddenDeath->setSingleStep(3); glBSLayout->addWidget(SB_SuddenDeath,3,2,1,1); l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("Sudden Death Water Rise")); l->setWhatsThis(wtWaterRise); l->setWordWrap(true); glBSLayout->addWidget(l,4,0,1,1); l = new QLabel(gbBasicSettings); l->setWhatsThis(wtWaterRise); l->setFixedSize(32,32); l->setPixmap(QPixmap(":/res/iconSuddenDeathWater.png")); glBSLayout->addWidget(l,4,1,1,1); SB_WaterRise = new QSpinBox(gbBasicSettings); SB_WaterRise->setWhatsThis(wtWaterRise); SB_WaterRise->setRange(0, 100); SB_WaterRise->setValue(47); SB_WaterRise->setSingleStep(5); glBSLayout->addWidget(SB_WaterRise,4,2,1,1); l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("Sudden Death Health Decrease")); l->setWhatsThis(wtHealthDecrease); l->setWordWrap(true); glBSLayout->addWidget(l,5,0,1,1); l = new QLabel(gbBasicSettings); l->setWhatsThis(wtHealthDecrease); l->setFixedSize(32,32); l->setPixmap(QPixmap(":/res/iconSuddenDeath.png")); glBSLayout->addWidget(l,5,1,1,1); SB_HealthDecrease = new QSpinBox(gbBasicSettings); SB_HealthDecrease->setWhatsThis(wtHealthDecrease); SB_HealthDecrease->setRange(0, 1000); SB_HealthDecrease->setValue(5); SB_HealthDecrease->setSingleStep(1); glBSLayout->addWidget(SB_HealthDecrease,5,2,1,1); l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("% Rope Length")); l->setWhatsThis(wtRopeModifier); l->setWordWrap(true); glBSLayout->addWidget(l,6,0,1,1); l = new QLabel(gbBasicSettings); l->setWhatsThis(wtRopeModifier); l->setFixedSize(32,32); l->setPixmap(QPixmap(":/res/iconRope.png")); glBSLayout->addWidget(l,6,1,1,1); SB_RopeModifier = new QSpinBox(gbBasicSettings); SB_RopeModifier->setWhatsThis(wtRopeModifier); SB_RopeModifier->setRange(25, 999); SB_RopeModifier->setValue(100); SB_RopeModifier->setSingleStep(25); glBSLayout->addWidget(SB_RopeModifier,6,2,1,1); l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("Crate Drops")); l->setWhatsThis(wtCaseProb); l->setWordWrap(true); glBSLayout->addWidget(l,7,0,1,1); l = new QLabel(gbBasicSettings); l->setFixedSize(32,32); l->setWhatsThis(wtCaseProb); l->setPixmap(QPixmap(":/res/iconBox.png")); glBSLayout->addWidget(l,7,1,1,1); SB_CaseProb = new FreqSpinBox(gbBasicSettings); SB_CaseProb->setWhatsThis(wtCaseProb); SB_CaseProb->setRange(0, 9); SB_CaseProb->setValue(5); glBSLayout->addWidget(SB_CaseProb,7,2,1,1); l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("% Health Crates")); l->setWhatsThis(wtHealthCrates); l->setWordWrap(true); glBSLayout->addWidget(l,8,0,1,1); l = new QLabel(gbBasicSettings); l->setFixedSize(32,32); l->setWhatsThis(wtHealthCrates); l->setPixmap(QPixmap(":/res/iconHealthPercent.png")); glBSLayout->addWidget(l,8,1,1,1); SB_HealthCrates = new QSpinBox(gbBasicSettings); SB_HealthCrates->setWhatsThis(wtHealthCrates); SB_HealthCrates->setRange(0, 100); SB_HealthCrates->setValue(35); SB_HealthCrates->setSingleStep(5); glBSLayout->addWidget(SB_HealthCrates,8,2,1,1); l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("Health in Crates")); l->setWhatsThis(wtCrateHealth); l->setWordWrap(true); glBSLayout->addWidget(l,9,0,1,1); l = new QLabel(gbBasicSettings); l->setFixedSize(32,32); l->setWhatsThis(wtCrateHealth); l->setPixmap(QPixmap(":/res/iconHealth.png")); glBSLayout->addWidget(l,9,1,1,1); SB_CrateHealth = new QSpinBox(gbBasicSettings); SB_CrateHealth->setWhatsThis(wtCrateHealth); SB_CrateHealth->setRange(0, 1000); SB_CrateHealth->setValue(25); SB_CrateHealth->setSingleStep(5); glBSLayout->addWidget(SB_CrateHealth,9,2,1,1); l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("Mines Time")); l->setWhatsThis(wtMinesTime); l->setWordWrap(true); glBSLayout->addWidget(l,10,0,1,1); l = new QLabel(gbBasicSettings); l->setWhatsThis(wtMinesTime); l->setFixedSize(32,32); l->setPixmap(QPixmap(":/res/iconMineTime.png")); glBSLayout->addWidget(l,10,1,1,1); SB_MinesTime = new MinesTimeSpinBox(gbBasicSettings); SB_MinesTime->setWhatsThis(wtMinesTime); SB_MinesTime->setRange(-1, 5); SB_MinesTime->setValue(3); SB_MinesTime->setSingleStep(1); glBSLayout->addWidget(SB_MinesTime,10,2,1,1); l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("Mines")); l->setWhatsThis(wtMines); l->setWordWrap(true); glBSLayout->addWidget(l,11,0,1,1); l = new QLabel(gbBasicSettings); l->setWhatsThis(wtMines); l->setFixedSize(32,32); l->setPixmap(QPixmap(":/res/iconMine.png")); glBSLayout->addWidget(l,11,1,1,1); SB_Mines = new QSpinBox(gbBasicSettings); SB_Mines->setWhatsThis(wtMines); SB_Mines->setRange(0, 200); SB_Mines->setValue(0); SB_Mines->setSingleStep(5); glBSLayout->addWidget(SB_Mines,11,2,1,1); l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("% Dud Mines")); l->setWhatsThis(wtMineDuds); l->setWordWrap(true); glBSLayout->addWidget(l,12,0,1,1); l = new QLabel(gbBasicSettings); l->setWhatsThis(wtMineDuds); l->setFixedSize(32,32); l->setPixmap(QPixmap(":/res/iconDud.png")); glBSLayout->addWidget(l,12,1,1,1); SB_MineDuds = new QSpinBox(gbBasicSettings); SB_MineDuds->setWhatsThis(wtMineDuds); SB_MineDuds->setRange(0, 100); SB_MineDuds->setValue(0); SB_MineDuds->setSingleStep(5); glBSLayout->addWidget(SB_MineDuds,12,2,1,1); l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("Barrels")); l->setWhatsThis(wtExplosives); l->setWordWrap(true); glBSLayout->addWidget(l,13,0,1,1); l = new QLabel(gbBasicSettings); l->setWhatsThis(wtExplosives); l->setFixedSize(32,32); l->setPixmap(QPixmap(":/res/iconExplosive.png")); glBSLayout->addWidget(l,13,1,1,1); SB_Explosives = new QSpinBox(gbBasicSettings); SB_Explosives->setWhatsThis(wtExplosives); SB_Explosives->setRange(0, 200); SB_Explosives->setValue(0); SB_Explosives->setSingleStep(3); glBSLayout->addWidget(SB_Explosives,13,2,1,1); l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("Air Mines")); l->setWhatsThis(wtAirMines); l->setWordWrap(true); glBSLayout->addWidget(l,14,0,1,1); l = new QLabel(gbBasicSettings); l->setWhatsThis(wtAirMines); l->setFixedSize(32,32); l->setPixmap(QPixmap(":/res/iconAirMine.png")); glBSLayout->addWidget(l,14,1,1,1); SB_AirMines = new QSpinBox(gbBasicSettings); SB_AirMines->setWhatsThis(wtAirMines); SB_AirMines->setRange(0, 200); SB_AirMines->setValue(0); SB_AirMines->setSingleStep(5); glBSLayout->addWidget(SB_AirMines,14,2,1,1); l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("% Retreat Time")); l->setWhatsThis(wtGetAwayTime); l->setWordWrap(true); glBSLayout->addWidget(l,15,0,1,1); l = new QLabel(gbBasicSettings); l->setWhatsThis(wtGetAwayTime); l->setFixedSize(32,32); l->setPixmap(QPixmap(":/res/iconTime.png")); glBSLayout->addWidget(l,15,1,1,1); SB_GetAwayTime = new QSpinBox(gbBasicSettings); SB_GetAwayTime->setWhatsThis(wtGetAwayTime); SB_GetAwayTime->setRange(0, 999); SB_GetAwayTime->setValue(100); SB_GetAwayTime->setSingleStep(25); glBSLayout->addWidget(SB_GetAwayTime,15,2,1,1); l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("World Edge")); l->setWhatsThis(wtWorldEdge); l->setWordWrap(true); glBSLayout->addWidget(l,16,0,1,1); l = new QLabel(gbBasicSettings); l->setWhatsThis(wtWorldEdge); l->setFixedSize(32,32); l->setPixmap(QPixmap(":/res/iconEarth.png")); glBSLayout->addWidget(l,16,1,1,1); CB_WorldEdge = new QComboBox(gbBasicSettings); CB_WorldEdge->setWhatsThis(wtWorldEdge); CB_WorldEdge->insertItem(0, tr("None (Default)")); CB_WorldEdge->insertItem(1, tr("Wrap (World wraps)")); CB_WorldEdge->insertItem(2, tr("Bounce (Edges reflect)")); CB_WorldEdge->insertItem(3, tr("Sea (Edges connect to sea)")); /* CB_WorldEdge->insertItem(4, tr("Skybox")); */ glBSLayout->addWidget(CB_WorldEdge,16,2,1,1); l = new QLabel(gbBasicSettings); l->setText(QLabel::tr("Script parameter")); l->setWhatsThis(wtScriptParam); l->setWordWrap(true); glBSLayout->addWidget(l,17,0,1,1); l = new QLabel(gbBasicSettings); l->setWhatsThis(wtScriptParam); l->setFixedSize(32,32); l->setPixmap(QPixmap(":/res/iconScript.png")); glBSLayout->addWidget(l,17,1,1,1); LE_ScriptParam = new QLineEdit(gbBasicSettings); LE_ScriptParam->setWhatsThis(wtScriptParam); LE_ScriptParam->setMaxLength(240); glBSLayout->addWidget(LE_ScriptParam,17,2,1,1); L_name = new QLabel(gbBasicSettings); L_name->setText(QLabel::tr("Scheme Name:")); LE_name = new QLineEdit(this); LE_name->setWhatsThis(tr("Name of this scheme")); gl->addWidget(LE_name,15,1,1,5); gl->addWidget(L_name,15,0,1,1); return pageLayout;}QLayout * PageScheme::footerLayoutDefinition(){ QHBoxLayout * bottomLayout = new QHBoxLayout(); selectScheme = new QComboBox(this); selectScheme->setMaxVisibleItems(50); bottomLayout->addWidget(selectScheme, 0); BtnCopy = addButton(tr("Copy"), bottomLayout, 1); BtnNew = addButton(tr("New"), bottomLayout, 2); BtnDelete = addButton(tr("Delete"), bottomLayout, 3); bottomLayout->setStretch(1,1); bottomLayout->setStretch(2,1); bottomLayout->setStretch(3,1); return bottomLayout;}void PageScheme::connectSignals(){ connect(BtnCopy, SIGNAL(clicked()), this, SLOT(copyRow())); connect(BtnNew, SIGNAL(clicked()), this, SLOT(newRow())); connect(BtnDelete, SIGNAL(clicked()), this, SLOT(deleteRow())); mapper = new QDataWidgetMapper(this); connect(selectScheme, SIGNAL(currentIndexChanged(int)), mapper, SLOT(setCurrentIndex(int))); connect(selectScheme, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeSelected(int)));}PageScheme::PageScheme(QWidget* parent) : AbstractPage(parent){ initPage();}void PageScheme::setModel(QAbstractItemModel * model){ mapper->setModel(model); selectScheme->setModel(model); mapper->addMapping(LE_name, 0); mapper->addMapping(TBW_switchhog, 1); mapper->addMapping(TBW_teamsDivide, 2); mapper->addMapping(TBW_solid, 3); mapper->addMapping(TBW_border, 4); mapper->addMapping(TBW_lowGravity, 5); mapper->addMapping(TBW_laserSight, 6); mapper->addMapping(TBW_invulnerable, 7); mapper->addMapping(TBW_resethealth, 8); mapper->addMapping(TBW_vampiric, 9); mapper->addMapping(TBW_karma, 10); mapper->addMapping(TBW_artillery, 11); mapper->addMapping(TBW_randomorder, 12); mapper->addMapping(TBW_king, 13); mapper->addMapping(TBW_placehog, 14); mapper->addMapping(TBW_sharedammo, 15); mapper->addMapping(TBW_disablegirders, 16); mapper->addMapping(TBW_disablelandobjects, 17); mapper->addMapping(TBW_aisurvival, 18); mapper->addMapping(TBW_infattack, 19); mapper->addMapping(TBW_resetweps, 20); mapper->addMapping(TBW_perhogammo, 21); mapper->addMapping(TBW_nowind, 22); mapper->addMapping(TBW_morewind, 23); mapper->addMapping(TBW_tagteam, 24); mapper->addMapping(TBW_bottomborder, 25); mapper->addMapping(SB_DamageModifier, 26); mapper->addMapping(SB_TurnTime, 27); mapper->addMapping(SB_InitHealth, 28); mapper->addMapping(SB_SuddenDeath, 29); mapper->addMapping(SB_CaseProb, 30); mapper->addMapping(SB_MinesTime, 31); mapper->addMapping(SB_Mines, 32); mapper->addMapping(SB_MineDuds, 33); mapper->addMapping(SB_Explosives, 34); mapper->addMapping(SB_AirMines, 35); mapper->addMapping(SB_HealthCrates, 36); mapper->addMapping(SB_CrateHealth, 37); mapper->addMapping(SB_WaterRise, 38); mapper->addMapping(SB_HealthDecrease, 39); mapper->addMapping(SB_RopeModifier, 40); mapper->addMapping(SB_GetAwayTime, 41); mapper->addMapping(CB_WorldEdge, 42, "currentIndex"); mapper->addMapping(LE_ScriptParam, 43); mapper->toFirst(); connect(model, SIGNAL(dataChanged(QModelIndex, QModelIndex)), this, SLOT(dataChanged(QModelIndex, QModelIndex)));}void PageScheme::newRow(){ changingSchemes = true; QAbstractItemModel * model = mapper->model(); model->insertRow(-1); selectScheme->setCurrentIndex(model->rowCount() - 1); changingSchemes = false; checkDupe();}void PageScheme::copyRow(){ changingSchemes = true; QAbstractItemModel * model = mapper->model(); model->insertRow(selectScheme->currentIndex()); selectScheme->setCurrentIndex(model->rowCount() - 1); changingSchemes = false; checkDupe();}void PageScheme::deleteRow(){ changingSchemes = true; int numberOfDefaultSchemes = ((GameSchemeModel*)mapper->model())->numberOfDefaultSchemes; if (selectScheme->currentIndex() < numberOfDefaultSchemes) { QMessageBox deniedMsg(this); deniedMsg.setIcon(QMessageBox::Warning); deniedMsg.setWindowTitle(QMessageBox::tr("Schemes - Warning")); deniedMsg.setText(QMessageBox::tr("Cannot delete default scheme '%1'!").arg(selectScheme->currentText())); deniedMsg.setWindowModality(Qt::WindowModal); deniedMsg.exec(); } else { QMessageBox reallyDeleteMsg(this); reallyDeleteMsg.setIcon(QMessageBox::Question); reallyDeleteMsg.setWindowTitle(QMessageBox::tr("Schemes - Are you sure?")); reallyDeleteMsg.setText(QMessageBox::tr("Do you really want to delete the game scheme '%1'?").arg(selectScheme->currentText())); reallyDeleteMsg.setWindowModality(Qt::WindowModal); reallyDeleteMsg.setStandardButtons(QMessageBox::Ok | QMessageBox::Cancel); if (reallyDeleteMsg.exec() == QMessageBox::Ok) { QAbstractItemModel * model = mapper->model(); model->removeRow(selectScheme->currentIndex()); } } changingSchemes = false;}void PageScheme::dataChanged(QModelIndex topLeft, QModelIndex bottomRight){ Q_UNUSED(bottomRight) if(topLeft.column() == 0) { checkDupe(); };}void PageScheme::schemeSelected(int n){ int c = ((GameSchemeModel*)mapper->model())->numberOfDefaultSchemes; gbGameModes->setEnabled(n >= c); gbBasicSettings->setEnabled(n >= c); LE_name->setEnabled(n >= c); L_name->setEnabled(n >= c); checkDupe();}// Check for duplicates and rename scheme if duplicate foundvoid PageScheme::checkDupe(){ if (changingSchemes) { return; } int except = selectScheme->currentIndex(); QString name = selectScheme->currentText(); GameSchemeModel* model = (GameSchemeModel*)mapper->model(); bool dupe = model->hasScheme(name, except); if (dupe) { QString newName; //name already used -> look for an appropriate name int i=2; while(model->hasScheme(newName = tr("%1 (%2)").arg(name).arg(i++), except)) { if(i > 1000) { return; } } LE_name->setText(newName); selectScheme->setCurrentText(newName); model->renameScheme(except, newName); QMessageBox dupeMsg(this); dupeMsg.setIcon(QMessageBox::Warning); dupeMsg.setWindowTitle(QMessageBox::tr("Schemes - Name already taken")); dupeMsg.setText(QMessageBox::tr("A scheme with the name '%1' already exists. Your scheme has been renamed to '%2'.").arg(name).arg(newName)); dupeMsg.setWindowModality(Qt::WindowModal); dupeMsg.exec(); }}