misc/libphyslayer/physfslualoader.c
author nemo
Fri, 13 Oct 2017 16:37:56 -0400
changeset 12701 79e13080b9db
parent 9991 3858d99476f5
child 13537 ecdf6ce2301e
permissions -rw-r--r--
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...

#include "lua.h"
#include "physfs.h"

#include "physfscompat.h"

#define BUFSIZE 1024

void *physfsReaderBuffer;

PHYSFS_DECL const char * physfsReader(lua_State *L, PHYSFS_File *f, size_t *size)
{

    if(PHYSFS_eof(f))
    {
        return NULL;
    }
    else
    {
        *size = PHYSFS_readBytes(f, physfsReaderBuffer, BUFSIZE);

        if(*size == 0)
            return NULL;
        else
            return physfsReaderBuffer;
    }
}

PHYSFS_DECL void physfsReaderSetBuffer(void *buffer)
{
    physfsReaderBuffer = buffer;
}