mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
{-
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
\-}
{-# LANGUAGE OverloadedStrings, CPP #-}
module HWProtoNEState where
import Control.Monad.Reader
import qualified Data.ByteString.Lazy as BL
import qualified Data.ByteString.Char8 as B
import Data.Digest.Pure.SHA
--------------------------------------
import CoreTypes
import Utils
import RoomsAndClients
import HandlerUtils
handleCmd_NotEntered :: CmdHandler
handleCmd_NotEntered ["NICK", newNick] = do
(ci, irnc) <- ask
let cl = irnc `client` ci
if not . B.null $ nick cl then return [ProtocolError $ loc "Nickname already chosen"]
else
if illegalName newNick then return [ByeClient $ loc "Illegal nickname"]
else
return $
ModifyClient (\c -> c{nick = newNick}) :
AnswerClients [sendChan cl] ["NICK", newNick] :
[CheckRegistered | clientProto cl /= 0]
handleCmd_NotEntered ["PROTO", protoNum] = do
(ci, irnc) <- ask
let cl = irnc `client` ci
if clientProto cl > 0 then return [ProtocolError $ loc "Protocol already known"]
else
if parsedProto == 0 then return [ProtocolError $ loc "Bad number"]
else
return $
ModifyClient (\c -> c{clientProto = parsedProto}) :
AnswerClients [sendChan cl] ["PROTO", showB parsedProto] :
[CheckRegistered | not . B.null $ nick cl]
where
parsedProto = readInt_ protoNum
handleCmd_NotEntered ["PASSWORD", passwd] = do
(ci, irnc) <- ask
let cl = irnc `client` ci
if clientProto cl < 48 && passwd == webPassword cl then
return $ JoinLobby : [AnswerClients [sendChan cl] ["ADMIN_ACCESS"] | isAdministrator cl]
else
return [ByeClient "Authentication failed"]
handleCmd_NotEntered ["PASSWORD", passwd, clientSalt] = do
(ci, irnc) <- ask
let cl = irnc `client` ci
let clientHash = h [clientSalt, serverSalt cl, webPassword cl, showB $ clientProto cl, "!hedgewars"]
let serverHash = h [serverSalt cl, clientSalt, webPassword cl, showB $ clientProto cl, "!hedgewars"]
if passwd == clientHash then
return [
AnswerClients [sendChan cl] ["SERVER_AUTH", serverHash]
, JoinLobby
]
else
return [ByeClient "Authentication failed"]
where
h = B.pack . showDigest . sha1 . BL.fromChunks
#if defined(OFFICIAL_SERVER)
handleCmd_NotEntered ["CHECKER", protoNum, newNick, password] = do
(ci, irnc) <- ask
let cl = irnc `client` ci
if parsedProto == 0 then return [ProtocolError $ loc "Bad number"]
else
return $ [
ModifyClient (\c -> c{clientProto = parsedProto, nick = newNick, webPassword = password, isChecker = True})
, CheckRegistered]
where
parsedProto = readInt_ protoNum
#endif
handleCmd_NotEntered _ = return [ProtocolError "Incorrect command (state: not entered)"]