mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
# Find GLEW
#
# Once done this will define
# GLEW_FOUND - system has GLEW
# GLEW_INCLUDE_DIR - the GLEW include directory
# GLEW_LIBRARY - The library needed to use GLEW
# Copyright (c) 2013, Vittorio Giovara <vittorio.giovara@gmail.com>
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
include(FindPackageHandleStandardArgs)
find_path( GLEW_INCLUDE_DIR GL/glew.h
/usr/include
/usr/local/include
/sw/include
/opt/local/include
$ENV{PROGRAMFILES}/GLEW/include
DOC "The directory where GL/glew.h resides")
find_library( GLEW_LIBRARY
NAMES GLEW glew glew32 glew32s
PATHS
/usr/lib64
/usr/lib
/usr/local/lib64
/usr/local/lib
/sw/lib
/opt/local/lib
$ENV{PROGRAMFILES}/GLEW/lib
DOC "The GLEW library")
if(BUILD_ENGINE_JS)
set(GLEW_INCLUDE_DIR "${EMSCRIPTEN_ROOT_PATH}/system/include")
SET(GLEW_LIBRARY "glew_emscripten_internal")
endif()
find_package_handle_standard_args(GLEW DEFAULT_MSG GLEW_LIBRARY GLEW_INCLUDE_DIR)
mark_as_advanced(GLEW_LIBRARY GLEW_INCLUDE_DIR)