mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
sudo: required
dist: trusty
language: c
sudo: true
os:
- linux
- osx
branches:
only:
master
compiler:
- gcc
- clang
matrix:
exclude:
- os: osx
compiler: gcc
env:
- BUILD_ARGS="-DCMAKE_BUILD_TYPE=Release"
- BUILD_ARGS="-DCMAKE_BUILD_TYPE=Debug"
- BUILD_ARGS="-DNOSERVER=1 -DGL2=1 -DNOPNG=1"
- BUILD_ARGS="-DNOSERVER=1 -DLUA_SYSTEM=0 -DPHYSFS_SYSTEM=0"
matrix:
include:
- language: c
os: linux
compiler: clang
env: BUILD_ARGS="-DNOSERVER=1 -DBUILD_ENGINE_C=1"
- language: c
os: osx
compiler: clang
env: BUILD_ARGS="-DNOSERVER=1 -DBUILD_ENGINE_C=1"
- language: c
os: linux
compiler: clang
env: BUILD_ARGS="-DNOSERVER=1 -DBUILD_ENGINE_C=1 -DGL2=1"
- language: c
os: osx
compiler: clang
env: BUILD_ARGS="-DNOSERVER=1 -DBUILD_ENGINE_C=1 -DGL2=1"
- language: objective-c
sudo: required
os: osx
compiler: clang
env: TRAVIS_OS_NAME="ios" SDL_LIB_PATH="$TRAVIS_BUILD_DIR/../Library"
osx_image: xcode7.2
before_install: |
if [ "$TRAVIS_OS_NAME" == "linux" ]; then
sudo add-apt-repository -y ppa:zoogie/sdl2-snapshots
sudo apt-get update -qq
elif [ "$TRAVIS_OS_NAME" == "osx" ]; then
brew update --all
elif [ "$TRAVIS_OS_NAME" == "ios" ]; then
hg clone http://hg.libsdl.org/SDL $SDL_LIB_PATH/SDL/
hg clone http://hg.libsdl.org/SDL_image $SDL_LIB_PATH/SDL_image/
hg clone http://hg.libsdl.org/SDL_net $SDL_LIB_PATH/SDL_net/
hg clone http://hg.libsdl.org/SDL_ttf $SDL_LIB_PATH/SDL_ttf/
hg clone http://hg.libsdl.org/SDL_mixer $SDL_LIB_PATH/SDL_mixer/
fi
install: |
if [ "$TRAVIS_OS_NAME" == "linux" ]; then
sudo apt-get install -y debhelper cmake dpkg-dev libqt4-dev qt4-qmake libphysfs-dev libsdl2-dev libsdl2-ttf-dev libsdl2-mixer-dev libsdl2-image-dev libsdl2-net-dev bzip2 ghc libghc-mtl-dev libghc-parsec3-dev libghc-vector-dev libghc-zlib-dev libghc-random-dev libghc-stm-dev libghc-network-dev libghc-sandi-dev libghc-hslogger-dev libghc-utf8-string-dev libghc-sha-dev libghc-entropy-dev libghc-regex-tdfa-dev liblua5.1-0-dev imagemagick fpc fp-compiler fp-units-misc libpng-dev fp-units-gfx libavcodec-dev libavformat-dev libglew1.6-dev
elif [ "$TRAVIS_OS_NAME" == "osx" ]; then
brew install fpc glew qt physfs lua51 sdl2 sdl2_image sdl2_net sdl2_ttf ffmpeg ghc cabal-install
brew install sdl2_mixer --with-libvorbis
# use cabal install haskell deps, pas2c ones are covered by server
if [[ "$BUILD_ARGS" != *"NOSERVER"* ]]; then
cabal update
cabal install --only-dependencies gameServer/hedgewars-server.cabal
fi
if [[ "$BUILD_ARGS" == *"BUILD_ENGINE_C"* ]]; then
cabal update
cabal install --only-dependencies tools/pas2c/pas2c.cabal
fi
# avoid installing Sparkle, add default unit path
export BUILD_ARGS="$BUILD_ARGS -DNOAUTOUPDATE=1"
elif [ "$TRAVIS_OS_NAME" == "ios" ]; then
# FPC 3.0.0 required for using FPC 3.0.1 which contains rtl for ios
sudo bash tools/dmg_pkg_install.sh ftp://freepascal.stack.nl/pub/mirrors/fpc/dist/3.0.0/i386-macosx/fpc-3.0.0.intel-macosx.dmg
sudo bash tools/dmg_pkg_install.sh ftp://freepascal.stack.nl/pub/mirrors/fpc/dist/3.0.0/i386-macosx/fpc-3.0.1.intel-macosx.cross.ios.dmg
fi
before_script: |
if [ "$TRAVIS_OS_NAME" == "ios" ]; then
# More or less stable hw iOS version can be compiled with FPC 3.1.1,
# but there are no (easy?) way to build it from sources,
# so we just temporary switch Xcode project to use FPC 3.0.1
git apply tools/fix_fpc_ios_build_patch.diff
xctool -project ./project_files/HedgewarsMobile/Hedgewars.xcodeproj -scheme UpdateDataFolder build
else
mkdir build && cd build && cmake $BUILD_ARGS ..
fi
script: |
if [ "$TRAVIS_OS_NAME" == "ios" ]; then
xctool -project ./project_files/HedgewarsMobile/Hedgewars.xcodeproj -scheme Hedgewars -configuration Release build CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO
else
make VERBOSE=1
fi
after_success: |
if [ "$TRAVIS_OS_NAME" == "linux" ]; then
make test_verbose
elif [ "$TRAVIS_OS_NAME" == "osx" ]; then
make install
fi
notifications:
email: false
irc:
channels:
- "chat.freenode.net#hedgewars"
template:
- "hw-build #%{build_number} (%{commit} by %{author}): %{message}"
- "See details at %{build_url}"
on_success: change
on_failure: always
skip_join: false