- Two more land templates
- Show engine error messages in net game
- Many small engine improvements
/*
* Hedgewars, a worms-like game
* Copyright (c) 2005 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef NET_H
#define NET_H
#include <QObject>
#include <QTcpSocket>
#include <QRegExp>
#include <QStringList>
#include <QTimer>
#include "team.h"
#define MAGIC_CHAR "\x2f"
struct netTeam
{
QString nick;
QStringList hhs;
};
class GameUIConfig;
class HWNet : public QObject
{
Q_OBJECT
public:
HWNet(GameUIConfig * config);
void Connect(const QString & hostName, quint16 port, const QString & nick);
void Disconnect();
void JoinGame(const QString & game);
void AddTeam(const HWTeam & team);
void StartGame();
signals:
void Connected();
void AddGame(const QString & chan);
void EnteredGame();
void FromNet(const QByteArray & buf);
void LocalCFG(const QString & team);
void ChangeInTeams(const QStringList & teams);
public slots:
void SendNet(const QByteArray & buf);
private:
enum NetState {
nsDisconnected = 0,
nsConnecting = 1,
nsConnected = 3,
nsJoining = 4,
nsJoined = 5,
nsStarting = 6,
nsGaming = 7,
nsQuitting = 8
};
QTcpSocket NetSocket;
NetState state;
QRegExp * IRCmsg_cmd_text;
QRegExp * IRCmsg_number_param;
QRegExp * IRCmsg_who_cmd_target;
QRegExp * IRCmsg_who_cmd_target_text;
QRegExp * IRCmsg_who_cmd_text;
QString mynick;
QString opnick;
QString channel;
QString seed;
bool isOp;
quint32 opCount;
netTeam teams[5];
quint8 teamsCount;
int playerscnt;
int configasks;
QByteArray NetBuffer;
QTimer * TimerFlusher;
GameUIConfig * config;
void RawSendNet(const QString & buf);
void RawSendNet(const QByteArray & buf);
void ParseLine(const QByteArray & line);
void msgcmd_textHandler(const QString & msg);
void msgnumber_paramHandler(const QString & msg);
void msgwho_cmd_targetHandler(const QString & msg);
void msgwho_cmd_textHandler(const QString & msg);
void msgwho_cmd_target_textHandler(const QString & msg);
void hwp_opmsg(const QString & who, const QString & msg);
void hwp_chanmsg(const QString & who, const QString & msg);
void ConfigAsked();
void NetTeamAdded(const QString & msg);
void RunGame();
private slots:
void ClientRead();
void OnConnect();
void OnDisconnect();
void Perform();
void displayError(QAbstractSocket::SocketError socketError);
void FlushNetBuf();
};
#define SENDCFGSTRNET(a) {\
QByteArray strmsg; \
strmsg.append(a); \
quint8 sz = strmsg.size(); \
QByteArray enginemsg = QByteArray((char *)&sz, 1) + strmsg; \
QString _msg = MAGIC_CHAR MAGIC_CHAR + QString(enginemsg.toBase64()); \
hwp_chanmsg(mynick, _msg); \
RawSendNet(QString("PRIVMSG %1 :").arg(channel) + _msg); \
}
#define SENDCFGSTRLOC(a) {\
QByteArray strmsg; \
strmsg.append(QString(a).toUtf8()); \
quint8 sz = strmsg.size(); \
QByteArray enginemsg = QByteArray((char *)&sz, 1) + strmsg; \
emit FromNet(enginemsg); \
}
#endif