Change graves of teams in missions for greater variety
In A Space Adventure, only one grave was used for all teams, which was clearly bad.
-- Teamwork 2
-- Original scenario by Arkhnen
HedgewarsScriptLoad("Scripts/Locale.lua")
local player = nil
local hlayer = nil
local enemy = nil
local Pack = nil
local help = false
local GameOver = false
function onGameInit()
Seed = 0
GameFlags = gfDisableWind
TurnTime = 600000000
CaseFreq = 0
MinesNum = 0
MinesTime = 0
-- Disable Sudden Death
HealthDecrease = 0
WaterRise = 0
Explosives = 0
Delay = 10
Map = "CrazyMission"
Theme = "CrazyMission"
AddTeam(loc("Feeble Resistance"), 14483456, "Statue", "Island", "Default", "cm_kiwi")
player = AddHog(loc("Greg"), 0, 30, "NoHat")
hlayer = AddHog(loc("Mark"), 0, 40, "NoHat")
AddTeam(loc("Cybernetic Empire"), 1175851, "ring", "Island", "Robot", "cm_binary")
enemy = AddHog(loc("WatchBot 4000"), 5, 50, "cyborg1")
SetGearPosition(player, 180, 555)
SetGearPosition(enemy, 1500, 914)
SetGearPosition(hlayer, 333, 555)
end
function onGameStart()
Pack = SpawnAmmoCrate(40, 888, amPickHammer)
SpawnAmmoCrate(90, 888, amBaseballBat)
SpawnAmmoCrate(822, 750, amBlowTorch)
SpawnUtilityCrate(700, 580, amJetpack)
SpawnUtilityCrate(1400, 425, amParachute)
SpawnAmmoCrate(1900, 770, amDynamite)
SpawnAmmoCrate(1794, 970, amDynamite)
ShowMission(loc("Teamwork 2"), loc("Scenario"), loc("Eliminate WatchBot 4000.") .. "|" .. loc("Both your hedgehogs must survive.") .. "|" .. loc("Land mines explode instantly."), -amBaseballBat, 0)
AddGear(355, 822, gtSMine, 0, 0, 0, 0)
AddGear(515, 525, gtSMine, 0, 0, 0, 0)
AddGear(1080, 821, gtMine, 0, 0, 0, 0)
AddGear(1055, 821, gtMine, 0, 0, 0, 0)
AddGear(930, 587, gtMine, 0, 0, 0, 0)
AddGear(955, 556, gtMine, 0, 0, 0, 0)
AddGear(980, 556, gtMine, 0, 0, 0, 0)
AddGear(1005, 556, gtMine, 0, 0, 0, 0)
AddGear(710, 790, gtMine, 0, 0, 0, 0)
AddGear(685, 790, gtMine, 0, 0, 0, 0)
AddGear(660, 790, gtMine, 0, 0, 0, 0)
AddGear(1560, 540, gtMine, 0, 0, 0, 0)
AddGear(1610, 600, gtMine, 0, 0, 0, 0)
AddGear(1660, 655, gtMine, 0, 0, 0, 0)
AddGear(713, 707, gtMine, 0, 0, 0, 0)
AddGear(1668, 969, gtExplosives, 0, 0, 0, 0)
AddGear(1668, 906, gtExplosives, 0, 0, 0, 0)
AddGear(1668, 842, gtExplosives, 0, 0, 0, 0)
AddGear(1713, 969, gtExplosives, 0, 0, 0, 0)
SetWind(90)
-- The enemy has no weapons and can only skip
for i=0, AmmoTypeMax do
if i ~= amNothing and i ~= amSkip then
AddAmmo(enemy, i, 0)
end
end
end
function onGearAdd(gear)
if GetGearType(gear) == gtJetpack then
SetHealth(gear, 300)
end
end
function onAmmoStoreInit()
SetAmmo(amParachute, 1, 0, 0, 2)
SetAmmo(amSwitch, 9, 0, 0, 0)
SetAmmo(amSkip, 9, 0, 0, 0)
SetAmmo(amPickHammer, 0, 0, 0, 1)
SetAmmo(amBaseballBat, 0, 0, 0, 1)
SetAmmo(amBlowTorch, 0, 0, 0, 2)
SetAmmo(amJetpack, 0, 0, 0, 1)
SetAmmo(amDynamite, 0, 0, 0, 1)
end
function onGearDelete(gear)
if gear == Pack then
HogSay(CurrentHedgehog, loc("This will certianly come in handy."), SAY_THINK)
end
-- Note: The victory sequence is done automatically by Hedgewars
if ( ((gear == player) or (gear == hlayer)) and (GameOver == false)) then
ShowMission(loc("Teamwork 2"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)
GameOver = true
SetHealth(hlayer, 0)
SetHealth(player, 0)
end
end