Change graves of teams in missions for greater variety
In A Space Adventure, only one grave was used for all teams, which was clearly bad.
HedgewarsScriptLoad("/Scripts/Locale.lua")
---------------------------------------------------------------
local player = nil -- This variable will point to the hog's gear
local instructor = nil
local enemy = nil
local GameOver = false
local birdSpeech = false
local birdSqualk = false
local GirderCrate = nil
function onGameInit()
-- Things we don't modify here will use their default values.
Seed = 0 -- The base number for the random number generator
GameFlags = gfInfAttack +gfDisableWind-- Game settings and rules
TurnTime = 90000 -- The time the player has to move each round (in ms)
CaseFreq = 0 -- The frequency of crate drops
MinesNum = 0 -- The number of mines being placed
MinesTime = 1
Explosives = 0 -- The number of explosives being placed
Delay = 10 -- The delay between each round
Map = "Tree" -- The map to be played
Theme = "Halloween" -- The theme to be used
-- Disable Sudden Death
HealthDecrease = 0
WaterRise = 0
AddTeam(loc("Bloody Rookies"), 14483456, "deadhog", "Island", "Default", "cm_eyes")
player = AddHog(loc("Hunter"), 0, 1, "NoHat")
--852718
AddTeam(loc("Toxic Team"), 1175851, "skull", "Island", "Default", "cm_magicskull")
enemy = AddHog(loc("Poison"), 1, 10, "Skull")
SetGearPosition(player,970,23)
SetGearPosition(enemy,498,806)
end
function onGameStart()
--right side mines
AddGear(1681,359,gtMine, 0, 0, 0, 0)
AddGear(1718,518,gtMine, 0, 0, 0, 0)
AddGear(1648,527,gtMine, 0, 0, 0, 0)
AddGear(1584,522,gtMine, 0, 0, 0, 0)
--tunnel mines
AddGear(301,569,gtSMine, 0, 0, 0, 0)
AddGear(372,608,gtSMine, 0, 0, 0, 0)
AddGear(453,628,gtSMine, 0, 0, 0, 0)
AddGear(524,611,gtSMine, 0, 0, 0, 0)
AddGear(613,611,gtSMine, 0, 0, 0, 0)
AddGear(308,486,gtSMine, 0, 0, 0, 0)
AddGear(372,478,gtSMine, 0, 0, 0, 0)
AddGear(453,466,gtSMine, 0, 0, 0, 0)
AddGear(524,471,gtSMine, 0, 0, 0, 0)
AddGear(613,466,gtSMine, 0, 0, 0, 0)
--above the tunnel mines
AddGear(331,433,gtMine, 0, 0, 0, 0)
AddGear(404,420,gtMine, 0, 0, 0, 0)
AddGear(484,424,gtMine, 0, 0, 0, 0)
AddGear(562,417,gtMine, 0, 0, 0, 0)
AddGear(640,412,gtMine, 0, 0, 0, 0)
-- crates crates and more crates
SpawnAmmoCrate(1208,576,amBlowTorch)
SpawnAmmoCrate(1467,376,amPickHammer)
SpawnUtilityCrate(373,165,amGirder)
SpawnUtilityCrate(704,623,amJetpack)
SpawnUtilityCrate(1646,749,amLaserSight)
SpawnAmmoCrate(745,418,amShotgun) --shotgun1
SpawnAmmoCrate(833,432,amFirePunch) --fire punch
GirderCrate = SpawnAmmoCrate(1789,514,amShotgun) -- final shotgun
SpawnAmmoCrate(1181,419,amBee)
ShowMission(loc("Spooky Tree"), loc("Scenario"),
loc("Eliminate the enemy before the time runs out.") .. "|" ..
loc("Unlimited Attacks: Attacks don't end your turn") .. "|" ..
loc("Mines time: 0 seconds"), -amBee, 0)
SetWind(-75)
end
function onGameTick()
if CurrentHedgehog ~= nil then
if (birdSqualk == false) and (GetX(CurrentHedgehog) == 1102) and (GetY(CurrentHedgehog) == 133) then
birdSqualk = true
PlaySound(sndBirdyLay)
end
if (birdSpeech == false) and (GetX(CurrentHedgehog) == 1068) and (GetY(CurrentHedgehog) == 162) then
birdSpeech = true
HogSay(player,loc("Good birdy......"),SAY_THINK)
end
end
if CurrentHedgehog ~= nil then
--AddCaption(GetX(CurrentHedgehog) .. ";" .. GetY(CurrentHedgehog))
end
if (TotalRounds == 2) and (GameOver == false) then -- just in case
SetHealth(player, 0)
GameOver = true
end
if TurnTimeLeft == 1 then
--ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0);
SetHealth(player, 0)
GameOver = true
end
end
function onAmmoStoreInit()
SetAmmo(amShotgun, 0, 0, 0, 1)
SetAmmo(amFirePunch, 0, 0, 0, 1)
SetAmmo(amBee, 0, 0, 0, 1)
SetAmmo(amBlowTorch, 0, 0, 0, 1)
SetAmmo(amGirder, 0, 0, 0, 1)
SetAmmo(amParachute, 1, 0, 0, 1)
SetAmmo(amPickHammer, 0, 0, 0, 1)
SetAmmo(amJetpack, 0, 0, 0, 1)
SetAmmo(amLaserSight, 0, 0, 0, 1)
end
function onGearDelete(gear)
if gear == GirderCrate then
TurnTimeLeft = TurnTimeLeft + 30000
end
if GetGearType(gear) == gtCase then
TurnTimeLeft = TurnTimeLeft + 5000
end
if (gear == enemy) and (GameOver == false) then
ShowMission(loc("Spooky Tree"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0);
elseif gear == player then
ShowMission(loc("Spooky Tree"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)
GameOver = true
end
end