(** Hedgewars, a free turn based strategy game* Copyright (c) 2004-2010 Andrey Korotaev <unC0Rr@gmail.com>** This program is free software; you can redistribute it and/or modify* it under the terms of the GNU General Public License as published by* the Free Software Foundation; version 2 of the License** This program is distributed in the hope that it will be useful,* but WITHOUT ANY WARRANTY; without even the implied warranty of* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the* GNU General Public License for more details.** You should have received a copy of the GNU General Public License* along with this program; if not, write to the Free Software* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA*){$INCLUDE "options.inc"}{$IFDEF WIN32}{$R hwengine.rc}{$ENDIF}{$IFDEF HWLIBRARY}unit hwengine;interface{$ELSE}program hwengine;{$ENDIF}uses SDLh in 'SDLh.pas', uConsts in 'uConsts.pas', uGame in 'uGame.pas', uMisc in 'uMisc.pas', uStore in 'uStore.pas', uWorld in 'uWorld.pas', uIO in 'uIO.pas', uGears in 'uGears.pas', uVisualGears in 'uVisualGears.pas', uConsole in 'uConsole.pas', uKeys in 'uKeys.pas', uTeams in 'uTeams.pas', uSound in 'uSound.pas', uRandom in 'uRandom.pas', uAI in 'uAI.pas', uAIMisc in 'uAIMisc.pas', uAIAmmoTests in 'uAIAmmoTests.pas', uAIActions in 'uAIActions.pas', uCollisions in 'uCollisions.pas', uLand in 'uLand.pas', uLandTemplates in 'uLandTemplates.pas', uLandObjects in 'uLandObjects.pas', uLandGraphics in 'uLandGraphics.pas', uLocale in 'uLocale.pas', uAmmos in 'uAmmos.pas', uSHA in 'uSHA.pas', uFloat in 'uFloat.pas', uStats in 'uStats.pas', uChat in 'uChat.pas', uLandTexture in 'uLandTexture.pas', uScript in 'uScript.pas', sysutils;// also: GSHandlers.inc// CCHandlers.inc// HHHandlers.inc// SinTable.inc// proto.incvar isTerminated: boolean = false; alsoShutdownFrontend: boolean = false;{$IFDEF HWLIBRARY}type arrayofpchar = array[0..7] of PChar;procedure initEverything;procedure freeEverything;implementation{$ELSE}procedure OnDestroy; forward;procedure freeEverything; forward;{$ENDIF}////////////////////////////////procedure DoTimer(Lag: LongInt);{$IFNDEF IPHONEOS}var s: shortstring;{$ENDIF}begin inc(RealTicks, Lag); case GameState of gsLandGen: begin GenMap; GameState:= gsStart; end; gsStart: begin if HasBorder then DisableSomeWeapons; AddClouds; AssignHHCoords; AddMiscGears; StoreLoad; InitWorld; ResetKbd; SoundLoad; if GameType = gmtSave then begin isSEBackup:= isSoundEnabled; isSoundEnabled:= false end; FinishProgress; PlayMusic; SetScale(zoom); ScriptCall('onGameStart'); GameState:= gsGame; end; gsConfirm, gsGame: begin DrawWorld(Lag); // never place between ProcessKbd and DoGameTick - bugs due to /put cmd and isCursorVisible ProcessKbd; DoGameTick(Lag); ProcessVisualGears(Lag); end; gsChat: begin DrawWorld(Lag); DoGameTick(Lag); ProcessVisualGears(Lag); end; gsExit: begin isTerminated:= true; end; end; SDL_GL_SwapBuffers();{$IFDEF SDL13} SDL_RenderPresent();{$ENDIF}{$IFNDEF IPHONEOS} // not going to make captures on the iPhone if flagMakeCapture then begin flagMakeCapture:= false; s:= 'hw_' + FormatDateTime('YYYY-MM-DD_HH-mm-ss', Now()) + inttostr(GameTicks); WriteLnToConsole('Saving ' + s + '...'); MakeScreenshot(s); //SDL_SaveBMP_RW(SDLPrimSurface, SDL_RWFromFile(Str2PChar(s), 'wb'), 1) end;{$ENDIF}end;////////////////////procedure OnDestroy;begin WriteLnToConsole('Freeing resources...'); if isSoundEnabled then ReleaseSound(); StoreRelease(); FreeGearsList(); FreeVisualGears(); FreeLand(); ControllerClose(); SendKB(); CloseIPC(); TTF_Quit(); SDL_Quit(); isTerminated:= false;end;///////////////////procedure MainLoop; var PrevTime, CurrTime: Longword; {$IFNDEF IPHONEOS}event: TSDL_Event;{$ENDIF}begin PrevTime:= SDL_GetTicks; while isTerminated = false do begin{$IFNDEF IPHONEOS}// have to remove this cycle because otherwise it segfaults at exit while SDL_PollEvent(@event) <> 0 do begin case event.type_ of SDL_KEYDOWN: if GameState = gsChat then KeyPressChat(event.key.keysym.unicode);{$IFDEF SDL13} SDL_WINDOWEVENT:{$ELSE} SDL_ACTIVEEVENT:{$ENDIF} if (event.active.state and SDL_APPINPUTFOCUS) <> 0 then cHasFocus:= event.active.gain = 1; //SDL_VIDEORESIZE: Resize(max(event.resize.w, 600), max(event.resize.h, 450)); SDL_MOUSEBUTTONDOWN: if event.button.button = SDL_BUTTON_WHEELDOWN then uKeys.wheelDown:= true; SDL_MOUSEBUTTONUP: if event.button.button = SDL_BUTTON_WHEELUP then uKeys.wheelUp:= true; SDL_JOYAXISMOTION: ControllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value); SDL_JOYHATMOTION: ControllerHatEvent(event.jhat.which, event.jhat.hat, event.jhat.value); SDL_JOYBUTTONDOWN: ControllerButtonEvent(event.jbutton.which, event.jbutton.button, true); SDL_JOYBUTTONUP: ControllerButtonEvent(event.jbutton.which, event.jbutton.button, false); SDL_QUITEV: isTerminated:= true end; // end case event.type_ of end; // end while SDL_PollEvent(@event) <> 0 do{$ENDIF} if isTerminated = false then begin CurrTime:= SDL_GetTicks; if PrevTime + cTimerInterval <= CurrTime then begin DoTimer(CurrTime - PrevTime); PrevTime:= CurrTime end else SDL_Delay(1); IPCCheckSock(); end; end;end;/////////////////////////procedure ShowMainWindow;begin if cFullScreen then ParseCommand('fullscr 1', true) else ParseCommand('fullscr 0', true); SDL_ShowCursor(0)end;///////////////{$IFDEF HWLIBRARY}procedure Game(gameArgs: arrayofpchar); cdecl; export;{$ELSE}procedure Game;{$ENDIF}var p: TPathType; s: shortstring;begin{$IFDEF HWLIBRARY} initEverything(); Randomize(); cBits:= 32; cFullScreen:= false; cVSyncInUse:= true; cTimerInterval:= 8; PathPrefix:= 'Data'; cReducedQuality:= false; cShowFPS:= true; cInitVolume:= 100; UserNick:= gameArgs[0]; val(gameArgs[1], ipcPort); isSoundEnabled:= false;//gameArgs[2] = '1'; isMusicEnabled:= false;//gameArgs[3] = '1'; cLocaleFName:= gameArgs[4]; cAltDamage:= gameArgs[5] = '1'; val(gameArgs[6], cScreenHeight); val(gameArgs[7], cScreenWidth); cInitHeight:= cScreenHeight; cInitWidth:= cScreenWidth;{$ENDIF} for p:= Succ(Low(TPathType)) to High(TPathType) do if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p]; WriteToConsole('Init SDL... '); SDLTry(SDL_Init(SDL_INIT_VIDEO) >= 0, true); WriteLnToConsole(msgOK); SDL_EnableUNICODE(1); WriteToConsole('Init SDL_ttf... '); SDLTry(TTF_Init() <> -1, true); WriteLnToConsole(msgOK);{$IFDEF WIN32} s:= SDL_getenv('SDL_VIDEO_CENTERED'); SDL_putenv('SDL_VIDEO_CENTERED=1'); ShowMainWindow(); SDL_putenv(str2pchar('SDL_VIDEO_CENTERED=' + s));{$ELSE} ShowMainWindow();{$ENDIF} AddProgress(); ControllerInit(); // has to happen before InitKbdKeyTable to map keys InitKbdKeyTable(); if recordFileName = '' then InitIPC; WriteLnToConsole(msgGettingConfig); LoadLocale(Pathz[ptLocale] + '/en.txt'); // Do an initial load with english if cLocaleFName <> 'en.txt' then begin // Try two letter locale first before trying specific locale overrides if (Length(cLocaleFName) > 6) and (Copy(cLocaleFName,1,2)+'.txt' <> 'en.txt') then LoadLocale(Pathz[ptLocale] + '/' + Copy(cLocaleFName,1,2)+'.txt'); LoadLocale(Pathz[ptLocale] + '/' + cLocaleFName); end; if recordFileName = '' then SendIPCAndWaitReply('C') // ask for game config else LoadRecordFromFile(recordFileName); ScriptOnGameInit; s:= 'eproto ' + inttostr(cNetProtoVersion); SendIPCRaw(@s[0], Length(s) + 1); // send proto version InitTeams(); AssignStores(); if isSoundEnabled then InitSound(); isDeveloperMode:= false; TryDo(InitStepsFlags = cifAllInited, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true); ParseCommand('rotmask', true); MainLoop(); OnDestroy();{$IFDEF HWLIBRARY}freeEverything();{$ENDIF} if alsoShutdownFrontend then halt;end;procedure initEverything;begin uConsts.initModule; uMisc.initModule; uConsole.initModule; // MUST happen after uMisc uAI.initModule; //uAIActions does not need initialization //uAIAmmoTests does not need initialization uAIMisc.initModule; uAmmos.initModule; uChat.initModule; uCollisions.initModule; //uFloat does not need initialization //uGame does not need initialization uGears.initModule; uIO.initModule; uKeys.initModule; uLand.initModule; //uLandGraphics does not need initialization //uLandObjects does not need initialization //uLandTemplates does not need initialization //uLandTexture does not need initialization //uLocale does not need initialization uRandom.initModule; //uSHA does not need initialization uSound.initModule; uStats.initModule; uStore.initModule; uTeams.initModule; uVisualGears.initModule; uWorld.initModule; uScript.initModule;end;procedure freeEverything;begin uWorld.freeModule; uVisualGears.freeModule; //stub uTeams.freeModule; uStore.freeModule; //stub uStats.freeModule; //stub uSound.freeModule; //stub //uSHA does not need to be freed uRandom.freeModule; //stub //uLocale does not need to be freed //uLandTemplates does not need to be freed //uLandTexture does not need to be freed //uLandObjects does not need to be freed //uLandGraphics does not need to be freed uLand.freeModule; uKeys.freeModule; //stub uIO.freeModule; //stub uGears.freeModule; //uGame does not need to be freed //uFloat does not need to be freed uCollisions.freeModule; //stub uChat.freeModule; //stub uAmmos.freeModule; uAIMisc.freeModule; //stub //uAIAmmoTests does not need to be freed //uAIActions does not need to be freed uAI.freeModule; //stub uConsole.freeModule; uConsts.freeModule; //stub uScript.freeModule;// uMisc closes the debug log. uMisc.freeModule;end;/////////////////////////procedure GenLandPreview;var Preview: TPreview; h: byte;begin InitIPC; IPCWaitPongEvent; TryDo(InitStepsFlags = cifRandomize, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true); Preview:= GenPreview; WriteLnToConsole('Sending preview...'); SendIPCRaw(@Preview, sizeof(Preview)); h:= MaxHedgehogs; SendIPCRaw(@h, sizeof(h)); WriteLnToConsole('Preview sent, disconnect'); CloseIPC();end;{$IFNDEF HWLIBRARY}////////////////////////////////procedure Resize(w, h: LongInt);begin cScreenWidth:= w; cScreenHeight:= h; if cFullScreen then ParseCommand('/fullscr 1', true) else ParseCommand('/fullscr 0', true);end;/////////////////////procedure DisplayUsage;var i: LongInt;begin WriteLn('Wrong argument format: correct configurations is'); WriteLn(); WriteLn(' hwengine <path to data folder> <path to replay file> [option]'); WriteLn(); WriteLn('where [option] must be specified either as'); WriteLn(' --set-video [screen width] [screen height] [color dept]'); WriteLn(' --set-audio [volume] [enable music] [enable sounds]'); WriteLn(' --set-other [language file] [full screen] [show FPS]'); WriteLn(' --set-multimedia [screen height] [screen width] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen]'); WriteLn(' --set-everything [screen height] [screen width] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen] [show FPS] [alternate damage] [timer value] [reduced quality]'); WriteLn(); WriteLn('Read documentation online at http://www.hedgewars.org/node/1465 for more information'); Write('parsed command: '); for i:=0 to ParamCount do Write(ParamStr(i) + ' '); WriteLn();end;////////////////////procedure GetParams;{$IFDEF DEBUGFILE}var i: LongInt;{$ENDIF}begin case ParamCount of 18: begin val(ParamStr(2), cScreenWidth); val(ParamStr(3), cScreenHeight); cInitWidth:= cScreenWidth; cInitHeight:= cScreenHeight; cBitsStr:= ParamStr(4); val(cBitsStr, cBits); val(ParamStr(5), ipcPort); cFullScreen:= ParamStr(6) = '1'; isSoundEnabled:= ParamStr(7) = '1'; cVSyncInUse:= ParamStr(8) = '1'; cWeaponTooltips:= ParamStr(9) = '1'; cLocaleFName:= ParamStr(10); val(ParamStr(11), cInitVolume); val(ParamStr(12), cTimerInterval); PathPrefix:= ParamStr(13); cShowFPS:= ParamStr(14) = '1'; cAltDamage:= ParamStr(15) = '1'; UserNick:= DecodeBase64(ParamStr(16)); isMusicEnabled:= ParamStr(17) = '1'; cReducedQuality:= ParamStr(18) = '1'; end; 3: begin val(ParamStr(2), ipcPort); GameType:= gmtLandPreview; if ParamStr(3) <> 'landpreview' then OutError(errmsgShouldntRun, true); end; 2: begin PathPrefix:= ParamStr(1); recordFileName:= ParamStr(2); end; 6: begin PathPrefix:= ParamStr(1); recordFileName:= ParamStr(2); if ParamStr(3) = '--set-video' then begin val(ParamStr(4), cScreenWidth); val(ParamStr(5), cScreenHeight); cInitWidth:= cScreenWidth; cInitHeight:= cScreenHeight; cBitsStr:= ParamStr(6); val(cBitsStr, cBits); end else begin if ParamStr(3) = '--set-audio' then begin val(ParamStr(4), cInitVolume); isMusicEnabled:= ParamStr(5) = '1'; isSoundEnabled:= ParamStr(6) = '1'; end else begin if ParamStr(3) = '--set-other' then begin cLocaleFName:= ParamStr(4); cFullScreen:= ParamStr(5) = '1'; cShowFPS:= ParamStr(6) = '1'; end else GameType:= gmtSyntax; end end; end; 11: begin PathPrefix:= ParamStr(1); recordFileName:= ParamStr(2); if ParamStr(3) = '--set-multimedia' then begin val(ParamStr(4), cScreenWidth); val(ParamStr(5), cScreenHeight); cInitWidth:= cScreenWidth; cInitHeight:= cScreenHeight; cBitsStr:= ParamStr(6); val(cBitsStr, cBits); val(ParamStr(7), cInitVolume); isMusicEnabled:= ParamStr(8) = '1'; isSoundEnabled:= ParamStr(9) = '1'; cLocaleFName:= ParamStr(10); cFullScreen:= ParamStr(11) = '1'; end else GameType:= gmtSyntax; end; 15: begin PathPrefix:= ParamStr(1); recordFileName:= ParamStr(2); if ParamStr(3) = '--set-everything' then begin val(ParamStr(4), cScreenWidth); val(ParamStr(5), cScreenHeight); cInitWidth:= cScreenWidth; cInitHeight:= cScreenHeight; cBitsStr:= ParamStr(6); val(cBitsStr, cBits); val(ParamStr(7), cInitVolume); isMusicEnabled:= ParamStr(8) = '1'; isSoundEnabled:= ParamStr(9) = '1'; cLocaleFName:= ParamStr(10); cFullScreen:= ParamStr(11) = '1'; cAltDamage:= ParamStr(12) = '1'; cShowFPS:= ParamStr(13) = '1'; val(ParamStr(14), cTimerInterval); cReducedQuality:= ParamStr(15) = '1'; end else GameType:= gmtSyntax; end; else GameType:= gmtSyntax; end;{$IFDEF DEBUGFILE} AddFileLog('Prefix: "' + PathPrefix +'"'); for i:= 0 to ParamCount do AddFileLog(inttostr(i) + ': ' + ParamStr(i));{$ENDIF}end;/////////////////////////////////////////////////////////////////////////////////////////////////////////////// m a i n ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////begin initEverything(); WriteLnToConsole('Hedgewars ' + cVersionString + ' engine (network protocol: ' + inttostr(cNetProtoVersion) + ')'); GetParams(); Randomize(); if GameType = gmtLandPreview then GenLandPreview() else if GameType = gmtSyntax then DisplayUsage() else Game(); freeEverything(); if GameType = gmtSyntax then ExitCode:= 1 else ExitCode:= 0;{$ENDIF}end.