For now, don't spawn anything other than health crates.
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-- THE SPECIALISTS MODE 0.6
-- by mikade
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-- version history
-----------------
-- version 0.1
-----------------
-- concept test
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-- version 0.2
----------------
-- added gfRandomOrder to gameflags
-- removed some deprecated variables/methods
-- fixed lack of portal reset
----------------
-- version 0.3
----------------
-- added switching on start
-- removed switch from engineer weaponset
----------------
-- version 0.4
----------------
-- Attempted to:
-- fix potential switch explit
-- improve user feedback on start
----------------
-- version 0.5
----------------
-- provision for variable minetimer / demo mines set to 5000ms
-- don't autoswitch if player only has 1 hog on his team
----------------
-- version 0.6
----------------
-- for the meanwhile, don't drop any crates except health crates
--------------------
--TO DO
--------------------
-- balance hog health, maybe
-- add proper gameflag checking, maybe (so that we can throw in a .cfg and let the users break everything)
-- set crate drops etc. (super crate for each class? or will this ruin the mode's simplicity?)
loadfile(GetDataPath() .. "Scripts/Locale.lua")()
loadfile(GetDataPath() .. "Scripts/Tracker.lua")()
local numhhs = 0
local hhs = {}
local currName
local lastName
local started = false
local switchStage = 0
local hogCounter
function CountHog(gear)
hogCounter = hogCounter +1
end
function CreateTeam()
currTeam = ""
lastTeam = ""
z = 0
for i = 0, (numhhs-1) do
currTeam = GetHogTeamName(hhs[i])
if currTeam == lastTeam then
z = z + 1
else
z = 1
end
if z == 1 then
SetHogName(hhs[i],"Soldier")
SetHogHat(hhs[i], "sf_vega")
SetHealth(hhs[i],200)
elseif z == 2 then
SetHogHat(hhs[i], "Glasses")
SetHogName(hhs[i],"Engineer")
elseif z == 3 then
SetHogName(hhs[i],"Ninja")
SetHogHat(hhs[i], "NinjaFull")
SetHealth(hhs[i],80)
elseif z == 4 then
SetHogName(hhs[i],"Demo")
SetHogHat(hhs[i], "Skull")
SetHealth(hhs[i],200)
elseif z == 5 then
SetHogName(hhs[i],"Sniper")
SetHogHat(hhs[i], "Sniper")
SetHealth(hhs[i],120)
elseif z == 6 then
SetHogName(hhs[i],"Saint")
SetHogHat(hhs[i], "angel")
SetHealth(hhs[i],300)
elseif z == 7 then
SetHogName(hhs[i],"Pyro")
SetHogHat(hhs[i], "Gasmask")
SetHealth(hhs[i],150)
elseif z == 8 then
SetHogName(hhs[i],"Loon")
SetHogHat(hhs[i], "clown")
SetHealth(hhs[i],100)
end
lastTeam = GetHogTeamName(hhs[i])
end
end
function ResetAllAmmo()
AddAmmo(CurrentHedgehog, amBazooka, 0)
AddAmmo(CurrentHedgehog, amGrenade, 0)
AddAmmo(CurrentHedgehog, amShotgun, 0)
AddAmmo(CurrentHedgehog, amGirder, 0)
AddAmmo(CurrentHedgehog, amBlowTorch, 0)
AddAmmo(CurrentHedgehog, amPickHammer, 0)
AddAmmo(CurrentHedgehog, amSwitch, 0)
AddAmmo(CurrentHedgehog, amRope, 0)
AddAmmo(CurrentHedgehog, amParachute, 0)
AddAmmo(CurrentHedgehog, amFirePunch, 0)
AddAmmo(CurrentHedgehog, amDynamite, 0)
AddAmmo(CurrentHedgehog, amDrill, 0)
AddAmmo(CurrentHedgehog, amMine, 0)
AddAmmo(CurrentHedgehog, amSniperRifle, 0)
AddAmmo(CurrentHedgehog, amDEagle, 0)
AddAmmo(CurrentHedgehog, amPortalGun, 0)
AddAmmo(CurrentHedgehog, amSeduction, 0)
AddAmmo(CurrentHedgehog, amResurrector, 0)
AddAmmo(CurrentHedgehog, amInvulnerable, 0)
AddAmmo(CurrentHedgehog, amFlamethrower, 0)
AddAmmo(CurrentHedgehog, amMolotov, 0)
AddAmmo(CurrentHedgehog, amNapalm, 0)
AddAmmo(CurrentHedgehog, amBaseballBat, 0)
AddAmmo(CurrentHedgehog, amGasBomb, 0)
AddAmmo(CurrentHedgehog, amKamikaze, 0)
end
function AssignAmmo()
ResetAllAmmo()
n = GetHogName(CurrentHedgehog)
AddAmmo(CurrentHedgehog, amSkip,100)
if n == "Soldier" then
AddAmmo(CurrentHedgehog, amBazooka,1)
AddAmmo(CurrentHedgehog, amGrenade,1)
AddAmmo(CurrentHedgehog, amShotgun,1)
elseif n == "Engineer" then
AddAmmo(CurrentHedgehog, amGirder, 2)
AddAmmo(CurrentHedgehog, amBlowTorch, 1)
AddAmmo(CurrentHedgehog, amPickHammer, 1)
elseif n == "Ninja" then
AddAmmo(CurrentHedgehog, amRope, 100)
AddAmmo(CurrentHedgehog, amParachute, 100)
AddAmmo(CurrentHedgehog, amFirePunch, 1)
elseif n == "Demo" then
AddAmmo(CurrentHedgehog, amDynamite, 1)
AddAmmo(CurrentHedgehog, amMine, 1)
AddAmmo(CurrentHedgehog, amDrill, 1)
elseif n == "Sniper" then
AddAmmo(CurrentHedgehog, amSniperRifle, 1)
AddAmmo(CurrentHedgehog, amDEagle, 1)
AddAmmo(CurrentHedgehog, amPortalGun, 2)
elseif n == "Saint" then
AddAmmo(CurrentHedgehog, amSeduction, 100)
AddAmmo(CurrentHedgehog, amResurrector, 1)
AddAmmo(CurrentHedgehog, amInvulnerable, 1)
elseif n == "Pyro" then
AddAmmo(CurrentHedgehog, amFlamethrower, 1)
AddAmmo(CurrentHedgehog, amMolotov, 1)
AddAmmo(CurrentHedgehog, amNapalm, 1)
elseif n == "Loon" then
AddAmmo(CurrentHedgehog, amBaseballBat, 1)
AddAmmo(CurrentHedgehog, amGasBomb, 1)
AddAmmo(CurrentHedgehog, amKamikaze, 1)
end
end
function onGameInit()
GameFlags = gfRandomOrder + gfResetWeps + gfInfAttack + gfPlaceHog
Delay = 10
HealthCaseProb = 100
end
function onGameStart()
CreateTeam()
ShowMission (
loc("THE SPECIALISTS"),
loc("a Hedgewars mini-game"),
loc("Eliminate the enemy specialists.") .. "|" ..
" " .. "|" ..
loc("Game Modifiers: ") .. "|" ..
loc("Per-Hog Ammo") .. "|" ..
loc("Weapons Reset") .. "|" ..
loc("Unlimited Attacks") .. "|" ..
"", 4, 4000
)
trackTeams()
end
function onNewTurn()
currName = GetHogName(CurrentHedgehog)
lastName = GetHogName(CurrentHedgehog)
AssignAmmo()
started = true
switchStage = 0
end
function onGameTick()
if (CurrentHedgehog ~= nil) then
currName = GetHogName(CurrentHedgehog)
if (currName ~= lastName) and (switchStage > 100) then
AddCaption(loc("Switched to ") .. currName .. "!")
AssignAmmo()
end
if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) and (switchStage < 100) then
AddCaption(loc("Prepare yourself") .. ", " .. currName .. "!")
hogCounter = 0
runOnHogsInTeam(CountHog, GetHogTeamName(CurrentHedgehog) )
if hogCounter > 1 then
switchStage = switchStage + 1
if switchStage == 1 then
AddAmmo(CurrentHedgehog, amSwitch, 1)
elseif switchStage == 2 then
ParseCommand("setweap " .. string.char(amSwitch))
elseif switchStage == 3 then
SetGearMessage(CurrentHedgehog,gmAttack)
elseif switchStage == 4 then
switchStage = 110
AddAmmo(CurrentHedgehog, amSwitch, 0)
end
else
switchStage = 110
end
end
lastName = currName
end
end
function onGearAdd(gear)
if GetGearType(gear) == gtHedgehog then
hhs[numhhs] = gear
numhhs = numhhs + 1
elseif (GetGearType(gear) == gtMine) and (started == true) then
SetTimer(gear,5000)
end
if (GetGearType(gear) == gtHedgehog) or (GetGearType(gear) == gtResurrector) then
trackGear(gear)
end
end
function onGearDelete(gear)
if (GetGearType(gear) == gtHedgehog) or (GetGearType(gear) == gtResurrector) then
trackDeletion(gear)
end
end
function onAmmoStoreInit()
--
end