Semi-standardize usage of icons in many mission panels
* Question mark: Decision / user input
* Exclamation mark: Tutorial message / information
* Hedgehog: Mission introduction
* -amSkip: Mission failure
* Star: Mission success / end of game
--[[
Basic Grenade Training
This training mission teaches players how to use the grenade.
Lesson plan:
- Selecting grenade
- Aiming and shooting
- Timer
- No wind
- Bounciness
]]
HedgewarsScriptLoad("/Scripts/Locale.lua")
local hog -- Hog gear
local weaponSelected = false -- Player has selected the weapon
local gamePhase = 0 -- Used to track progress
local targetsLeft = 0 -- # of targets left in this round
local targetGears = {} -- list of target gears
local gameOver = false -- If true, game has ended
local shotsFired = 0 -- Total # of grenades fired
local maxTargets = 0 -- Target counter, used together with flawless
local flawless = true -- track flawless victory (100% accuracy, no hurt, no death)
local missedTauntTimer = -1 -- Wait timer for playing sndMissed. -1 = no-op
function onGameInit()
ClearGameFlags()
EnableGameFlags(gfDisableWind, gfOneClanMode, gfInfAttack, gfSolidLand, gfArtillery)
Map = "Mushrooms"
Seed = 0
Theme = "Nature"
TurnTime = MAX_TURN_TIME
Explosives = 0
MinesNum = 0
CaseFreq = 0
WaterRise = 0
HealthDecrease = 0
------ TEAM LIST ------
AddMissionTeam(-1)
hog = AddMissionHog(1)
SetGearPosition(hog, 570, 157)
SetEffect(hog, heResurrectable, 1)
SendHealthStatsOff()
SendRankingStatsOff()
end
function onGearResurrect(gear, vGear)
if gear == hog then
flawless = false
SetGearPosition(hog, 570, 157)
if vGear then
SetVisualGearValues(vGear, GetX(hog), GetY(hog))
end
AddCaption(loc("Your hedgehog has been revived!"))
end
end
local function placeGirders()
PlaceGirder(918, 248, 1)
PlaceGirder(888, 129, 6)
PlaceGirder(844, 35, 1)
PlaceGirder(932, 37, 3)
PlaceGirder(926, 148, 6)
PlaceGirder(73, 812, 5)
PlaceGirder(189, 930, 5)
PlaceGirder(15, 669, 6)
PlaceGirder(15, 507, 6)
PlaceGirder(15, 344, 6)
PlaceGirder(62, 27, 0)
PlaceGirder(229, 115, 0)
PlaceGirder(1195, 250, 7)
PlaceGirder(1285, 205, 1)
PlaceGirder(1358, 201, 3)
PlaceGirder(1756, 415, 6)
PlaceGirder(1893, 95, 6)
PlaceGirder(1005, 333, 5)
PlaceGirder(1860, 187, 0)
end
local function spawnTargets()
-- Warm-up
if gamePhase == 0 then
AddGear(945, 498, gtTarget, 0, 0, 0, 0)
-- Timer
elseif gamePhase == 2 then
AddGear(233, 97, gtTarget, 0, 0, 0, 0)
AddGear(333, 255, gtTarget, 0, 0, 0, 0)
AddGear(753, 225, gtTarget, 0, 0, 0, 0)
-- No Wind
elseif gamePhase == 3 then
AddGear(15, 240, gtTarget, 0, 0, 0, 0)
AddGear(61, 9, gtTarget, 0, 0, 0, 0)
AddGear(882, 39, gtTarget, 0, 0, 0, 0)
-- Bounciness
elseif gamePhase == 4 then
AddGear(1318, 208, gtTarget, 0, 0, 0, 0)
AddGear(1697, 250, gtTarget, 0, 0, 0, 0)
AddGear(323, 960, gtTarget, 0, 0, 0, 0)
AddGear(1852, 100, gtTarget, 0, 0, 0, 0)
-- Grand Final
elseif gamePhase == 5 then
AddGear(186, 473, gtTarget, 0, 0, 0, 0)
AddGear(950, 250, gtTarget, 0, 0, 0, 0)
AddGear(1102, 345, gtTarget, 0, 0, 0, 0)
AddGear(1556, 297, gtTarget, 0, 0, 0, 0)
end
end
function onGameStart()
placeGirders()
spawnTargets()
ShowMission(loc("Basic Grenade Training"), loc("Basic Training"), loc("Destroy all the targets!"), -amGrenade, 0)
end
function newGamePhase()
-- Spawn targets, update wind and ammo, show instructions
local ctrl = ""
if gamePhase == 0 then
if INTERFACE == "desktop" then
ctrl = loc("Open ammo menu: [Right click]").."|"..
loc("Select weapon: [Left click]")
else
ctrl = loc("Open ammo menu: Tap the [Suitcase]")
end
ShowMission(loc("Basic Grenade Training"), loc("Select Weapon"), loc("To begin with the training, select the grenade from the ammo menu!").."|"..
ctrl, 2, 5000)
elseif gamePhase == 1 then
if INTERFACE == "desktop" then
ctrl = loc("Attack: [Space]").."|"..
loc("Aim: [Up]/[Down]").."|"..
loc("Change direction: [Left]/[Right]")
elseif INTERFACE == "touch" then
ctrl = loc("Attack: Tap the [Bomb]").."|"..
loc("Aim: [Up]/[Down]").."|"..
loc("Change direction: [Left]/[Right]")
end
ShowMission(loc("Basic Grenade Training"), loc("Warming Up"),
loc("Throw a grenade to destroy the target!").."|"..
loc("Hold the Attack key pressed for more power.").."|"..
ctrl.."|"..
loc("Note: Walking is disabled in this mission."), 2, 20000)
spawnTargets()
elseif gamePhase == 2 then
if INTERFACE == "desktop" then
ctrl = loc("Set detonation timer: [1]-[5]")
elseif INTERFACE == "touch" then
ctrl = loc("Change detonation timer: Tap the [Clock]")
end
ShowMission(loc("Basic Grenade Training"), loc("Timer"),
loc("You can change the detonation timer of grenades.").."|"..
loc("Grenades explode after 1 to 5 seconds (you decide).").."|"..
ctrl, 2, 15000)
spawnTargets()
elseif gamePhase == 3 then
ShowMission(loc("Basic Grenade Training"), loc("No Wind Influence"), loc("Unlike bazookas, grenades are not influenced by wind.").."|"..
loc("Destroy the targets!"), 2, 6000)
SetWind(50)
spawnTargets()
elseif gamePhase == 4 then
local caption = loc("Bounciness")
ctrl = loc("You can set the bounciness of grenades (and grenade-like weapons).").."|"..
loc("Grenades with high bounciness bounce a lot and behave chaotic.").."|"..
loc("With low bounciness, it barely bounces at all, but it is much more predictable.").."|"..
loc("Try out different bounciness levels to reach difficult targets.").."|"
if INTERFACE == "desktop" then
ctrl = ctrl .. loc("Set bounciness: [Left Shift] + [1]-[5]")
elseif INTERFACE == "touch" then
ctrl = ctrl .. loc("Change bounciness: Tap [B]")
end
ShowMission(loc("Basic Grenade Training"), caption, ctrl, 2, 20000)
spawnTargets()
elseif gamePhase == 5 then
if INTERFACE == "desktop" then
ctrl = loc("Precise Aim: [Left Shift] + [Up]/[Down]")
-- FIXME: No precise aim in touch interface yet :(
end
ShowMission(loc("Basic Grenade Training"), loc("Final Targets"), loc("Good job! Now destroy the final targets to finish the training.").."|"..
ctrl,
2, 7000)
spawnTargets()
elseif gamePhase == 6 then
SaveMissionVar("Won", "true")
ShowMission(loc("Basic Grenade Training"), loc("Training complete!"), loc("Congratulations!"), 4, 0)
SetInputMask(0)
AddAmmo(CurrentHedgehog, amGrenade, 0)
if shotsFired > maxTargets then
flawless = false
end
if flawless then
PlaySound(sndFlawless, hog)
else
PlaySound(sndVictory, hog)
end
SendStat(siCustomAchievement, loc("Good job!"))
SendStat(siGameResult, loc("You have completed the Basic Grenade Training!"))
EndGame()
gameOver = true
SetState(hog, gstWinner)
end
gamePhase = gamePhase + 1
end
function onNewTurn()
if gamePhase == 0 then
newGamePhase()
end
end
function onGameTick20()
if not weaponSelected and gamePhase == 1 and GetCurAmmoType() == amGrenade then
newGamePhase()
weaponSelected = true
end
end
function onHogAttack(ammoType)
if ammoType == amGrenade then
HideMission()
end
end
function onAttack()
if GetCurAmmoType() == amGrenade then
HideMission()
end
end
function onGearAdd(gear)
if GetGearType(gear) == gtTarget then
targetsLeft = targetsLeft + 1
maxTargets = maxTargets + 1
targetGears[gear] = true
elseif GetGearType(gear) == gtGrenade then
shotsFired = shotsFired + 1
end
end
function onGearDelete(gear)
if GetGearType(gear) == gtTarget then
targetsLeft = targetsLeft - 1
targetGears[gear] = nil
if targetsLeft <= 0 then
newGamePhase()
end
end
end
function onGearDamage(gear)
if gear == hog then
flawless = false
end
end
function onAmmoStoreInit()
SetAmmo(amGrenade, 9, 0, 0, 0)
end