Disable gfMoreWind for land objects on turn end only after a fixed-time delay
15s sounds much, but it's the average amount for gfMineStrike mines to settle
naturally. And it would be very confusing to see falling mines suddenly not
caring about gfMoreWind for no apparent reason.
Note this whole thing is a giant hack anyway, to prevent a turn being
blocked by infinitely bouncing mines.
The better solution would be to help gfMoreWind-affected land objects settle
naturally more reliably even under extreme wind.
But this commit is "good enough" for now.
If you don't like the delay, you can always tweak the constant.
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*)
{$INCLUDE "options.inc"}
unit uUtils;
interface
uses uTypes, uFloat;
// returns s with whitespaces (chars <= #32) removed form both ends
function Trim(s: shortstring) : shortstring;
procedure SplitBySpace(var a, b: shortstring);
procedure SplitByChar(var a, b: shortstring; c: char);
procedure SplitByCharA(var a, b: ansistring; c: char);
procedure EscapeCharA(var a: ansistring; e: char);
procedure UnEscapeCharA(var a: ansistring; e: char);
function ExtractFileDir(s: shortstring) : shortstring;
function ExtractFileName(s: shortstring) : shortstring;
function EnumToStr(const en : TGearType) : shortstring; overload;
function EnumToStr(const en : TVisualGearType) : shortstring; overload;
function EnumToStr(const en : TSound) : shortstring; overload;
function EnumToStr(const en : TAmmoType) : shortstring; overload;
function EnumToStr(const en : TStatInfoType) : shortstring; overload;
function EnumToStr(const en : THogEffect) : shortstring; overload;
function EnumToStr(const en : TCapGroup) : shortstring; overload;
function EnumToStr(const en : TSprite) : shortstring; overload;
function EnumToStr(const en : TMapGen) : shortstring; overload;
function EnumToStr(const en : TWorldEdge) : shortstring; overload;
function Min(a, b: LongInt): LongInt; inline;
function MinD(a, b: double) : double; inline;
function Max(a, b: LongInt): LongInt; inline;
function IntToStr(n: LongInt): shortstring;
function StrToInt(s: shortstring): LongInt;
//function StrToInt(s: shortstring; var success: boolean): LongInt;
function FloatToStr(n: hwFloat): shortstring;
function DxDy2Angle(const _dY, _dX: hwFloat): real; inline;
function DxDy2Angle32(const _dY, _dX: hwFloat): LongInt;
function DxDy2AttackAngle(const _dY, _dX: hwFloat): LongInt;
function DxDy2AttackAnglef(const _dY, _dX: extended): LongInt;
procedure SetLittle(var r: hwFloat);
function Str2PChar(const s: shortstring): PChar;
function DecodeBase64(s: shortstring): shortstring;
function isPowerOf2(i: Longword): boolean;
function toPowerOf2(i: Longword): Longword; inline;
function endian(independent: LongWord): LongWord; inline;
function CheckCJKFont(s: ansistring; font: THWFont): THWFont;
procedure AddFileLog(s: shortstring);
procedure AddFileLogRaw(s: pchar); cdecl;
function CheckNoTeamOrHH: boolean; inline;
function GetLaunchX(at: TAmmoType; dir: LongInt; angle: LongInt): LongInt;
function GetLaunchY(at: TAmmoType; angle: LongInt): LongInt;
function CalcWorldWrap(X, radius: LongInt): LongInt;
procedure updateVolumeDelta(precise: boolean);
procedure updateCursorMovementDelta(precise: boolean; dir: LongInt; var cursorVar: LongInt);
function read1stLn(filePath: shortstring): shortstring;
function readValueFromINI(key, filePath: shortstring): shortstring;
{$IFNDEF PAS2C}
procedure Write(var f: textfile; s: shortstring);
procedure WriteLn(var f: textfile; s: shortstring);
function StrLength(s: PChar): Longword;
procedure SetLengthA(var s: ansistring; len: Longword);
{$ENDIF}
function isPhone: Boolean; inline;
{$IFDEF IPHONEOS}
procedure startLoadingIndicator; cdecl; external;
procedure stopLoadingIndicator; cdecl; external;
procedure saveFinishedSynching; cdecl; external;
function isApplePhone: Boolean; cdecl; external;
procedure AudioServicesPlaySystemSound(num: LongInt); cdecl; external;
{$ENDIF}
function sanitizeForLog(s: shortstring): shortstring;
function sanitizeCharForLog(c: char): shortstring;
procedure initModule(isNotPreview: boolean);
procedure freeModule;
implementation
uses {$IFNDEF PAS2C}typinfo, SDLh, {$ENDIF}Math, uConsts, uVariables, uPhysFSLayer, uDebug;
{$IFDEF DEBUGFILE}
var logFile: PFSFile;
{$IFDEF USE_VIDEO_RECORDING}
logMutex: PSDL_mutex; // mutex for debug file
{$ENDIF}
{$ENDIF}
var CharArray: array[0..255] of Char;
// All leading/tailing characters with ordinal values less than or equal to 32 (a space) are stripped.
function Trim(s: shortstring) : shortstring;
var len, left, right: integer;
begin
len:= Length(s);
if len = 0 then
exit(s);
// find first non-whitespace
left:= 1;
while left <= len do
begin
if s[left] > #32 then
break;
inc(left);
end;
// find last non-whitespace
right:= len;
while right >= 1 do
begin
if s[right] > #32 then
break;
dec(right);
end;
// string is whitespace only
if left > right then
exit('');
// get string without surrounding whitespace
len:= right - left + 1;
Trim:= copy(s, left, len);
end;
function GetLastSlashPos(var s: shortString) : integer;
var lslash: integer;
c: char;
begin
// find last slash
lslash:= Length(s);
while lslash >= 1 do
begin
c:= s[lslash];
if (c = #47) or (c = #92) then
break;
dec(lslash); end;
GetLastSlashPos:= lslash;
end;
function ExtractFileDir(s: shortstring) : shortstring;
var lslash: byte;
begin
if Length(s) = 0 then
exit(s);
lslash:= GetLastSlashPos(s);
if lslash <= 1 then
exit('');
s[0]:= char(lslash - 1);
ExtractFileDir:= s;
end;
function ExtractFileName(s: shortstring) : shortstring;
var lslash, len: byte;
begin
len:= Length(s);
if len = 0 then
exit(s);
lslash:= GetLastSlashPos(s);
if lslash < 1 then
exit(s);
if lslash = len then
exit('');
len:= len - lslash;
ExtractFilename:= copy(s, lslash + 1, len);
end;
procedure SplitBySpace(var a,b: shortstring);
begin
SplitByChar(a,b,' ');
end;
procedure SplitByChar(var a, b: shortstring; c : char);
var i: LongInt;
begin
i:= Pos(c, a);
if i > 0 then
begin
b:= copy(a, i + 1, Length(a) - i);
a[0]:= char(Pred(i))
{$IFDEF PAS2C}
a[i] := 0;
{$ENDIF}
end
else
b:= '';
end;
{$IFNDEF PAS2C}
procedure SetLengthA(var s: ansistring; len: Longword);
begin
SetLength(s, len)
end;
{$ENDIF}
procedure SplitByCharA(var a, b: ansistring; c: char);
var i: LongInt;
begin
i:= Pos(c, a);
if i > 0 then
begin
b:= copy(a, i + 1, Length(a) - i);
SetLengthA(a, Pred(i));
end else b:= '';
end; { SplitByCharA }
// In the ansistring a, escapes all instances of
// '\e' with an ASCII ESC character, where e is
// a char chosen by you.
procedure EscapeCharA(var a: ansistring; e: char);
var i: LongInt;
begin
repeat
i:= Pos(e, a);
if (i > 1) and (a[i - 1] = '\') then
begin
a[i]:= Char($1B); // ASCII ESC
Delete(a, i - 1, 1);
end
else
break;
until (i <= 0);
end; { EscapeCharA }
// Unescapes a previously escaped string and inserts
// e back into the string. e is a char chosen by you.
procedure UnEscapeCharA(var a: ansistring; e: char);
var i: LongInt;
begin
repeat
i:= Pos(Char($1B), a); // ASCII ESC
if (i > 0) then
begin
a[i]:= e;
end
else
break;
until (i <= 0);
end; { UnEscapeCharA }
function EnumToStr(const en : TGearType) : shortstring; overload;
begin
EnumToStr:= GetEnumName(TypeInfo(TGearType), ord(en))
end;
function EnumToStr(const en : TVisualGearType) : shortstring; overload;
begin
EnumToStr:= GetEnumName(TypeInfo(TVisualGearType), ord(en))
end;
function EnumToStr(const en : TSound) : shortstring; overload;
begin
EnumToStr:= GetEnumName(TypeInfo(TSound), ord(en))
end;
function EnumToStr(const en : TAmmoType) : shortstring; overload;
begin
EnumToStr:= GetEnumName(TypeInfo(TAmmoType), ord(en))
end;
function EnumToStr(const en : TStatInfoType) : shortstring; overload;
begin
EnumToStr:= GetEnumName(TypeInfo(TStatInfoType), ord(en))
end;
function EnumToStr(const en: THogEffect) : shortstring; overload;
begin
EnumToStr := GetEnumName(TypeInfo(THogEffect), ord(en))
end;
function EnumToStr(const en: TCapGroup) : shortstring; overload;
begin
EnumToStr := GetEnumName(TypeInfo(TCapGroup), ord(en))
end;
function EnumToStr(const en: TSprite) : shortstring; overload;
begin
EnumToStr := GetEnumName(TypeInfo(TSprite), ord(en))
end;
function EnumToStr(const en: TMapGen) : shortstring; overload;
begin
EnumToStr := GetEnumName(TypeInfo(TMapGen), ord(en))
end;
function EnumToStr(const en: TWorldEdge) : shortstring; overload;
begin
EnumToStr := GetEnumName(TypeInfo(TWorldEdge), ord(en))
end;
function Min(a, b: LongInt): LongInt;
begin
if a < b then
Min:= a
else
Min:= b
end;
function MinD(a, b: double): double;
begin
if a < b then
MinD:= a
else
MinD:= b
end;
function Max(a, b: LongInt): LongInt;
begin
if a > b then
Max:= a
else
Max:= b
end;
function IntToStr(n: LongInt): shortstring;
begin
str(n, IntToStr)
end;
// Convert string to longint, with error checking.
// Success will be set to false when conversion failed.
// See documentation on Val procedure for syntax of s
//function StrToInt(s: shortstring; var success: boolean): LongInt;
//var Code: Word;
//begin
//val(s, StrToInt, Code);
//success:= Code = 0;
//end;
// Convert string to longint, without error checking
function StrToInt(s: shortstring): LongInt;
begin
val(s, StrToInt);
end;
function FloatToStr(n: hwFloat): shortstring;
begin
FloatToStr:= cstr(n) + '_' + inttostr(Lo(n.QWordValue))
end;
function DxDy2Angle(const _dY, _dX: hwFloat): real; inline;
var dY, dX: Extended;
begin
dY:= hwFloat2Float(_dY);
dX:= hwFloat2Float(_dX);
DxDy2Angle:= arctan2(dY, dX) * 180 / pi
end;
function DxDy2Angle32(const _dY, _dX: hwFloat): LongInt;
const _16divPI: Extended = 16/pi;
var dY, dX: Extended;
begin
dY:= hwFloat2Float(_dY);
dX:= hwFloat2Float(_dX);
DxDy2Angle32:= trunc(arctan2(dY, dX) * _16divPI) and $1f
end;
function DxDy2AttackAngle(const _dY, _dX: hwFloat): LongInt;
const MaxAngleDivPI: Extended = cMaxAngle/pi;
var dY, dX: Extended;
begin
dY:= hwFloat2Float(_dY);
dX:= hwFloat2Float(_dX);
DxDy2AttackAngle:= trunc(arctan2(dY, dX) * MaxAngleDivPI)
end;
function DxDy2AttackAnglef(const _dY, _dX: extended): LongInt; inline;
begin
DxDy2AttackAnglef:= trunc(arctan2(_dY, _dX) * (cMaxAngle/pi))
end;
procedure SetLittle(var r: hwFloat);
begin
r:= SignAs(cLittle, r)
end;
function isPowerOf2(i: Longword): boolean;
begin
isPowerOf2:= (i and (i - 1)) = 0
end;
function toPowerOf2(i: Longword): Longword;
begin
toPowerOf2:= 1;
while (toPowerOf2 < i) do toPowerOf2:= toPowerOf2 shl 1
end;
function DecodeBase64(s: shortstring): shortstring;
const table = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
var i, t, c: LongInt;
begin
c:= 0;
for i:= 1 to Length(s) do
begin
t:= Pos(s[i], table);
if s[i] = '=' then
inc(c);
if t > 0 then
s[i]:= char(t - 1)
else
s[i]:= #0
end;
i:= 1;
t:= 1;
while i <= length(s) do
begin
DecodeBase64[t ]:= char((byte(s[i ]) shl 2) or (byte(s[i + 1]) shr 4));
DecodeBase64[t + 1]:= char((byte(s[i + 1]) shl 4) or (byte(s[i + 2]) shr 2));
DecodeBase64[t + 2]:= char((byte(s[i + 2]) shl 6) or (byte(s[i + 3]) ));
inc(t, 3);
inc(i, 4)
end;
if c < 3 then
t:= t - c;
DecodeBase64[0]:= char(t - 1)
end;
function Str2PChar(const s: shortstring): PChar;
var i :Integer ;
begin
for i:= 1 to Length(s) do
begin
CharArray[i - 1] := s[i];
end;
CharArray[Length(s)]:= #0;
Str2PChar:= @(CharArray[0]);
end;
function endian(independent: LongWord): LongWord; inline;
begin
{$IFDEF ENDIAN_LITTLE}
endian:= independent;
{$ELSE}
endian:= (((independent and $FF000000) shr 24) or
((independent and $00FF0000) shr 8) or
((independent and $0000FF00) shl 8) or
((independent and $000000FF) shl 24))
{$ENDIF}
end;
procedure AddFileLog(s: shortstring);
begin
// s:= s;
{$IFDEF DEBUGFILE}
{$IFDEF USE_VIDEO_RECORDING}
if SDL_LockMutex(logMutex) <> 0 then
OutError('Logging mutex could not be locked!', true);
{$ENDIF}
if logFile <> nil then
pfsWriteLn(logFile, inttostr(GameTicks) + ': ' + s)
else
WriteLn(stdout, inttostr(GameTicks) + ': ' + s);
{$IFDEF USE_VIDEO_RECORDING}
if SDL_UnlockMutex(logMutex) <> 0 then
OutError('Logging mutex could not be unlocked!', true);
{$ENDIF}
{$ENDIF}
end;
procedure AddFileLogRaw(s: pchar); cdecl;
var msgLine: PChar;
begin
s:= s;
{$IFNDEF PAS2C}
{$IFDEF DEBUGFILE}
{$IFDEF USE_VIDEO_RECORDING}
if SDL_LockMutex(logMutex) <> 0 then
OutError('Logging mutex could not be locked!', true);
{$ENDIF}
msgLine:= Str2PChar(IntToStr(GameTicks) + ': ');
if (logFile <> nil) then
begin
pfsWriteRaw(logFile, msgLine, StrLen(msgLine));
pfsWriteRaw(logFile, s, StrLen(s));
end
else
begin
Write(stdout, msgLine);
Flush(stdout);
end;
{$IFDEF USE_VIDEO_RECORDING}
if SDL_UnlockMutex(logMutex) <> 0 then
OutError('Logging mutex could not be unlocked!', true);
{$ENDIF}
{$ENDIF}
{$ENDIF}
end;
function CheckCJKFont(s: ansistring; font: THWFont): THWFont;
var l, i : LongInt;
u: WideChar;
tmpstr: array[0..256] of WideChar;
begin
CheckCJKFont:= font;
{$IFNDEF MOBILE}
// remove chinese fonts for now
if (font >= CJKfnt16) or (length(s) = 0) then
{$ENDIF}
exit;
l:= Utf8ToUnicode(PWideChar(@tmpstr), PChar(s), min(length(tmpstr), length(s)))-1;
i:= 0;
while i < l do
begin
u:= tmpstr[i];
if (#$1100 <= u) and (
(u <= #$11FF ) or // Hangul Jamo
((#$2E80 <= u) and (u <= #$2FDF)) or // CJK Radicals Supplement / Kangxi Radicals
((#$2FF0 <= u) and (u <= #$31FF)) or // Ideographic Description Characters / CJK Radicals Supplement / Hiragana / Hangul Compatibility Jamo / Katakana
((#$31C0 <= u) and (u <= #$31EF)) or // CJK Strokes
((#$3200 <= u) and (u <= #$4DBF)) or // Enclosed CJK Letters and Months / CJK Compatibility / CJK Unified Ideographs Extension A / Circled Katakana
((#$4E00 <= u) and (u <= #$9FFF)) or // CJK Unified Ideographs
((#$AC00 <= u) and (u <= #$D7AF)) or // Hangul Syllables
((#$F900 <= u) and (u <= #$FAFF)) or // CJK Compatibility Ideographs
((#$FE30 <= u) and (u <= #$FE4F)) or // CJK Compatibility Forms
((#$FF00 <= u) and (u <= #$FFEF))) // half- and fullwidth characters
then
begin
CheckCJKFont:= THWFont( ord(font) + ((ord(High(THWFont))+1) div 2) );
exit;
end;
inc(i)
end;
(* two more to check. pascal WideChar is only 16 bit though
((#$20000 <= u) and (u >= #$2A6DF)) or // CJK Unified Ideographs Extension B
((#$2F800 <= u) and (u >= #$2FA1F))) // CJK Compatibility Ideographs Supplement *)
end;
function GetLaunchX(at: TAmmoType; dir: LongInt; angle: LongInt): LongInt;
begin
at:= at; dir:= dir; angle:= angle; // parameter hint suppression because code below is currently disabled
GetLaunchX:= 0
(*
if (Ammoz[at].ejectX <> 0) or (Ammoz[at].ejectY <> 0) then
GetLaunchX:= sign(dir) * (8 + hwRound(AngleSin(angle) * Ammoz[at].ejectX) + hwRound(AngleCos(angle) * Ammoz[at].ejectY))
else
GetLaunchX:= 0 *)
end;
function GetLaunchY(at: TAmmoType; angle: LongInt): LongInt;
begin
at:= at; angle:= angle; // parameter hint suppression because code below is currently disabled
GetLaunchY:= 0
(*
if (Ammoz[at].ejectX <> 0) or (Ammoz[at].ejectY <> 0) then
GetLaunchY:= hwRound(AngleSin(angle) * Ammoz[at].ejectY) - hwRound(AngleCos(angle) * Ammoz[at].ejectX) - 2
else
GetLaunchY:= 0*)
end;
// Takes an X coordinate and corrects if according to the world edge rules
// Wrap-around: X will be wrapped
// Bouncy: X will be kept inside the legal land (taking radius into account)
// Other world edges: Just returns X
// radius is a radius (gear radius) tolerance for an appropriate distance from bouncy world edges.
// Set radius to 0 if you don't care.
function CalcWorldWrap(X, radius: LongInt): LongInt;
begin
if WorldEdge = weWrap then
begin
if X < leftX then
X:= X + (rightX - leftX)
else if X > rightX then
X:= X - (rightX - leftX);
end
else if WorldEdge = weBounce then
begin
if (X + radius) < leftX then
X:= leftX + radius
else if (X - radius) > rightX then
X:= rightX - radius;
end;
CalcWorldWrap:= X;
end;
function CheckNoTeamOrHH: boolean;
begin
CheckNoTeamOrHH:= (CurrentTeam = nil) or (CurrentHedgehog^.Gear = nil);
end;
{$IFNDEF PAS2C}
procedure Write(var f: textfile; s: shortstring);
begin
system.write(f, s)
end;
procedure WriteLn(var f: textfile; s: shortstring);
begin
system.writeln(f, s)
end;
function StrLength(s: PChar): Longword;
begin
StrLength:= length(s)
end;
{$ENDIF}
// this function is just to determine whether we are running on a limited screen device
function isPhone: Boolean; inline;
begin
isPhone:= false;
{$IFDEF IPHONEOS}
isPhone:= isApplePhone();
{$ENDIF}
{$IFDEF ANDROID}
//nasty nasty hack. TODO: implement callback to java to have a unified way of determining if it is a tablet
if (cScreenWidth < 1000) and (cScreenHeight < 500) then
isPhone:= true;
{$ENDIF}
end;
function sanitizeForLog(s: shortstring): shortstring;
var i: byte;
r: shortstring;
begin
r[0]:= s[0];
for i:= 1 to length(s) do
if (s[i] < #32) or (s[i] > #127) then
r[i]:= '?'
else
r[i]:= s[i];
sanitizeForLog:= r
end;
function sanitizeCharForLog(c: char): shortstring;
var r: shortstring;
begin
if (c < #32) or (c > #127) then
r:= '#' + inttostr(byte(c))
else
begin
// some magic for pas2c
r[0]:= #1;
r[1]:= c;
end;
sanitizeCharForLog:= r
end;
// helper function for volume change controls
procedure updateVolumeDelta(precise: boolean);
begin
if cVolumeUpKey and (not cVolumeDownKey) then
if precise then
cVolumeDelta:= 1
else
cVolumeDelta:= 3
else if cVolumeDownKey and (not cVolumeUpKey) then
if precise then
cVolumeDelta:= -1
else
cVolumeDelta:= -3
else
cVolumeDelta:= 0;
end;
// helper function for cursor movement change controls
procedure updateCursorMovementDelta(precise: boolean; dir: LongInt; var cursorVar: LongInt);
begin
if dir > 0 then
if precise then
cursorVar:= cameraKeyboardSpeedSlow
else
cursorVar:= cameraKeyboardSpeed
else if dir < 0 then
if precise then
cursorVar:= - cameraKeyboardSpeedSlow
else
cursorVar:= - cameraKeyboardSpeed
else
cursorVar:= 0;
end;
function read1stLn(filePath: shortstring): shortstring;
var f: pfsFile;
begin
read1stLn:= '';
if pfsExists(filePath) then
begin
f:= pfsOpenRead(filePath);
if (not pfsEOF(f)) and allOK then
pfsReadLn(f, read1stLn);
pfsClose(f);
f:= nil;
end;
end;
function readValueFromINI(key, filePath: shortstring): shortstring;
var f: pfsFile;
s: shortstring;
i: LongInt;
begin
s:= '';
readValueFromINI:= '';
if pfsExists(filePath) then
begin
f:= pfsOpenRead(filePath);
while (not pfsEOF(f)) and allOK do
begin pfsReadLn(f, s);
if Length(s) = 0 then
continue;
if s[1] = ';' then
continue;
i:= Pos('=', s);
if Trim(Copy(s, 1, Pred(i))) = key then
begin
Delete(s, 1, i);
readValueFromINI:= s;
end;
end;
pfsClose(f);
f:= nil;
end;
end;
procedure initModule(isNotPreview: boolean);
{$IFDEF DEBUGFILE}
var logfileBase: shortstring;
i: LongInt;
{$ENDIF}
begin
{$IFDEF DEBUGFILE}
if isNotPreview then
begin
if GameType = gmtRecord then
logfileBase:= 'rec'
else
{$IFDEF PAS2C}
logfileBase:= 'game_pas2c';
{$ELSE}
logfileBase:= 'game';
{$ENDIF}
end
else
{$IFDEF PAS2C}
logfileBase:= 'preview_pas2c';
{$ELSE}
logfileBase:= 'preview';
{$ENDIF}
{$IFDEF USE_VIDEO_RECORDING}
logMutex:= SDL_CreateMutex();
if (logMutex = nil) then
OutError('Could not create mutex for logging', true);
{$ENDIF}
if not pfsExists('/Logs') then
pfsMakeDir('/Logs');
// if log is locked, write to the next one
i:= 0;
while(i < 7) do
begin
logFile:= pfsOpenWrite('/Logs/' + logfileBase + inttostr(i) + '.log');
if logFile <> nil then
break;
inc(i)
end;
if logFile = nil then
WriteLn(stdout, '[WARNING] Could not open log file for writing. Log will be written to stdout!');
{$ENDIF}
//mobile stuff
{$IFDEF IPHONEOS}
mobileRecord.PerformRumble:= @AudioServicesPlaySystemSound;
mobileRecord.GameLoading:= @startLoadingIndicator;
mobileRecord.GameLoaded:= @stopLoadingIndicator;
mobileRecord.SaveLoadingEnded:= @saveFinishedSynching;
{$ELSE}
mobileRecord.PerformRumble:= nil;
mobileRecord.GameLoading:= nil;
mobileRecord.GameLoaded:= nil;
mobileRecord.SaveLoadingEnded:= nil;
{$ENDIF}
end;
procedure freeModule;
begin
{$IFDEF DEBUGFILE}
if logFile <> nil then
begin
pfsWriteLn(logFile, 'halt at ' + inttostr(GameTicks) + ' ticks. TurnTimeLeft = ' + inttostr(TurnTimeLeft));
pfsFlush(logFile);
pfsClose(logFile);
end
else
WriteLn(stdout, 'halt at ' + inttostr(GameTicks) + ' ticks. TurnTimeLeft = ' + inttostr(TurnTimeLeft));
{$IFDEF USE_VIDEO_RECORDING}
SDL_DestroyMutex(logMutex);
{$ENDIF}
{$ENDIF}
end;
end.