Disable gfMoreWind for land objects on turn end only after a fixed-time delay
15s sounds much, but it's the average amount for gfMineStrike mines to settle
naturally. And it would be very confusing to see falling mines suddenly not
caring about gfMoreWind for no apparent reason.
Note this whole thing is a giant hack anyway, to prevent a turn being
blocked by infinitely bouncing mines.
The better solution would be to help gfMoreWind-affected land objects settle
naturally more reliably even under extreme wind.
But this commit is "good enough" for now.
If you don't like the delay, you can always tweak the constant.
{-
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
\-}
{-# LANGUAGE ScopedTypeVariables, OverloadedStrings, Rank2Types #-}
module ClientIO where
import qualified Control.Exception as Exception
import Control.Monad.State
import Control.Concurrent.Chan
import Control.Concurrent
import Network
import Network.Socket.ByteString
import qualified Data.ByteString.Char8 as B
----------------
import CoreTypes
import RoomsAndClients
pDelim :: B.ByteString
pDelim = "\n\n"
bs2Packets :: B.ByteString -> ([[B.ByteString]], B.ByteString)
bs2Packets = runState takePacks
takePacks :: State B.ByteString [[B.ByteString]]
takePacks
= do modify (until (not . B.isPrefixOf pDelim) (B.drop 2))
packet <- state $ B.breakSubstring pDelim
buf <- get
if B.null buf then put packet >> return [] else
if B.null packet then return [] else
do packets <- takePacks
return (B.splitWith (== '\n') packet : packets)
listenLoop :: Socket -> Chan CoreMessage -> ClientIndex -> IO ()
listenLoop sock chan ci = receiveWithBufferLoop B.empty
where
receiveWithBufferLoop recvBuf = do
recvBS <- recv sock 4096
unless (B.null recvBS) $ do
let (packets, newrecvBuf) = bs2Packets $ B.append recvBuf recvBS
forM_ packets sendPacket
when (B.length newrecvBuf > 128 * 1024) $ sendPacket ["QUIT", "Protocol violation"]
receiveWithBufferLoop $ B.copy newrecvBuf
sendPacket packet = writeChan chan $ ClientMessage (ci, packet)
clientRecvLoop :: Socket -> Chan CoreMessage -> Chan [B.ByteString] -> ClientIndex -> (forall a. IO a -> IO a) -> IO ()
clientRecvLoop s chan clChan ci restore =
(myThreadId >>=
(\t -> (restore $ forkIO (clientSendLoop s t clChan ci) >>
listenLoop s chan ci >> return "Connection closed")
`Exception.catch` (\(e :: ShutdownThreadException) -> return . B.pack . show $ e)
`Exception.catch` (\(e :: Exception.IOException) -> return . B.pack . show $ e)
`Exception.catch` (\(e :: Exception.SomeException) -> return . B.pack . show $ e)
)
>>= clientOff) `Exception.finally` remove
where
clientOff msg = writeChan chan $ ClientMessage (ci, ["QUIT", msg])
remove = do
clientOff "Client is in some weird state"
writeChan chan $ Remove ci
clientSendLoop :: Socket -> ThreadId -> Chan [B.ByteString] -> ClientIndex -> IO ()
clientSendLoop s tId chan ci = do
answer <- readChan chan
when (isQuit answer) $
killReciever . B.unpack $ quitMessage answer
Exception.handle
(\(e :: Exception.SomeException) -> unless (isQuit answer) . killReciever $ show e) $
sendAll s $ B.unlines answer `B.snoc` '\n'
if isQuit answer then
sClose s
else
clientSendLoop s tId chan ci
where
killReciever = Exception.throwTo tId . ShutdownThreadException
-- intentionally not localized
quitMessage ["BYE"] = "bye"
quitMessage ("BYE":msg:_) = msg
quitMessage _ = error "quitMessage"
isQuit ("BYE":_) = True
isQuit _ = False