Remove explicit (and redundant) SD message in ACF mission 6
The SD message is already handld properly by the engine, no need to repeat it in Lua.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef SEEDPROMPT_H
#define SEEDPROMPT_H
#include <QDialog>
class QLineEdit;
class SeedPrompt : public QDialog
{
Q_OBJECT
public:
SeedPrompt(QWidget* parent, const QString & seed, bool editable);
signals:
void seedSelected(const QString & seed);
private slots:
void setSeed();
private:
QLineEdit * editBox;
};
#endif // SEEDPROMPT_H