Remove explicit (and redundant) SD message in ACF mission 6
The SD message is already handld properly by the engine, no need to repeat it in Lua.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef QPUSHBUTTONWITHSOUND_H
#define QPUSHBUTTONWITHSOUND_H
#include <QPushButton>
class QPushButtonWithSound : public QPushButton
{
Q_OBJECT
public:
explicit QPushButtonWithSound(QWidget *parent = 0);
bool isSoundEnabled;
signals:
public slots:
private slots:
void buttonClicked();
};
#endif // QPUSHBUTTONWITHSOUND_H