BRW now allows weapon scheme customization
See script comments to see how.
#include "pmath.h"
#include <stdlib.h>
#include <math.h>
/*
* power raises base to the power power.
* This is equivalent to exp(power*ln(base)). Therefore base should be non-negative.
*/
float fpcrtl_power(float base, float exponent)
{
return exp(exponent * log(base));
}
/* Currently the games only uses sign of an integer */
int fpcrtl_signi(int x)
{
if(x > 0){
return 1;
}
else if(x < 0){
return -1;
}
else{
return 0;
}
}
float fpcrtl_csc(float x)
{
return 1 / sin(x);
}
float __attribute__((overloadable)) fpcrtl_abs(float x)
{
return fabs(x);
}
double __attribute__((overloadable)) fpcrtl_abs(double x)
{
return fabs(x);
}
int __attribute__((overloadable)) fpcrtl_abs(int x)
{
return abs(x);
}
int64_t __attribute__((overloadable)) fpcrtl_abs(int64_t x)
{
return x < 0 ? -x : x;
}