ACF7: Add one pick hammer in crate
Players often reported to screw up with the pick hammer, which is quite annoying.
With one pick hammer more, this mission should be slightly less annoying.
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MainWindow</class>
<widget class="QMainWindow" name="MainWindow">
<property name="geometry">
<rect>
<x>0</x>
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<width>400</width>
<height>300</height>
</rect>
</property>
<property name="windowTitle">
<string>MainWindow</string>
</property>
<widget class="QWidget" name="centralWidget">
<layout class="QGridLayout" name="gridLayout">
<item row="1" column="0">
<widget class="QPushButton" name="pbLoad">
<property name="text">
<string>Load</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QPushButton" name="pbSave">
<property name="text">
<string>Save</string>
</property>
</widget>
</item>
<item row="1" column="2">
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<property name="orientation">
<enum>Qt::Horizontal</enum>
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<height>20</height>
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</item>
<item row="0" column="0" colspan="3">
<widget class="QTextEdit" name="textEdit">
<property name="font">
<font>
<family>Liberation Mono</family>
<pointsize>10</pointsize>
</font>
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</widget>
</item>
</layout>
</widget>
<widget class="QStatusBar" name="statusBar"/>
</widget>
<layoutdefault spacing="6" margin="11"/>
<resources/>
<connections/>
</ui>