ACF7: Add one pick hammer in crate
Players often reported to screw up with the pick hammer, which is quite annoying.
With one pick hammer more, this mission should be slightly less annoying.
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_main_h
#define _SDL_main_h
#include "SDL_stdinc.h"
/** @file SDL_main.h
* Redefine main() on Win32 and MacOS so that it is called by winmain.c
*/
#if defined(__WIN32__) || \
(defined(__MWERKS__) && !defined(__BEOS__)) || \
defined(__MACOS__) || defined(__MACOSX__) || \
defined(__SYMBIAN32__) || defined(QWS)
#ifdef __cplusplus
#define C_LINKAGE "C"
#else
#define C_LINKAGE
#endif /* __cplusplus */
/** The application's main() function must be called with C linkage,
* and should be declared like this:
* @code
* #ifdef __cplusplus
* extern "C"
* #endif
* int main(int argc, char *argv[])
* {
* }
* @endcode
*/
#define main SDL_main
/** The prototype for the application's main() function */
extern C_LINKAGE int SDL_main(int argc, char *argv[]);
/** @name From the SDL library code -- needed for registering the app on Win32 */
/*@{*/
#ifdef __WIN32__
#include "begin_code.h"
#ifdef __cplusplus
extern "C" {
#endif
/** This should be called from your WinMain() function, if any */
extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
/** This can also be called, but is no longer necessary */
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
/** This can also be called, but is no longer necessary (SDL_Quit calls it) */
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif
/*@}*/
/** @name From the SDL library code -- needed for registering QuickDraw on MacOS */
/*@{*/
#if defined(__MACOS__)
#include "begin_code.h"
#ifdef __cplusplus
extern "C" {
#endif
/** Forward declaration so we don't need to include QuickDraw.h */
struct QDGlobals;
/** This should be called from your main() function, if any */
extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif
/*@}*/
#endif /* Need to redefine main()? */
#endif /* _SDL_main_h */