gameServer2/src/server/actions.rs
author Wuzzy <Wuzzy2@mail.ru>
Mon, 12 Mar 2018 02:09:21 +0100
changeset 13169 6869d27a2f3f
parent 13119 1e39b8749072
child 13416 cdf69667593b
permissions -rw-r--r--
ACF7: Add one pick hammer in crate Players often reported to screw up with the pick hammer, which is quite annoying. With one pick hammer more, this mission should be slightly less annoying.

use mio;
use std::io::Write;
use std::io;

use super::server::HWServer;
use super::room::HWRoom;
use protocol::messages::HWProtocolMessage;
use protocol::messages::HWServerMessage;
use protocol::messages::HWServerMessage::*;
use super::handlers;

pub enum Action {
    SendMe(HWServerMessage),
    SendAllButMe(HWServerMessage),
    RemoveClient,
    ByeClient(String),
    ReactProtocolMessage(HWProtocolMessage),
    CheckRegistered,
    JoinLobby,
    AddRoom(String, Option<String>),
    Warn(String),
}

use self::Action::*;

pub fn run_action(server: &mut HWServer, token: usize, action: Action) {
    match action {
        SendMe(msg) =>
            server.send_self(token, msg),
        SendAllButMe(msg) => {
            server.send_others(token, msg)
        },
        ByeClient(msg) => {
            server.react(token, vec![
                SendMe(Bye(msg)),
                RemoveClient,
                ]);
        },
        RemoveClient => {
            server.removed_clients.push(token);
            if server.clients.contains(token) {
                server.clients.remove(token);
            }
        },
        ReactProtocolMessage(msg) =>
            handlers::handle(server, token, msg),
        CheckRegistered =>
            if server.clients[token].protocol_number > 0 && server.clients[token].nick != "" {
                server.react(token, vec![
                    JoinLobby,
                    ]);
            },
        JoinLobby => {
            server.clients[token].room_id = Some(server.lobby_id);

            let joined_msg;
            {
                let mut lobby_nicks = Vec::new();
                for (_, c) in server.clients.iter() {
                    if c.room_id.is_some() {
                        lobby_nicks.push(c.nick.clone());
                    }
                }
                joined_msg = LobbyJoined(lobby_nicks);
            }
            let everyone_msg = LobbyJoined(vec![server.clients[token].nick.clone()]);
            server.react(token, vec![
                SendAllButMe(everyone_msg),
                SendMe(joined_msg),
                ]);
        },
        AddRoom(name, password) => {
            let room_id = server.add_room();;
            {
                let r = &mut server.rooms[room_id];
                let c = &mut server.clients[token];
                r.name = name;
                r.password = password;
                r.ready_players_number = 1;
                r.protocol_number = c.protocol_number;
                c.room_id = Some(room_id);
            }
        },
        Warn(msg) => {
            run_action(server, token,SendMe(Warning(msg)));
        }
        //_ => unimplemented!(),
    }
}