Huge Smaxx patch with some fixes by me:
- support for non power of two textures
- modelview matrix calculation optimizations
- health effect when picking up health crates or using vampirism
- rc plane training time trial
- fix visual gear drawing position (might require recheck)
- gamepad support
- reordered options in frontend
- updated binding options (subcaptions, descriptions and localizable names)
- cfg-dir parameter for frontend (allows teams/settings to sit on a usb flash drive for example)
- icons for chatroom user list
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2007 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef SDLS_H
#define SDLS_H
#include <QStringList>
extern "C" bool openal_init (char *programname, bool usehardware, unsigned int memorysize);
extern "C" bool openal_close (void);
extern "C" bool openal_ready (void);
extern "C" int openal_loadfile (const char *filename);
extern "C" bool openal_toggleloop (unsigned int index);
extern "C" bool openal_setvolume (unsigned int index, unsigned char percentage);
extern "C" bool openal_setglobalvolume (unsigned char percentage);
extern "C" bool openal_togglemute (void);
extern "C" bool openal_fadeout (unsigned int index, unsigned short int quantity);
extern "C" bool openal_fadein (unsigned int index, unsigned short int quantity);
extern "C" bool openal_fade (unsigned int index, unsigned short int quantity, bool direction);
extern "C" bool openal_playsound (unsigned int index);
extern "C" bool openal_stopsound (unsigned int index);
extern "C" bool openal_pausesound (unsigned int index);
class SDLInteraction : public QObject
{
Q_OBJECT
private:
int music;
public:
SDLInteraction();
~SDLInteraction();
void setHardwareSound(bool hardware_snd);
QStringList getResolutions() const;
void addGameControllerKeys() const;
void StartMusic();
void StopMusic();
};
void OpenAL_Init();
#endif