Don't resend "team quit" message when client closes engine, then quits room:
- Fixes server crashes when client had more than one team in game
- Fixes game freeze when half of players quit game
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
/**
* @file
* @brief MapModel class definition
*/
#ifndef HEDGEWARS_MAPMODEL_H
#define HEDGEWARS_MAPMODEL_H
#include <QStandardItemModel>
#include <QStringList>
#include <QTextStream>
#include <QHash>
#include <QMap>
#include <QIcon>
#include <QComboBox>
#include "DataManager.h"
/**
* @brief A model that vertically lists available maps
*
* @author sheepluva
* @since 0.9.18
*/
class MapModel : public QStandardItemModel
{
Q_OBJECT
public:
enum MapType {
Invalid,
GeneratedMap,
GeneratedMaze,
HandDrawnMap,
MissionMap,
StaticMap
};
/// a struct for holding the attributes of a map.
struct MapInfo
{
MapType type; ///< The map-type
QString name; ///< The internal name.
QString theme; ///< The theme to be used. (can be empty)
quint32 limit; ///< The maximum allowed number of hedgehogs.
QString scheme; ///< Default scheme name or "locked", for mission-maps.
QString weapons; ///< Default weaponset name or "locked", for missions-maps.
QString desc; ///< The brief 1-2 sentence description of the mission, for mission-maps.
bool dlc; ///< True if this map was not packaged with the game
};
/**
* @brief Searches maps in model to find out if one exists
* @param map map of which to check existence
* @return true if it exists
*/
bool mapExists(const QString & map) const;
/**
* @brief Finds a map index (column, row) for a map name
* @param map map of which to find index+column
* @return QPair<int, int> with column, index, or (-1, -1) if map not found
*/
//QPair<int, int> findMap(const QString & map) const;
/**
* @brief Finds a map index for a map name
* @param map map of which to find index
* @return int of index, or -1 if map not found
*/
int findMap(const QString & map) const;
/**
* @brief Finds and returns a map item for a map name
* @param map map
* @return QStandardItem of map, or NULL if map not found
*/
QStandardItem * getMap(const QString & map);
// Static MapInfos for drawn and generated maps
static MapInfo MapInfoRandom, MapInfoMaze, MapInfoDrawn;
public slots:
/// Reloads the maps using the DataManager.
/// Accepts two map types: StaticMap or MissionMap.
void loadMaps(MapType maptype);
private:
/// map index lookup table. QPair<int, int> contains: <column, index>
//QHash<QString, QPair<int, int> > m_mapIndexes;
QHash<QString, int> m_mapIndexes;
/**
* @brief Creates a QStandardItem, that holds the map info and item appearance.
* The used role for the data is Qt::UserRole + 1.
* @param icon the icon to be displayed (can be an empty QIcon()).
* @param caption the text to be displayed.
* @param type the type of the map.
* @param name the internal name of the map.
* @param theme the theme of the map (or empty if none).
* @param limit the hedgehog limit of the map.
* @param scheme mission map: default scheme name or "locked".
* @param weapons mission map: default weaponset name or "locked".
* @param desc mission map: description of mission.
* @return pointer to item representing the map info: at Qt::UserRole + 1.
*/
static QStandardItem * infoToItem(
const QIcon & icon,
const QString caption,
MapType type = Invalid,
QString name = "",
QString theme = "",
quint32 limit = 0,
QString scheme = "",
QString weapons = "",
QString desc = "",
bool dlc = false);
};
Q_DECLARE_METATYPE(MapModel::MapInfo)
#endif // HEDGEWARS_MAPMODEL_H