This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
-- This function is called before the game loads its-- resources.-- It's one of the predefined function names that will-- be called by the game. They give you entry points-- where you're able to call your own code using either-- provided instructions or custom functions.function onGameInit() -- At first we have to overwrite/set some global variables -- that define the map, the game has to load, as well as -- other things such as the game rules to use, etc. -- Things we don't modify here will use their default values. -- The base number for the random number generator Seed = 1 -- The map to be played Map = "Bamboo" -- The theme to be used Theme = "Bamboo" -- Game settings and rules EnableGameFlags(gfOneClanMode) -- Create the player team AddTeam("'Zooka Team", 14483456, "Simple", "Island", "Default") -- And add a hog to it player = AddHog("Hunter", 0, 1, "NoHat") SetGearPosition(player, 936, 136)end-- from lua API wiki:local minZoom = 1.0;local maxZoom = 3.0;local defaultZoom = 2.0;local nFails = 0;function TestZoom(value) exp = math.max(minZoom, math.min(maxZoom, value)) SetZoom(value) z = GetZoom() -- compare with some tolerance - because of float inprecision if (z > exp + 0.01) or (z < exp - 0.01) then WriteLnToConsole("Expected zoom value " .. exp .. " (after setting go zoom to " .. value .. "), but got: " .. z ) nFails = nFails + 1 endendfunction onGameStart() if (GetZoom() ~= defaultZoom) then WriteLnToConsole("Game did not start with zoom level of " .. defaultZoom) nFails = 1 end TestZoom(0) TestZoom(1) TestZoom(0.5) TestZoom(3.5) TestZoom(7) TestZoom(2.0) TestZoom(2.2) if (nFails > 0) then EndLuaTest(TEST_FAILED) else EndLuaTest(TEST_SUCCESSFUL) endend