author | Wuzzy <almikes@aol.com> |
Mon, 10 Apr 2017 20:56:01 +0200 | |
changeset 12216 | 5b525d041fb4 |
parent 12102 | 51596d30a724 |
child 12410 | 8b971d8944d6 |
permissions | -rw-r--r-- |
(* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *) {$INCLUDE "options.inc"} unit uChat; interface uses SDLh; procedure initModule; procedure freeModule; procedure ReloadLines; procedure CleanupInput; procedure AddChatString(s: shortstring); procedure DrawChat; procedure KeyPressChat(keysym: TSDL_Keysym); procedure SendHogSpeech(s: shortstring); procedure CopyToClipboard(var newContent: shortstring); procedure TextInput(var event: TSDL_TextInputEvent); implementation uses uInputHandler, uTypes, uVariables, uCommands, uUtils, uTextures, uRender, uIO, uScript, uRenderUtils; const MaxStrIndex = 27; MaxInputStrLen = 200; type TChatLine = record Tex: PTexture; Time: Longword; Width: LongInt; s: shortstring; Color: TSDL_Color; end; TChatCmd = (ccQuit, ccPause, ccFinish, ccShowHistory, ccFullScreen); var Strs: array[0 .. MaxStrIndex] of TChatLine; MStrs: array[0 .. MaxStrIndex] of shortstring; LocalStrs: array[0 .. MaxStrIndex] of shortstring; missedCount: LongWord; lastStr: LongWord; localLastStr: LongInt; history: LongInt; visibleCount: LongWord; InputStr: TChatLine; ChatReady: boolean; showAll: boolean; liveLua: boolean; ChatHidden: boolean; firstDraw: boolean; InputLinePrefix: TChatLine; // cursor cursorPos, cursorX, selectedPos, selectionDx: LongInt; LastKeyPressTick: LongWord; const colors: array[#0..#9] of TSDL_Color = ( (r:$FF; g:$FF; b:$FF; a:$FF), // #0 unused, feel free to take it for anything (r:$FF; g:$FF; b:$FF; a:$FF), // #1 chat message [White] (r:$FF; g:$00; b:$FF; a:$FF), // #2 action message [Purple] (r:$90; g:$FF; b:$90; a:$FF), // #3 join/leave message [Lime] (r:$FF; g:$FF; b:$A0; a:$FF), // #4 team message [Light Yellow] (r:$FF; g:$00; b:$00; a:$FF), // #5 error messages [Red] (r:$00; g:$FF; b:$FF; a:$FF), // #6 input line [Light Blue] (r:$FF; g:$80; b:$80; a:$FF), // #7 team gone [Light Red] (r:$FF; g:$D0; b:$80; a:$FF), // #8 team back [Light Orange] (r:$DF; g:$DF; b:$DF; a:$FF) // #9 hog speech [Light Gray] ); ChatCommandz: array [TChatCmd] of record ChatCmd: string[31]; ProcedureCallChatCmd: string[31]; end = ( (ChatCmd: '/quit'; ProcedureCallChatCmd: 'halt'), (ChatCmd: '/pause'; ProcedureCallChatCmd: 'pause'), (ChatCmd: '/finish'; ProcedureCallChatCmd: 'finish'), (ChatCmd: '/history'; ProcedureCallChatCmd: 'history'), (ChatCmd: '/fullscreen'; ProcedureCallChatCmd: 'fullscr') ); const Padding = 2; ClHeight = 2 * Padding + 16; // font height // relevant for UTF-8 handling function IsFirstCharByte(c: char): boolean; inline; begin // based on https://en.wikipedia.org/wiki/UTF-8#Description IsFirstCharByte:= (byte(c) and $C0) <> $80; end; function charIsForHogSpeech(c: char): boolean; begin exit((c = '"') or (c = '''') or (c = '-')); end; procedure ResetSelection(); begin selectedPos:= -1; end; procedure UpdateCursorCoords(); var font: THWFont; str : shortstring; coff, soff: LongInt; begin if cursorPos = selectedPos then ResetSelection(); // calculate cursor offset str:= InputStr.s; font:= CheckCJKFont(ansistring(str), fnt16); // get only substring before cursor to determine length // SetLength(str, cursorPos); // makes pas2c unhappy str[0]:= char(cursorPos); // get render size of text TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(str), @coff, nil); cursorX:= 2 + coff; // calculate selection width on screen if selectedPos >= 0 then begin if selectedPos > cursorPos then str:= InputStr.s; // SetLength(str, selectedPos); // makes pas2c unhappy str[0]:= char(selectedPos); TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(str), @soff, nil); selectionDx:= soff - coff; end else selectionDx:= 0; end; procedure ResetCursor(); begin ResetSelection(); cursorPos:= 0; UpdateCursorCoords(); end; (* This procedure [re]renders a texture showing str for the chat line cl. * It will use the color stored in cl and update width *) procedure RenderChatLineTex(var cl: TChatLine; var str: shortstring); var strSurface, tmpSurface, resSurface: PSDL_Surface; dstrect : TSDL_Rect; // destination rectangle for blitting font : THWFont; const shadowint = $80 shl AShift; begin FreeAndNilTexture(cl.Tex); font:= CheckCJKFont(ansistring(str), fnt16); // get render size of text TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(str), @cl.Width, nil); // calculate and save size cl.Width := cl.Width + 2 * Padding; // create surface to draw on resSurface:= SDL_CreateRGBSurface( 0, toPowerOf2(cl.Width), toPowerOf2(ClHeight), 32, RMask, GMask, BMask, AMask); // define area we want to draw in dstrect.x:= 0; dstrect.y:= 0; dstrect.w:= cl.Width; dstrect.h:= ClHeight; // draw background SDL_FillRect(resSurface, @dstrect, shadowint); // create and blit text tmpSurface:= nil; strSurface:= TTF_RenderUTF8_Blended(Fontz[font].Handle, Str2PChar(str), cl.color); // fix format if strSurface <> nil then tmpSurface:= SDL_ConvertSurface(strSurface, resSurface^.format, 0); SDL_FreeSurface(strSurface); //SDL_UpperBlit(strSurface, nil, resSurface, @dstrect); if tmpSurface <> nil then copyToXY(tmpSurface, resSurface, Padding, Padding); SDL_FreeSurface(tmpSurface); cl.Tex:= Surface2Tex(resSurface, false); SDL_FreeSurface(resSurface) end; const ClDisplayDuration = 12500; procedure SetLine(var cl: TChatLine; str: shortstring; isInput: boolean); var color : TSDL_Color; begin if isInput then begin cl.s:= str; color:= colors[#6]; str:= str + ' '; end else begin if str[1] <= High(colors) then begin color:= colors[str[1]]; delete(str, 1, 1); end // fallback if invalid color else color:= colors[Low(colors)]; cl.s:= str; end; cl.color:= color; // set texture, note: variables cl.s and str will be different here if isInput RenderChatLineTex(cl, str); cl.Time:= RealTicks + ClDisplayDuration; end; // For uStore texture recreation procedure ReloadLines; var i: LongWord; begin if InputStr.s <> '' then SetLine(InputStr, InputStr.s, true); for i:= 0 to MaxStrIndex do if Strs[i].s <> '' then begin RenderChatLineTex(Strs[i], Strs[i].s); end; end; procedure AddChatString(s: shortstring); begin if not ChatReady then begin if MissedCount < MaxStrIndex - 1 then MStrs[MissedCount]:= s else if MissedCount < MaxStrIndex then MStrs[MissedCount]:= #5 + '[...]'; inc(MissedCount); exit end; lastStr:= (lastStr + 1) mod (MaxStrIndex + 1); SetLine(Strs[lastStr], s, false); inc(visibleCount) end; procedure UpdateInputLinePrefix(); begin if liveLua then begin InputLinePrefix.color:= colors[#1]; InputLinePrefix.s:= '[Lua] >'; end else begin InputLinePrefix.color:= colors[#6]; InputLinePrefix.s:= UserNick + '>'; end; FreeAndNilTexture(InputLinePrefix.Tex); end; procedure DrawChat; var i, t, left, top, cnt: LongInt; selRect: TSDL_Rect; c: char; begin ChatReady:= true; // maybe move to somewhere else? if ChatHidden and (not showAll) then visibleCount:= 0; // draw chat lines with some distance from screen border left:= 4 - cScreenWidth div 2; top := 10 + visibleCount * ClHeight; // we start with input line (if any) // draw chat input line first and under all other lines if (GameState = gsChat) and (InputStr.Tex <> nil) then begin if InputLinePrefix.Tex = nil then RenderChatLineTex(InputLinePrefix, InputLinePrefix.s); DrawTexture(left, top, InputLinePrefix.Tex); inc(left, InputLinePrefix.Width); DrawTexture(left, top, InputStr.Tex); if firstDraw then begin UpdateCursorCoords(); firstDraw:= false; end; if selectedPos < 0 then begin // draw cursor if ((RealTicks - LastKeyPressTick) and 512) < 256 then DrawLineOnScreen(left + cursorX, top + 2, left + cursorX, top + ClHeight - 2, 2.0, $00, $FF, $FF, $FF); end else // draw selection begin selRect.y:= top + 2; selRect.h:= clHeight - 4; if selectionDx < 0 then begin selRect.x:= left + cursorX + selectionDx; selRect.w:= -selectionDx; end else begin selRect.x:= left + cursorX; selRect.w:= selectionDx; end; DrawRect(selRect, $FF, $FF, $FF, $40, true); end; dec(left, InputLinePrefix.Width); if (Length(InputStr.s) > 0) and ((CursorPos = 1) or (CursorPos = 2)) then begin c:= InputStr.s[1]; if charIsForHogSpeech(c) then begin SpeechHogNumber:= 0; if Length(InputStr.s) > 1 then begin c:= InputStr.s[2]; if (c > '0') and (c < '9') then SpeechHogNumber:= byte(c) - 48; end; // default to current hedgehog (if own) or first hedgehog if SpeechHogNumber = 0 then begin if not CurrentTeam^.ExtDriven then SpeechHogNumber:= CurrentTeam^.CurrHedgehog + 1 else SpeechHogNumber:= 1; end; end; end else SpeechHogNumber:= -1; end else SpeechHogNumber:= -1; // draw chat lines if ((not ChatHidden) or showAll) and (UIDisplay <> uiNone) then begin if MissedCount <> 0 then // there are chat strings we missed, so print them now begin for i:= 0 to MissedCount - 1 do AddChatString(MStrs[i]); MissedCount:= 0; end; i:= lastStr; cnt:= 0; // count of lines displayed t := 1; // # of current line processed // draw lines in reverse order while (((t < 7) and (Strs[i].Time > RealTicks)) or ((t <= MaxStrIndex + 1) and showAll)) and (Strs[i].Tex <> nil) do begin top:= top - ClHeight; // draw chatline only if not offscreen if top > 0 then DrawTexture(left, top, Strs[i].Tex); if i = 0 then i:= MaxStrIndex else dec(i); inc(cnt); inc(t) end; visibleCount:= cnt; end; end; procedure SendHogSpeech(s: shortstring); begin SendIPC('h' + s); ParseCommand('/hogsay '+s, true) end; procedure SendConsoleCommand(s: shortstring); begin Delete(s, 1, 1); SendIPC('~' + s) end; procedure AcceptChatString(s: shortstring); var i: TWave; j: TChatCmd; c, t: LongInt; x: byte; begin if s <> LocalStrs[localLastStr] then begin // put in input history localLastStr:= (localLastStr + 1) mod MaxStrIndex; LocalStrs[localLastStr]:= s; end; t:= LocalTeam; x:= 0; if (s[1] = '"') and (s[Length(s)] = '"') then x:= 1 else if (s[1] = '''') and (s[Length(s)] = '''') then x:= 2 else if (s[1] = '-') and (s[Length(s)] = '-') then x:= 3; if (not CurrentTeam^.ExtDriven) and (x <> 0) then for c:= 0 to Pred(TeamsCount) do if (TeamsArray[c] = CurrentTeam) then t:= c; if x <> 0 then begin if t = -1 then ParseCommand('/say ' + copy(s, 2, Length(s)-2), true) else SendHogSpeech(char(x) + char(t) + copy(s, 2, Length(s)-2)); exit end; if (s[1] = '/') then begin // These 3 are same as above, only are to make the hedgehog say it on next attack if (copy(s, 2, 4) = 'hsa ') then begin if CurrentTeam^.ExtDriven then ParseCommand('/say ' + copy(s, 6, Length(s)-5), true) else SendHogSpeech(#4 + copy(s, 6, Length(s)-5)); exit end; if (copy(s, 2, 4) = 'hta ') then begin if CurrentTeam^.ExtDriven then ParseCommand('/say ' + copy(s, 6, Length(s)-5), true) else SendHogSpeech(#5 + copy(s, 6, Length(s)-5)); exit end; if (copy(s, 2, 4) = 'hya ') then begin if CurrentTeam^.ExtDriven then ParseCommand('/say ' + copy(s, 6, Length(s)-5), true) else SendHogSpeech(#6 + copy(s, 6, Length(s)-5)); exit end; if (copy(s, 2, 5) = 'team ') and (length(s) > 6) then begin ParseCommand(s, true); exit end; if (copy(s, 2, 3) = 'me ') then begin ParseCommand('/say ' + s, true); exit end; if (copy(s, 2, 10) = 'togglechat') then begin ChatHidden:= (not ChatHidden); if ChatHidden then showAll:= false; exit end; // debugging commands if (copy(s, 2, 7) = 'debugvl') then begin cViewLimitsDebug:= (not cViewLimitsDebug); UpdateViewLimits(); exit end; if (copy(s, 2, 3) = 'lua') then begin AddFileLog('/lua issued'); if gameType <> gmtNet then begin liveLua:= (not liveLua); if liveLua then begin AddFileLog('[Lua] chat input string parsing enabled'); AddChatString(#3 + 'Lua parsing: ON'); end else begin AddFileLog('[Lua] chat input string parsing disabled'); AddChatString(#3 + 'Lua parsing: OFF'); end; UpdateInputLinePrefix(); end; exit end; // hedghog animations/taunts and engine commands if (not CurrentTeam^.ExtDriven) and (CurrentTeam^.Hedgehogs[0].BotLevel = 0) then begin for i:= Low(TWave) to High(TWave) do if (s = Wavez[i].cmd) then begin ParseCommand('/taunt ' + char(i), true); exit end; end; for j:= Low(TChatCmd) to High(TChatCmd) do if (s = ChatCommandz[j].ChatCmd) then begin ParseCommand(ChatCommandz[j].ProcedureCallChatCmd, true); exit end; if (gameType = gmtNet) then SendConsoleCommand(s) end else begin if liveLua then LuaParseString(s) else ParseCommand('/say ' + s, true); end; end; procedure CleanupInput; begin FreezeEnterKey; history:= 0; SDL_StopTextInput(); //SDL_EnableKeyRepeat(0,0); GameState:= gsGame; ResetKbd; end; procedure DelBytesFromInputStrBack(endIdx: integer; count: byte); var startIdx: integer; begin // nothing to do if count is 0 if count = 0 then exit; // first byte to delete startIdx:= endIdx - (count - 1); // delete bytes from string Delete(InputStr.s, startIdx, count); SetLine(InputStr, InputStr.s, true); end; procedure MoveCursorToPreviousChar(); begin if cursorPos > 0 then repeat dec(cursorPos); until ((cursorPos = 0) or IsFirstCharByte(InputStr.s[cursorPos + 1])); end; procedure MoveCursorToNextChar(); var len: integer; begin len:= Length(InputStr.s); if cursorPos < len then repeat inc(cursorPos); until ((cursorPos = len) or IsFirstCharByte(InputStr.s[cursorPos + 1])); end; procedure DeleteLastUTF8CharFromStr(var s: shortstring); var l: byte; begin l:= Length(s); while (l > 1) and (not IsFirstCharByte(s[l])) do begin dec(l); end; if l > 0 then dec(l); s[0]:= char(l); end; procedure DeleteSelected(); begin if (selectedPos >= 0) and (cursorPos <> selectedPos) then begin DelBytesFromInputStrBack(max(cursorPos, selectedPos), abs(selectedPos-cursorPos)); cursorPos:= min(cursorPos, selectedPos); end; ResetSelection(); UpdateCursorCoords(); end; procedure HandleSelection(enabled: boolean); begin if enabled then begin if selectedPos < 0 then selectedPos:= cursorPos; end else ResetSelection(); end; type TCharSkip = ( none, wspace, numalpha, special ); function GetInputCharSkipClass(index: LongInt): TCharSkip; var c: char; begin c:= InputStr.s[index]; // non-ascii counts as letter if c > #127 then exit(numalpha); // low-ascii whitespaces and DEL if (c < #33) or (c = #127) then exit(wspace); // low-ascii special chars if c < #48 then exit(special); // digits if c < #58 then exit(numalpha); // make c upper-case if c > #96 then c:= char(byte(c) - 32); // letters if (c > #64) and (c < #90) then exit(numalpha); // remaining ascii are special chars exit(special); end; // skip from word to word, similar to Qt procedure SkipInputChars(skip: TCharSkip; backwards: boolean); begin if backwards then begin // skip trailing whitespace, similar to Qt while (skip = wspace) and (cursorPos > 0) do begin skip:= GetInputCharSkipClass(cursorPos); if skip = wspace then MoveCursorToPreviousChar(); end; // skip same-type chars while (cursorPos > 0) and (GetInputCharSkipClass(cursorPos) = skip) do MoveCursorToPreviousChar(); end else begin // skip same-type chars while cursorPos < Length(InputStr.s) do begin MoveCursorToNextChar(); if (GetInputCharSkipClass(cursorPos) <> skip) then begin MoveCursorToPreviousChar(); break; end; end; // skip trailing whitespace, similar to Qt while cursorPos < Length(InputStr.s) do begin MoveCursorToNextChar(); if (GetInputCharSkipClass(cursorPos) <> wspace) then begin MoveCursorToPreviousChar(); break; end; end; end; end; procedure CopyToClipboard(var newContent: shortstring); begin // SDL2 clipboard SDL_SetClipboardText(Str2PChar(newContent)); end; procedure CopySelectionToClipboard(); var selection: shortstring; begin if selectedPos >= 0 then begin selection:= copy(InputStr.s, min(CursorPos, selectedPos) + 1, abs(CursorPos - selectedPos)); CopyToClipboard(selection); end; end; procedure InsertIntoInputStr(s: shortstring); var limit: integer; begin // we check limit for trailing stuff before insertion limit for a reason // (possible remaining space after too long UTF8-insertion has been shortened) // length limit for stuff to that will trail the insertion limit:= max(cursorPos, MaxInputStrLen-Length(s)); while Length(InputStr.s) > limit do begin DeleteLastUTF8CharFromStr(InputStr.s); end; // length limit for stuff to insert limit:= max(0, MaxInputStrLen-cursorPos); if limit = 0 then s:= '' else while Length(s) > limit do begin DeleteLastUTF8CharFromStr(s); end; if Length(s) > 0 then begin // insert string truncated to safe length Insert(s, InputStr.s, cursorPos + 1); if Length(InputStr.s) > MaxInputStrLen then InputStr.s[0]:= char(MaxInputStrLen); SetLine(InputStr, InputStr.s, true); // move cursor to end of inserted string inc(cursorPos, Length(s)); UpdateCursorCoords(); end; end; procedure PasteFromClipboard(); var clip: PChar; begin // use SDL2 clipboard functions if SDL_HasClipboardText() then begin clip:= SDL_GetClipboardText(); // returns NULL if not enough memory for a copy of clipboard content if clip <> nil then begin InsertIntoInputStr(shortstring(clip)); SDL_free(Pointer(clip)); end; end; end; procedure KeyPressChat(keysym: TSDL_Keysym); const nonStateMask = (not (KMOD_NUM or KMOD_CAPS)); var i, index: integer; selMode, ctrl, ctrlonly: boolean; skip: TCharSkip; Scancode: TSDL_Scancode; Modifier: Word; begin Scancode:= keysym.scancode; Modifier:= keysym.modifier; LastKeyPressTick:= RealTicks; selMode:= (modifier and (KMOD_LSHIFT or KMOD_RSHIFT)) <> 0; ctrl:= (modifier and (KMOD_LCTRL or KMOD_RCTRL)) <> 0; ctrlonly:= ctrl and ((modifier and nonStateMask and (not (KMOD_LCTRL or KMOD_RCTRL))) = 0); skip:= none; case Scancode of SDL_SCANCODE_BACKSPACE: begin if selectedPos < 0 then begin HandleSelection(true); // delete more if ctrl is held if ctrl then SkipInputChars(GetInputCharSkipClass(cursorPos), true) else MoveCursorToPreviousChar(); end; DeleteSelected(); UpdateCursorCoords(); end; SDL_SCANCODE_DELETE: begin if selectedPos < 0 then begin HandleSelection(true); // delete more if ctrl is held if ctrl then SkipInputChars(GetInputCharSkipClass(cursorPos), false) else MoveCursorToNextChar(); end; DeleteSelected(); UpdateCursorCoords(); end; SDL_SCANCODE_ESCAPE: begin if Length(InputStr.s) > 0 then begin SetLine(InputStr, '', true); ResetCursor(); end else CleanupInput end; SDL_SCANCODE_RETURN, SDL_SCANCODE_KP_ENTER: begin if Length(InputStr.s) > 0 then begin AcceptChatString(InputStr.s); SetLine(InputStr, '', false); ResetCursor(); end; CleanupInput end; SDL_SCANCODE_UP, SDL_SCANCODE_DOWN: begin if (Scancode = SDL_SCANCODE_UP) and (history < localLastStr) then inc(history); if (Scancode = SDL_SCANCODE_DOWN) and (history > 0) then dec(history); index:= localLastStr - history + 1; if (index > localLastStr) then begin SetLine(InputStr, '', true); end else begin SetLine(InputStr, LocalStrs[index], true); end; cursorPos:= Length(InputStr.s); ResetSelection(); UpdateCursorCoords(); end; SDL_SCANCODE_HOME: begin if cursorPos > 0 then begin HandleSelection(selMode); cursorPos:= 0; end else if (not selMode) then ResetSelection(); UpdateCursorCoords(); end; SDL_SCANCODE_END: begin i:= Length(InputStr.s); if cursorPos < i then begin HandleSelection(selMode); cursorPos:= i; end else if (not selMode) then ResetSelection(); UpdateCursorCoords(); end; SDL_SCANCODE_LEFT: begin if cursorPos > 0 then begin if ctrl then skip:= GetInputCharSkipClass(cursorPos); if selMode or (selectedPos < 0) then begin HandleSelection(selMode); // go to end of previous utf8-char MoveCursorToPreviousChar(); end else // if we're leaving selection mode, jump to its left end begin cursorPos:= min(cursorPos, selectedPos); ResetSelection(); end; if ctrl then SkipInputChars(skip, true); end else if (not selMode) then ResetSelection(); UpdateCursorCoords(); end; SDL_SCANCODE_RIGHT: begin if cursorPos < Length(InputStr.s) then begin if selMode or (selectedPos < 0) then begin HandleSelection(selMode); MoveCursorToNextChar(); end else // if we're leaving selection mode, jump to its right end begin cursorPos:= max(cursorPos, selectedPos); ResetSelection(); end; if ctrl then SkipInputChars(GetInputCharSkipClass(cursorPos), false); end else if (not selMode) then ResetSelection(); UpdateCursorCoords(); end; SDL_SCANCODE_PAGEUP, SDL_SCANCODE_PAGEDOWN: begin // ignore me!!! end; // TODO: figure out how to determine those keys better SDL_SCANCODE_a: begin // select all if ctrlonly then begin ResetSelection(); cursorPos:= 0; HandleSelection(true); cursorPos:= Length(InputStr.s); UpdateCursorCoords(); end end; SDL_SCANCODE_c: begin // copy if ctrlonly then CopySelectionToClipboard() end; SDL_SCANCODE_v: begin // paste if ctrlonly then begin DeleteSelected(); PasteFromClipboard(); end end; SDL_SCANCODE_x: begin // cut if ctrlonly then begin CopySelectionToClipboard(); DeleteSelected(); end end; end; end; procedure TextInput(var event: TSDL_TextInputEvent); var s: shortstring; l: byte; isl: integer; begin DeleteSelected(); l:= 0; // fetch all bytes of character/input while event.text[l] <> #0 do begin s[l + 1]:= event.text[l]; inc(l) end; if l > 0 then begin isl:= Length(InputStr.s); // check if user is typing a redundant closing hog-speech quotation mark if (l = 1) and (isl >= 2) and (cursorPos = isl - 1) and charIsForHogSpeech(s[1]) and (s[1] = InputStr.s[1]) and (s[1] = InputStr.s[isl]) then begin MoveCursorToNextChar(); UpdateCursorCoords(); end else begin // don't add input that doesn't fit if isl + l > MaxInputStrLen then exit; s[0]:= char(l); InsertIntoInputStr(s); // add closing hog speech quotation marks automagically if (l = 1) and (Length(InputStr.s) = 1) and charIsForHogSpeech(s[1]) then begin InsertIntoInputStr(s); MoveCursorToPreviousChar(); UpdateCursorCoords(); end; end; end end; procedure chChatMessage(var s: shortstring); begin AddChatString(s) end; procedure chSay(var s: shortstring); begin SendIPC('s' + s); if copy(s, 1, 4) = '/me ' then s:= #2 + '* ' + UserNick + ' ' + copy(s, 5, Length(s) - 4) else s:= #1 + UserNick + ': ' + s; AddChatString(s) end; procedure chTeamSay(var s: shortstring); begin SendIPC('b' + s); s:= #4 + '[Team] ' + UserNick + ': ' + s; AddChatString(s) end; procedure chHistory(var s: shortstring); var i: LongInt; begin s:= s; // avoid compiler hint showAll:= not showAll; // immediatly recount visibleCount:= 0; if showAll or (not ChatHidden) then for i:= 0 to MaxStrIndex do begin if (Strs[i].Tex <> nil) and (showAll or (Strs[i].Time > RealTicks)) then inc(visibleCount); end; end; procedure chChat(var s: shortstring); begin s:= s; // avoid compiler hint GameState:= gsChat; SDL_StopTextInput(); SDL_StartTextInput(); //SDL_EnableKeyRepeat(200,45); if length(s) = 0 then SetLine(InputStr, '', true) else begin SetLine(InputStr, '/team ', true); cursorPos:= 6; UpdateCursorCoords(); end; end; procedure initModule; var i: ShortInt; begin RegisterVariable('chatmsg', @chChatMessage, true); RegisterVariable('say', @chSay, true); RegisterVariable('team', @chTeamSay, true); RegisterVariable('history', @chHistory, true ); RegisterVariable('chat', @chChat, true ); lastStr:= 0; localLastStr:= 0; history:= 0; visibleCount:= 0; showAll:= false; ChatReady:= false; missedCount:= 0; liveLua:= false; ChatHidden:= false; firstDraw:= true; InputLinePrefix.Tex:= nil; UpdateInputLinePrefix(); inputStr.s:= ''; inputStr.Tex := nil; for i:= 0 to MaxStrIndex do Strs[i].Tex := nil; LastKeyPressTick:= 0; ResetCursor(); SDL_StopTextInput(); end; procedure freeModule; var i: ShortInt; begin FreeAndNilTexture(InputLinePrefix.Tex); FreeAndNilTexture(InputStr.Tex); for i:= 0 to MaxStrIndex do FreeAndNilTexture(Strs[i].Tex); end; end.