Fix bee targeting fail across wrap world edge
Previously, the bee always aimed for the light area, no matter where you actually put the target. It also got confused whenever it flew across the wrap world edge.
How the bee works now:
1) The placed bee target is *not* recalculated when it was placed in the "gray" part of the wrap world edge. This allows for more fine-tuning.
1a) Place target in light area: bee aims for target light area
1b) Place target in gray area: bee aims for target, but flies to gray area first
2) Bee target is recalculated whenever bee passes the wrap world edge.
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*)
{$INCLUDE "options.inc"}
unit PNGh;
interface
uses png;
{$IFDEF DARWIN}
{$linklib png}
{$ENDIF}
const
// Constants for libpng, they are not defined in png unit.
// We actually do not need all of them.
// These describe the color_type field in png_info.
// color type masks
PNG_COLOR_MASK_PALETTE = 1;
PNG_COLOR_MASK_COLOR = 2;
PNG_COLOR_MASK_ALPHA = 4;
// color types. Note that not all combinations are legal
PNG_COLOR_TYPE_GRAY = 0;
PNG_COLOR_TYPE_PALETTE = PNG_COLOR_MASK_COLOR or PNG_COLOR_MASK_PALETTE;
PNG_COLOR_TYPE_RGB = PNG_COLOR_MASK_COLOR;
PNG_COLOR_TYPE_RGB_ALPHA = PNG_COLOR_MASK_COLOR or PNG_COLOR_MASK_ALPHA;
PNG_COLOR_TYPE_GRAY_ALPHA = PNG_COLOR_MASK_ALPHA;
// aliases
PNG_COLOR_TYPE_RGBA = PNG_COLOR_TYPE_RGB_ALPHA;
PNG_COLOR_TYPE_GA = PNG_COLOR_TYPE_GRAY_ALPHA;
// This is for compression type. PNG 1.0-1.2 only define the single type.
PNG_COMPRESSION_TYPE_BASE = 0; // Deflate method 8, 32K window
PNG_COMPRESSION_TYPE_DEFAULT = PNG_COMPRESSION_TYPE_BASE;
// This is for filter type. PNG 1.0-1.2 only define the single type.
PNG_FILTER_TYPE_BASE = 0; // Single row per-byte filtering
PNG_INTRAPIXEL_DIFFERENCING = 64; // Used only in MNG datastreams
PNG_FILTER_TYPE_DEFAULT = PNG_FILTER_TYPE_BASE;
// These are for the interlacing type. These values should NOT be changed.
PNG_INTERLACE_NONE = 0; // Non-interlaced image
PNG_INTERLACE_ADAM7 = 1; // Adam7 interlacing
PNG_INTERLACE_LAST = 2; // Not a valid value
type
// where is better place for this definition?
PFile = ^file;
procedure png_init_pascal_io(png_ptr: png_structp; pf : PFile);
implementation
// We cannot get c-style FILE* pointer to pass it to libpng, so we implement our own writing functions
procedure PngWriteData(png_ptr: png_structp; p: PByte; len: png_size_t); cdecl;
begin
BlockWrite( PFile(png_get_io_ptr(png_ptr))^, p^, len);
end;
procedure PngFlushData(png_ptr: png_structp); cdecl;
begin
png_ptr:= png_ptr;
end;
procedure png_init_pascal_io(png_ptr: png_structp; pf : PFile);
begin
png_set_write_fn(png_ptr, pf, @PngWriteData, @PngFlushData);
end;
end.