Tempoary (!!!) workaround for incorrect key combination description in frontend
This workaround fixes the incorrect string while preserving translations and the 1.0.0 string freeze.
Remember to revert this commit and fix the string in binds.cpp after the 1.0.0 release!
@echo off
setlocal
::CONFIG START
::edit these variables if necessary
::change between Debug and Release
set BUILD_TYPE=Release
::path where Hedgewars will be installed to
::default is %ProgramFiles%\hedgewars and requires running this script as administrator
set INSTALL_LOCATION=
::set if vcpkg is not on path
set VCPKG_PATH=%VCPKG_ROOT%
::set if CMake is not on path
set CMAKE_PATH=
::set if FPC is not on path
set PASCAL_PATH=
::set to 1 if x86 to x64 cross-compiler is not enabled automatically
set FORCE_X64_CROSS_COMPILE=
::set to 1 to build the game server
set BUILD_SERVER=
::CONFIG END
:setup
set CURRDIR="%CD%"
cd %CURRDIR%\..\
set PATH=%PASCAL_PATH%;%VCPKG_PATH%;%CMAKE_PATH%;%PATH%
if "%VSCMD_ARG_TGT_ARCH%" == "x64" (
set FORCE_X64_CROSS_COMPILE=1
)
if "%FORCE_X64_CROSS_COMPILE%" NEQ "" (
set CROSS_COMPILE_FLAG=-DWIN32_WIN64_CROSS_COMPILE=1
if "%INSTALL_LOCATION%" == "" (
set INSTALL_LOCATION=%ProgramFiles%/hedgewars
)
) else (
set CROSS_COMPILE_FLAG=
)
if "%INSTALL_LOCATION%" NEQ "" (
set PREFIX_FLAG=-DCMAKE_INSTALL_PREFIX=%INSTALL_LOCATION%
) else (
set PREFIX_FLAG=
)
if "%BUILD_SERVER%" == "" (
set BUILD_SERVER_FLAG=-DNOSERVER=1
) else (
set BUILD_SERVER_FLAG=
)
echo Running cmake...
set ERRORLEVEL=
cmake . -DCMAKE_TOOLCHAIN_FILE="%VCPKG_PATH%\scripts\buildsystems\vcpkg.cmake" -G"NMake Makefiles" %CROSS_COMPILE_FLAG% %BUILD_SERVER_FLAG% "%PREFIX_FLAG%" -DCMAKE_BUILD_TYPE="%BUILD_TYPE%" -DSDL2_BUILDING_LIBRARY=1
if %ERRORLEVEL% NEQ 0 goto exitpoint
echo Configuration completed successfully
echo Building...
set ERRORLEVEL=
nmake
if %ERRORLEVEL% NEQ 0 goto exitpoint
echo Build completed successfully
nmake install
:exitpoint
cd %CURRDIR%
endlocal
pause