ClimbHome: Change misleading Seed assignment to nil value
This was "Seed = ClimbHome", but ClimbHome was a nil value.
This code still worked as the engine interpreted the nil value as empty string.
But it can be very misleading.
This changeset makes the Seed assignment more explicit by assigning the empty string directly.
The compability has been tested.
#include "hwengine.h"
#include <QDebug>
#include <QImage>
#include <QUuid>
#include "engine_instance.h"
#include "engine_interface.h"
#include "game_view.h"
#include "preview_acceptor.h"
HWEngine::HWEngine(QObject* parent) : QObject(parent) {}
HWEngine::~HWEngine() {}
void HWEngine::getPreview() {
emit previewIsRendering();
m_gameConfig = GameConfig();
m_gameConfig.cmdSeed(QUuid::createUuid().toByteArray());
EngineInstance engine(m_engineLibrary);
if (!engine.isValid()) // TODO: error notification
return;
engine.sendConfig(m_gameConfig);
QImage previewImage = engine.generatePreview();
if (m_previewAcceptor) m_previewAcceptor->setImage(previewImage);
emit previewImageChanged();
// m_runQueue->queue(m_gameConfig);
}
EngineInstance* HWEngine::runQuickGame() {
m_gameConfig.cmdTheme("Nature");
Team team1;
team1.name = "team1";
Team team2;
team2.name = "team2";
team2.color = "7654321";
m_gameConfig.cmdTeam(team1);
m_gameConfig.cmdTeam(team2);
EngineInstance* engine = new EngineInstance(m_engineLibrary, this);
return engine;
// m_runQueue->queue(m_gameConfig);
}
int HWEngine::previewHedgehogsCount() const { return m_previewHedgehogsCount; }
PreviewAcceptor* HWEngine::previewAcceptor() const { return m_previewAcceptor; }
QString HWEngine::engineLibrary() const { return m_engineLibrary; }
void HWEngine::setPreviewAcceptor(PreviewAcceptor* previewAcceptor) {
if (m_previewAcceptor == previewAcceptor) return;
m_previewAcceptor = previewAcceptor;
emit previewAcceptorChanged(m_previewAcceptor);
}
void HWEngine::setEngineLibrary(const QString& engineLibrary) {
if (m_engineLibrary == engineLibrary) return;
m_engineLibrary = engineLibrary;
emit engineLibraryChanged(m_engineLibrary);
}