hedgewars/uLandTemplates.pas
author unc0rr
Tue, 23 Jan 2007 18:54:09 +0000
changeset 359 59fbfc65fbda
parent 358 236bbd12d4d9
child 360 ab6a94334d6d
permissions -rw-r--r--
- New land templates - Template editor

(*
 * Hedgewars, a worms-like game
 * Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 *)

unit uLandTemplates;
interface
uses SDLh, uFloat;
{$INCLUDE options.inc}

type PPointArray = ^TPointArray;
     TPointArray = array[0..64] of TSDL_Rect;
     TEdgeTemplate = record
                     BasePoints: PPointArray;
                     BasePointsCount: Longword;
                     FillPoints: PPointArray;
                     FillPointsCount: Longword;
                     canMirror, canFlip: boolean;
                     end;

const Template0Points: array[0..17] of TSDL_Rect =
      (
       (x:  410; y: 1024; w:    1; h:    1),
       (x:  160; y:  760; w:  130; h:  170),
       (x:  342; y:  706; w:  316; h:  150),
       (x:  238; y:  386; w:  270; h:  180),
       (x:  246; y:  176; w:  242; h:  156),
       (x:  622; y:  128; w:  480; h:  300),
       (x:  806; y:  468; w:  152; h:  324),
       (x:  650; y: 1024; w:  500; h:    1),
       (x: 1250; y: 1100; w:    1; h:    1),
       (x: 1490; y: 1024; w:    1; h:    1),
       (x: 1452; y:  904; w:   74; h:   12),
       (x: 1248; y:  575; w:   68; h:  425),
       (x: 1426; y:  592; w:  140; h:  142),
       (x: 1310; y:  192; w:  150; h:  350),
       (x: 1588; y:  194; w:  148; h:  332),
       (x: 1618; y:  472; w:  276; h:  314),
       (x: 1710; y:  850; w:  130; h:   86),
       (x: 1734; y: 1024; w:    1; h:    1)
      );
      Template0FPoints: array[0..0] of TPoint =
      (
       (x: 1023; y:    0)
      );

const EdgeTemplates: array[0..0] of TEdgeTemplate =
      (
       (BasePoints: @Template0Points;
        BasePointsCount: Succ(High(Template0Points));
        FillPoints: @Template0FPoints;
        FillPointsCount: Succ(High(Template0FPoints));
        canMirror: false; canFlip: false;
       )
      );



implementation

end.