Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Added a seperate shader for the gradient used for water drawing.
Disabled 3D mode for GL2 codepath as this still has some FFP left.
{-# LANGUAGE OverloadedStrings #-}module Consts whereimport qualified Data.ByteString.Char8 as BserverVersion :: B.ByteStringserverVersion = "1"