QTfrontend/gamecfgwidget.cpp
author unc0rr
Sat, 05 Apr 2008 17:06:26 +0000
changeset 834 5687fa57a6c1
parent 703 424297e3165a
child 1066 1f1b3686a2b0
permissions -rw-r--r--
- Use baseball-in-hand sprite - Use pickhammer idle sprite

/*
 * Hedgewars, a worms-like game
 * Copyright (c) 2006, 2007 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <QResizeEvent>
#include <QGroupBox>
#include <QCheckBox>
#include <QGridLayout>
#include <QSpinBox>
#include <QLabel>
#include "gamecfgwidget.h"

GameCFGWidget::GameCFGWidget(QWidget* parent, bool externalControl) :
  QWidget(parent), mainLayout(this)
{
	mainLayout.setMargin(0);
	mainLayout.setSizeConstraint(QLayout::SetMinimumSize);
	QGroupBox *GBoxMap = new QGroupBox(this);
	GBoxMap->setTitle(QGroupBox::tr("Landscape"));
	GBoxMap->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
	mainLayout.addWidget(GBoxMap);

	QHBoxLayout *GBoxMapLayout = new QHBoxLayout(GBoxMap);
	GBoxMapLayout->setMargin(0);
	pMapContainer = new HWMapContainer(GBoxMap);
	GBoxMapLayout->addStretch();
	GBoxMapLayout->addWidget(pMapContainer);
	GBoxMapLayout->addStretch();

	QGroupBox *GBoxOptions = new QGroupBox(this);
	GBoxOptions->setTitle(QGroupBox::tr("Game scheme"));
	GBoxOptions->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
	mainLayout.addWidget(GBoxOptions);

	QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions);
	CB_mode_Forts = new QCheckBox(GBoxOptions);
	CB_mode_Forts->setText(QCheckBox::tr("Forts mode"));
	GBoxOptionsLayout->addWidget(CB_mode_Forts, 0, 0, 1, 2);

	L_TurnTime = new QLabel(QLabel::tr("Turn time"), GBoxOptions);
	L_InitHealth = new QLabel(QLabel::tr("Initial health"), GBoxOptions);
	GBoxOptionsLayout->addWidget(L_TurnTime, 1, 0);
	GBoxOptionsLayout->addWidget(L_InitHealth, 2, 0);
	GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Weapons"), GBoxOptions), 3, 0);

	SB_TurnTime = new QSpinBox(GBoxOptions);
	SB_TurnTime->setRange(15, 90);
	SB_TurnTime->setValue(45);
	SB_TurnTime->setSingleStep(15);
	SB_InitHealth = new QSpinBox(GBoxOptions);
	SB_InitHealth->setRange(50, 200);
	SB_InitHealth->setValue(100);
	SB_InitHealth->setSingleStep(25);
	GBoxOptionsLayout->addWidget(SB_TurnTime, 1, 1);
	GBoxOptionsLayout->addWidget(SB_InitHealth, 2, 1);
	WeaponsName = new QComboBox(GBoxOptions);
	GBoxOptionsLayout->addWidget(WeaponsName, 3, 1);

	mainLayout.addWidget(new QWidget(this), 100);

	connect(SB_InitHealth, SIGNAL(valueChanged(int)), this, SLOT(onInitHealthChanged(int)));
	connect(SB_TurnTime, SIGNAL(valueChanged(int)), this, SLOT(onTurnTimeChanged(int)));
	connect(CB_mode_Forts, SIGNAL(toggled(bool)), this, SLOT(onFortsModeChanged(bool)));
	connect(WeaponsName, SIGNAL(activated(const QString&)), this, SIGNAL(newWeaponsName(const QString&)));

	connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(onSeedChanged(const QString &)));
	connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(onThemeChanged(const QString &)));
	connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(onMapChanged(const QString &)));
}

quint32 GameCFGWidget::getGameFlags() const
{
	quint32 result = 0;
	if (CB_mode_Forts->isChecked())
		result |= 1;
	return result;
}

QString GameCFGWidget::getCurrentSeed() const
{
  return pMapContainer->getCurrentSeed();
}

QString GameCFGWidget::getCurrentMap() const
{
  return pMapContainer->getCurrentMap();
}

QString GameCFGWidget::getCurrentTheme() const
{
  return pMapContainer->getCurrentTheme();
}

quint32 GameCFGWidget::getInitHealth() const
{
	return SB_InitHealth->value();
}

quint32 GameCFGWidget::getTurnTime() const
{
	return SB_TurnTime->value();
}

QString GameCFGWidget::getNetAmmo() const
{
  return curNetAmmo;
}

QStringList GameCFGWidget::getFullConfig() const
{
	QStringList sl;
	sl.append("eseed " + getCurrentSeed());
	sl.append(QString("e$gmflags %1").arg(getGameFlags()));
	sl.append(QString("e$turntime %1").arg(getTurnTime() * 1000));
	QString currentMap = getCurrentMap();
	if (currentMap.size() > 0)
		sl.append("emap " + currentMap);
	sl.append("etheme " + getCurrentTheme());
	return sl;
}

void GameCFGWidget::setSeed(const QString & seed)
{
	pMapContainer->setSeed(seed);
}

void GameCFGWidget::setMap(const QString & map)
{
	pMapContainer->setMap(map);
}

void GameCFGWidget::setTheme(const QString & theme)
{
	pMapContainer->setTheme(theme);
}

void GameCFGWidget::setInitHealth(quint32 health)
{
	SB_InitHealth->setValue(health);
}

void GameCFGWidget::setTurnTime(quint32 time)
{
	SB_TurnTime->setValue(time);
}

void GameCFGWidget::setFortsMode(bool value)
{
	CB_mode_Forts->setChecked(value);
}

void GameCFGWidget::onInitHealthChanged(int health)
{
	emit initHealthChanged(health);
}

void GameCFGWidget::onTurnTimeChanged(int time)
{
	emit turnTimeChanged(time);
}

void GameCFGWidget::onFortsModeChanged(bool value)
{
	emit fortsModeChanged(value);
}

void GameCFGWidget::onSeedChanged(const QString & seed)
{
	emit seedChanged(seed);
}

void GameCFGWidget::onMapChanged(const QString & map)
{
	emit mapChanged(map);
}

void GameCFGWidget::onThemeChanged(const QString & theme)
{
	emit themeChanged(theme);
}

void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo)
{
  curNetAmmoName=name;
  curNetAmmo=ammo;

  WeaponsName->setEditable(false);
  WeaponsName->clear();
  WeaponsName->addItem(name);
}