Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
Updated Animate.lua (forgot to copy it last time)
Mission 1: Fixed a bug where events would cause animations to stutter
Moved a crate
Made the princess and the elder pay attention to Leaks A Lot
Changed the name of the chief to Righteous Beard
Mission 2: -
Mission 3: Removed leftover debug lines
Solved a bug where Dense Cloud could not select weapons during final scene
Made the hogs fave each other during the final animation
Mission 4: Solved a bug where Dense Cloud would appear even if he's dead
Here is a list of items that need to be addressed in FreeType 2
---------------------------------------------------------------
* Implement stem3/counter hints properly in the Postscript hinter.
* Add CIDCMap support to the CID driver.
* Add track kerning support to the PFR driver.
* Add kerning (AFM file) support to the CID driver.
Here is a list of bugs which should be handled
----------------------------------------------
Other bugs have been registered at the savannah bugzilla of FreeType.
* CID driver:
Handle the case where a CID font has a top-level font matrix also
(see PLRM, 5.11.3, Type 0 CIDFonts). Since CID_FaceInfoRec lacks
a font_matrix entry we have to directly apply it to all subfont
matrices.
* CID driver:
Use top-level font matrix entry for setting the upem value, not the
entries in the FDarray. If absent, use 1000.
------------------------------------------------------------------------
Copyright 2001, 2002, 2003, 2004, 2005, 2006, 2007 by
David Turner, Robert Wilhelm, and Werner Lemberg.
This file is part of the FreeType project, and may only be used,
modified, and distributed under the terms of the FreeType project
license, LICENSE.TXT. By continuing to use, modify, or distribute this
file you indicate that you have read the license and understand and
accept it fully.
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