Fix force-locked schemes getting unlocked when changing map types (
bug #378)
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
* Copyright (c) 2007 Igor Ulyanov <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef TEAM_H
#define TEAM_H
#include <QColor>
#include <QString>
#include "binds.h"
#include "achievements.h"
#include "hwconsts.h"
class HWForm;
class GameUIConfig;
class HWTeamConstructException
{
};
// structure for customization and statistics of a single hedgehog
struct HWHog
{
QString Name;
QString Hat;
HWHog(){}
};
// class representing a team
class HWTeam : public QObject
{
Q_OBJECT
public:
// constructors
HWTeam(const QString & teamname);
HWTeam(const QStringList& strLst);
HWTeam();
HWTeam(const HWTeam & other);
// file operations
static HWTeam loadFromFile(const QString & teamName);
bool loadFromFile();
bool deleteFile();
bool saveToFile();
bool fileExists();
bool wouldOverwriteOtherFile();
// attribute getters
int color() const;
QColor qcolor() const;
unsigned int difficulty() const;
QString flag() const;
QString fort() const;
QString grave() const;
const HWHog & hedgehog(unsigned int idx) const;
bool isNetTeam() const;
bool isMissionTeam() const;
QString keyBind(unsigned int idx) const;
QString name() const;
unsigned char numHedgehogs() const;
QString owner() const;
QString voicepack() const;
// attribute setters
void bindKey(unsigned int idx, const QString & key);
void setDifficulty(unsigned int level);
void setFlag(const QString & flag);
void setFort(const QString & fort);
void setGrave(const QString & grave);
void setHedgehog(unsigned int idx, HWHog hh);
void setName(const QString & name);
void setNumHedgehogs(unsigned char num);
void setVoicepack(const QString & voicepack);
void setNetTeam(bool isNetTeam);
void setMissionTeam(bool isMissionTeam);
// convert team info into strings for further computation
QStringList teamGameConfig(quint32 InitHealth) const;
// comparison operators
bool operator == (const HWTeam& t1) const;
bool operator < (const HWTeam& t1) const;
HWTeam & operator = (const HWTeam & other);
public slots:
void setColor(int color);
private:
QString OldTeamName;
// class members that contain the general team info and settings
QString m_name;
QString m_grave;
QString m_fort;
QString m_flag;
QString m_voicepack;
QList<HWHog> m_hedgehogs;
quint8 m_difficulty;
QList<BindAction> m_binds;
// class members that contain info for the current game setup
quint8 m_numHedgehogs;
int m_color;
bool m_isNetTeam;
bool m_isMissionTeam;
QString m_owner;
// class members that contain statistics, etc.
unsigned int AchievementProgress[MAX_ACHIEVEMENTS];
};
#endif