bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2008-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _WEAPON_ITEM
#define _WEAPON_ITEM
#include "itemNum.h"
class WeaponItem : public ItemNum
{
Q_OBJECT
public:
WeaponItem(const QImage& im, const QImage& img, QWidget * parent);
virtual ~WeaponItem();
signals:
void hedgehogsNumChanged();
protected:
virtual void incItems();
virtual void decItems();
private:
WeaponItem();
};
#endif // _WEAPON_ITEM