revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
the button for voicepack preview is broken for unknown reasons
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2006, 2007, 2009 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */#ifndef GAMECONFIGWIDGET_H#define GAMECONFIGWIDGET_H#include <QWidget>#include <QStringList>#include <QGroupBox>#include <QSpinBox>#include "mapContainer.h"class QCheckBox;class QVBoxLayout;class QLabel;class QTableView;class GameCFGWidget : public QGroupBox{ Q_OBJECTpublic: GameCFGWidget(QWidget* parent, bool externalControl=false); quint32 getGameFlags() const; quint32 getInitHealth() const; QStringList getFullConfig() const; QComboBox * GameSchemes; QComboBox * WeaponsName; HWMapContainer* pMapContainer; QTableView * tv;public slots: void setParam(const QString & param, const QStringList & value); void fullNetConfig(); void resendSchemeData();signals: void paramChanged(const QString & param, const QStringList & value); void goToSchemes(); void goToWeapons(const QString & name);private slots: void ammoChanged(int index); void mapChanged(const QString &); void templateFilterChanged(int); void seedChanged(const QString &); void themeChanged(const QString &); void schemeChanged(int); void jumpToWeapons();private: QGridLayout mainLayout; QString curNetAmmoName; QString curNetAmmo; void setNetAmmo(const QString& name, const QString& ammo); QVariant schemeData(int column) const;};#endif // GAMECONFIGWIDGET_H